Pathfinder Adventure Path #45: Broken Moon (Carrion Crown 3 of 6) (PFRPG)

3.70/5 (based on 9 ratings)
Pathfinder Adventure Path #45: Broken Moon (Carrion Crown 3 of 6) (PFRPG)
Show Description For:
Non-Mint

Add PDF $19.99

Print Edition Unavailable

Non-Mint Unavailable

Facebook Twitter Email

Chapter 3: "Broken Moon"
by Tim Hitchcock

Among the shadows of the infamous Shudderwood lurk deadly beasts, savage madmen, and monsters that blur the line between the two. Into this fearful wilderness the heroes follow the path of the Whispering Way's nefarious necromancers. But when the cultists’ passage throws the forest’s tenuous peace into chaos, the adventurers find the only island of safety amid the savage wilds transformed into the killing grounds of a shapeshifting monster. Can the PCs escape the terror-plagued wilderness and unveil the death cultists’ true plot at last? Or will the lycanthropic curse claim them as well?

    This volume of Pathfinder Adventure Path continues the Carrion Crown Adventure Path and includes:
  • “Broken Moon,” a Pathfinder RPG adventure for 7th-level characters, by Tim Hitchcock
  • The secrets of the Whispering Way, a notorious cult sworn to the powers of death and undeath, revealed in blasphemous detail, by Adam Daigle
  • Insights into the savage lives of werewolves, wererats, and other lycanthropes, by Gareth Hanrahan
  • Laurel Cylphra comes face to face with an ancient mystery in the Pathfinder’s Journal, by F. Wesley Schneider
  • Seven exciting and deadly new monsters, by Tim Hitchcock, Rob McCreary, and Patrick Renie

Each monthly full-color softcover 96-page Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.

ISBN–13: 978-1-60125-310-1

Broken Moon is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (561 KB zip/PDF).

Other Resources: This product is also available on the following platforms:

Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Adventure Path Subscription.

Product Availability

PDF:

Fulfilled immediately.

Print Edition:

Unavailable

Non-Mint:

Unavailable

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO9045


See Also:

1 to 5 of 9 << first < prev | 1 | 2 | next > last >>

Average product rating:

3.70/5 (based on 9 ratings)

Sign in to create or edit a product review.

Intrigue under the full moon

5/5

Its been awhile since I ran this, I recall prepping for this book not being all too excited about it but in play this module really shines. The majority of the adventure set in the Shudderwood provides a great opportunity for sandbox investigation, role play and of course a chance to go up against the beasts of the night.

Likewise, Feldgrau with some tweaks makes a great end to the first half of the AP and a chance of course to avenge the party's mentor.

In short, yes in reading this book doesn't leap out as a great volume but I think any group will be immensely rewarded through playing this one. Especially as the remaining modules in the campaign begin to diminish after this.


Broken Moon or Are we still telling a story about the Whispering Way?

3/5

The book is well written and solid in itself but only help to further push away the entire adventure path as is it now Wolfmans turn to check into hotel Transylvania. If taken as a module by itself with no connection to Carrion Crown storyline it is rather enjoyable but in connection to the Carrion Crown the threads that connect it are becoming so thin and frayed that they can barely be seen. It isn’t till the end that the game remembers what it is supposed to be telling and tosses in a random vision from a god that really doesn’t even seem to have much connection to the story at all in the first place.

Good one off module, terrible adventure path module.


Not quite broken

4/5

The module is well written with a strong werewolf theme throughout. That's probably its main strength and its main weakness. It's a strong point in that it gives the story a very cohesive storyline by first discovering that not all werewolves are bad (but some are!) and second that there are many different clans and it might be necessary to start an alliance with some of them. The low point is that it can be tiring for a group to be constantly killing the same kind of enemy with minimal variations. I can see how my group would get bored after a while. Another observation is that the enemies in the module are somewhat weak. Most of the encounters are CR6 to CR7 in the first part. In the latter sections, it can be up to CR9 - at a time when the PCs will have reached level 8 already. A normal party would not have a particularly difficult time going through this adventure so I'd consider this module as easy-ish. This can be made much worse if a ranger PC chooses humanoid (human) as their favored enemy, since their bonus will obliterate any werewolf enemy. The same thing goes if there is a cleric in the party, since all the undead encounters will be much easier. Having both a cleric and a human-hating ranger can be game over. Consider this before you even start.

