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The Secrets of the Luckbringer (PFRPG) PDF

***** (based on 5 ratings)

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Wanted: players who want good fortunes rather than great plans!

This new base class is designed for use by player characters at every level of play, allowing the character to manipulate probablities. The luckbringer's abilites allow it to make narrow escapes, cause sudden and strange occurances to damage and hinder thier opponents,and increase its chance of making a critical hit. This class can also be easily introduced into any new campaign with a simple plug and play first person introduction.

The Secrets of the Luckbringer is brought to you by the same designer who crafted the hugely successful Book of Monster Templates and the best-selling Feats 101. In addition, this product is the fifth book in "The Secrets of" series.

Author: Steven D. Russell
Cover Image: Caravaggio
Pages: 9

Includes HeroLab data files (requires the Pathfinder Roleplaying Game Core data files to use).

Product Availability


Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.

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Product Discussion (23)

I wanted to thank Liz "Werewolf" Courts for getting this up.


Now with a free preview (right click save as)


Reviewed here, on OBS and sent to GMS magazine. Will post it on Enworld as soon as their site works properly again.

Cheliax

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Nice review End.


Thanks end,

I really am very proud of this class


Thanks, both of you!


Rite Publishing wrote:

Thanks end,

I really am very proud of this class

You should be. It is really very clever.

Oh, and I have written a review.


Thanks Dark Sasha (5/5 Woot! Snoopy Happy Dance of Joy!)

Yes my roots in the Call of the Horn WoT Rpg fansite really came out on this one. Also my love for Owen K.C. Stephens' Time Thief and Wolfgang Baur's Fortune Hunter.

Cheliax

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Reviewed.


Nice review, D_M!


Thank you for the review DM 5/5 Snoopy happy dance of joy.


I wanted to thank Realmwalker for taking the time to do a review of my favorite class.

Steve Russell
Author


Now with the Herolab datafiles. (Requires core set only)


Fun, fun class. Using one as an NPC with the party and really enjoy the flexibility it gives me, as she doesn't outshine them at anything and yet is still very useful. In fact she saved the samurai from a possible critical that would have killed him from Gutwad's spear with a Fatespin that turned it into a miss. I would play this class in a second.

Plus I LOVE that it's on Herolab for easy updates. Excellent job.


Meholder wrote:

Fun, fun class. Using one as an NPC with the party and really enjoy the flexibility it gives me, as she doesn't outshine them at anything and yet is still very useful. In fact she saved the samurai from a possible critical that would have killed him from Gutwad's spear with a Fatespin that turned it into a miss. I would play this class in a second.

Plus I LOVE that it's on Herolab for easy updates. Excellent job.

Excellent, there is nothing I love more than hearing about their use in actual play. I am glad you are enjoying it.


Pathfinder Adventure Path, Roleplaying Game Subscriber

Raising this from the dead since I have a quick question. With the Hazard ability:

Quote:

Hazard (Su): Using her ability to affect

probabilities a luckbringer can cause a hazardous
condition to affect a single target. This hazard
deals 1d6 points of damage + 1d6 points of
damage every two class levels. A successful Reflex
Save (DC 10+1/2 the fate spinner’s class level +
her Charisma modifier) results in half damage.]

What is the correct damage for a level 2 luckbringer? 1d6 or 2d6? By my reading it sounds like it is 2d6 but I really wasn't sure if that was intentional or not.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game, Tales Subscriber

I am not Steve, but I would have that particular sentence rewritten as follows: "This hazard deals 1d6 points of damage per two luckbringer levels (minimum 1d6)."


1d6 base damage plus 1d6 damage for every 2 levels the luck bringer possesses.

So a level 2 luckbringer does 2d6, a level 4 luckbringer does 3d6, a level 6 luckbringer does 4d6 etc.


quick question...

The Secrets of the Luckbringer wrote:

Moment of Chance (Su): Each day, the

luckbringer has a pool of moments of chance equal to
three plus her class level. Once a round, as a free
action, a luckbringer can expend a moment of chance
to do any one of the following things:

Most things on here, including most of the Improbable abilities can only be activated when someone else makes an action. That means it is NOT your turn. Unless I'm mistaken, Free Actions can only be taken on your turn. These should be immediate actions

Free Actions

The sentence:

'Free Actions" wrote:
In general, speaking is a free action that you can perform even when it isn't your turn. Speaking more than a few sentences is generally beyond the limit of a free action.

(emphasis by me), implies that normal free action cannot happen on your turn.

Is this class meant to be based on an exception to that rule as well?

Love the class, and what it offers to a party. Just want clarification. My DM probably won't allow such a huge alteration to a big rule.

Thanks!!!

-

EDIT: P.S. The Powerful Necromancer that all Gnomes have grown to fear cast the ever dreadful Epic Level (3.0) Spell: Animate Thread.

All quiver as the beast shakes off the dust that has settled on it's once peaceful corpse and starts to march toward the developer...

Who will save them?!?


the updated version in The Secret of adventuring addresses this issue. Its an exception to the normal rule(the rule is ambiguous at times).

Using a moment of chance is a free action that you can perform even when it is not your turn.


I don't have that one... I'll look it up.

But thank you for the clarification!!!

Sadly, not sure if this'll fly with this DM... Ooh well!

I'll hold onto it for the future.

Great work though!


Thank you its my favorite when it comes to class design. The Secerts of adventuring (which is on sale now) compiles all but one of our The Secerts of X series (Divine channler, Taskshaper, luckbringer, magus, inquisitor, oracle, combat maneuvers) it also added on things like 101 Rengeade Class feats, 10 luckbrigner feats and 10 luckbringer items and the divine channeling articles form pathways. its a big compilation.

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