Pathfinder Adventure Path #45: Broken Moon (Carrion Crown 3 of 6) (PFRPG) (based on
Paizo Publishing, LLC
Chapter 3: "Broken Moon"
by Tim Hitchcock
Among the shadows of the infamous Shudderwood lurk deadly beasts, savage madmen, and monsters that blur the line between the two. Into this fearful wilderness the heroes follow the path of the Whispering Way's nefarious necromancers. But when the cultists’ passage throws the forest’s tenuous peace into chaos, the adventurers find the only island of safety amid the savage wilds transformed into the killing grounds of a shapeshifting monster. Can the PCs escape the terror-plagued wilderness and unveil the death cultists’ true plot at last? Or will the lycanthropic curse claim them as well?
This volume of Pathfinder Adventure Path continues the Carrion Crown Adventure Path and includes:
“Broken Moon,” a Pathfinder RPG adventure for 7th-level characters, by Tim Hitchcock
The secrets of the Whispering Way, a notorious cult sworn to the powers of death and undeath, revealed in blasphemous detail, by Adam Daigle
Insights into the savage lives of werewolves, wererats, and other lycanthropes, by Gareth Hanrahan
Laurel Cylphra comes face to face with an ancient mystery in the Pathfinder’s Journal, by F. Wesley Schneider
Seven exciting and deadly new monsters, by Tim Hitchcock, Rob McCreary, and Patrick Renie
Each monthly full-color softcover 96-page Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
A really fun adventure all the way through, though unfortunately my party actually got stuck on this one for a bit, and needed some coddling. Like the last book, the final battle is a huge let down, and very poorly designed. This actually would have been the end of my game, as the boss has a DC 21 save or die, and everyone in the party failed but the ranger. I ruled it to put the party at -1 and dying instead and ran the battle as is. After loosing 2 party members(half the party) the other half did manage to beat him still. It was just such a poorly designed encounter that's sole purpose is to insta-kill PC's. After that we all lost heart on the series (technically the only person who made it without fudging was the animal companion) and we dropped the campaign. He Could easily end the whole campaign with 1-2 save or dies he has, and after he burns through those he has nothing else left. I highly recommend rewriting the final battle of this campaign to be more thematic.
P.S. My game is a 25 point build with bonus powers and all players are power gamers. The guy with the best chance only had a 40% chance of making the save.
P.S.S. I have recently thought about bringing this game back. When I started talking about it with a buddy it just made me so sad to think about I decided to can it. May run book 4-6 (already have everything in map tools) when it becomes sanctioned for PFS.
Just started running this for my players, it's ok, but not as long as the other scenarios, if it get's as long, it could quickly start to get boring. But it's good with a more roleplaying oriented scenario.
The problem is the difficulty. The players just came from Caromarcs castle, where they battled a CR 11 (more like 12-13), with help from a CR 13, clearly designed not to be able to do damage to the CR 11 at all.
Really really hard battle, and that after taking on one hard battle after another, on top of small bridges 150 ft over raging waterfalls. Several traps, golems, basilisk and a black pudding.
The highest CR in Broken moon the highest CR encounter is 10, the end boss, after that it's CR 8. Those that are CR 8 most have NPC levels. As such, the same PC's who lived through the horror of the last scenario, have no battle challenge in this one. NPC levels are not equal to CR -2 at all!
Good with a roleplaying scenario, but have to up the difficulty of ALL encounters.
When do Paizo learn that 4 CR 3 doesn't equal CR 7, at most CR 5, even then it's high. CR 3's to 7 would be something like 12-16 CR 3 to a CR 7 encounter.
Not the best adventure in the series and real let down from the previous two. If I do run this, it will be heavily modified, almost to the point where what I run is only superficially what was published. However the zombies and new aberration are good and I liked the fiction as well as the Whispering Way article. It's OK but not much more than that.