Another negative point of the module is that the big enemy is always acting in the shadows. Nobody suspects who he is or even what his name is. Then, all of a sudden he appears and the PCs need to kill him off. There's no foreshadowing or even a mention to his name. That's a wasted opportunity as well, in my opinion.

Overall, it's a very solid module, dampened by the fact that the enemies are repetitive and the main enemy was dumped on to the players as a surprise.

Read full review here


Horrible final battle again

2/5

A really fun adventure all the way through, though unfortunately my party actually got stuck on this one for a bit, and needed some coddling. Like the last book, the final battle is a huge let down, and very poorly designed. This actually would have been the end of my game, as the boss has a DC 21 save or die, and everyone in the party failed but the ranger. I ruled it to put the party at -1 and dying instead and ran the battle as is. After loosing 2 party members(half the party) the other half did manage to beat him still. It was just such a poorly designed encounter that's sole purpose is to insta-kill PC's. After that we all lost heart on the series (technically the only person who made it without fudging was the animal companion) and we dropped the campaign. He Could easily end the whole campaign with 1-2 save or dies he has, and after he burns through those he has nothing else left. I highly recommend rewriting the final battle of this campaign to be more thematic.

P.S. My game is a 25 point build with bonus powers and all players are power gamers. The guy with the best chance only had a 40% chance of making the save.

P.S.S. I have recently thought about bringing this game back. When I started talking about it with a buddy it just made me so sad to think about I decided to can it. May run book 4-6 (already have everything in map tools) when it becomes sanctioned for PFS.


Good but, challenging?

3/5

Just started running this for my players, it's ok, but not as long as the other scenarios, if it get's as long, it could quickly start to get boring. But it's good with a more roleplaying oriented scenario.

The problem is the difficulty. The players just came from Caromarcs castle, where they battled a CR 11 (more like 12-13), with help from a CR 13, clearly designed not to be able to do damage to the CR 11 at all.
Really really hard battle, and that after taking on one hard battle after another, on top of small bridges 150 ft over raging waterfalls. Several traps, golems, basilisk and a black pudding.

The highest CR in Broken moon the highest CR encounter is 10, the end boss, after that it's CR 8. Those that are CR 8 most have NPC levels. As such, the same PC's who lived through the horror of the last scenario, have no battle challenge in this one. NPC levels are not equal to CR -2 at all!

Good with a roleplaying scenario, but have to up the difficulty of ALL encounters.

When do Paizo learn that 4 CR 3 doesn't equal CR 7, at most CR 5, even then it's high. CR 3's to 7 would be something like 12-16 CR 3 to a CR 7 encounter.


1 to 5 of 9 << first < prev | 1 | 2 | next > last >>
51 to 76 of 76 << first < prev | 1 | 2 | next > last >>
Liberty's Edge

Dark_Mistress wrote:
Yeah i know it is a goofy movie but I like it. I think just cause of that end scene. :)

I have only one thing to say.

"Who's your daddy? Ha-ha! Gune's your daddy!"

Dark Archive

Tim Hitchcock wrote:

I'm sitting here in the dark, covered with rats, wondering if I should run this one for you Baron, as I deliberately placed every one of your phobias, fears, and insecurities into this adventure.

seriously, I'm covered with rats

Awsome pic!

And Tim I have nothing against rats (except when they take cabs I try to hail when its pouring rain); its spiders and werewolves that I go weak in the knees for.

I'm guessing I will be playing this adventure with all the lights on.


Dark_Mistress wrote:
gbonehead wrote:
Dark_Mistress wrote:
I was kinda curious if anyone got my Bob reference from earlier.
Not I, but now I'm curious.
Its a quote from a movie. :)

Titan A.E.?

Dark Archive

Pathfinder Roleplaying Game Superscriber
M. Balmer wrote:
Dark_Mistress wrote:
gbonehead wrote:
Dark_Mistress wrote:
I was kinda curious if anyone got my Bob reference from earlier.
Not I, but now I'm curious.
Its a quote from a movie. :)
Titan A.E.?

Yep thats the movie.


I like that cover art of werewolves chasing Seoni. Now I just have to hope for a picture of a bitten Seoni wolfing out. ;)

Oh and D.M., I like the reference to Titan A.E. "An intelligent guard? Who would have believed it?"

Dark Archive

Woof Hooo!! It's coming, it's coming !

Scarab Sages

Why is Seoni's hair blonde? And short! (relative to her normal hairstyle)


Dark_Mistress wrote:
Zaister wrote:
James Jacobs wrote:
logic_poet wrote:
So, does Golarion's moon have a name other than "the moon"? And if so, what is it?

So far, we've only called it "the moon."

If we DO end up calling it something some day... it'll probably be called Somal. in fact, we may have already done this somewhere in print. (Somal being the name of one of the two moons in my homebrew game, and thus an easy word for me to remember.)

Does it need a name? Our own moon doesn't have a name either except for the word "moon" in various languages.
I think I am going to call it... Bob

Odd, I just saw Titan A.E. last week, but missed your quote.

I can't wait for this to ship.

Paizo Employee Creative Director

Deidre Tiriel wrote:

Why is Seoni's hair blonde? And short! (relative to her normal hairstyle)

Because Seoni's hair is kinda supposed to be blonde in the first place. In some pictures, artists skew her hair really light, and sometimes it IS white... but normally she's a blonde. Of course, lighting in an illustration can influence this as well, so in theory, in images where the lighting is from fire, she should look even more blonde than normal.

Anyway, when you look at Wayne's original paintings (the ones we use to illustrate the classes in the core rulebook), compare her hair color to Merisiel's. Merisiel has full-on white hair. Seoni's hair isn't quite as starkly white.

As for why it's short... artistic license, basically.

Dark Archive

Dark_Mistress wrote:
I was kinda curious if anyone got my Bob reference from earlier.

"I made this in my sleep. I don't know what it does. It has a button. I so want to press the button, but I don't know what will happen..."

Very cool movie.

"Hm. An intelligent guard. I didn't see that coming."


As far I am concerned Seoni has silvery white hair, any of this blonde crap is just artist mistakes... Mma ha ha ha

Dark Archive

Pathfinder Roleplaying Game Superscriber

I liked the art on page 75 of the weretiger.

Though about the art, while the werewolf art wasn't bad. It was a bit of a clash with the other art styles. Just saying.


Was it the same weretiger artwork for the beastairy II/kingmaker or is it new?

Dark Archive

Pathfinder Roleplaying Game Superscriber

It shows a weretiger changing shape and only partially changed in the image.


Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

So, something I did not get from the "Ecology of the Lycanthrope" article ( which otherwise was fantastic ): Do natural lycanthropes also go on a rampage every full moon? Also, as described the "rampage" of werebears is not very rampagey... but they still seem to attack every person near them, right?

I ask because three PC's got werebeared during my last campaign ( two due to random chance, one because he wanted it so much that he let one bite him... damn Bear Shaman Druids and their illicit desires. :p ).


So is the weretiger male or female?


Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

The gender of the picture is ambiguous, but the garb looks a lot like that used to portray a harem dancer, so I'd assume the weretiger to be female.


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Dragon78 wrote:
So is the weretiger male or female?

It's female. I do not think the gender is ambiguous in the least.

Dark Archive

Pathfinder Roleplaying Game Superscriber
Paul Ryan wrote:
The gender of the picture is ambiguous, but the garb looks a lot like that used to portray a harem dancer, so I'd assume the weretiger to be female.

I would say it is positively a girl.

Liberty's Edge

Any chance we could get Broken Moon wallpaper? I love advertising Pathfinder on my work computer, the House of the Beast golem has gotten a lot of comments.


I noticed some interesting tie-ins with past products.

Spoiler:

The end boss necromancer received his training from a mysterious ghoulish woman named Yrasa Nine-Eyes. Back in the 3.5 adventure "Hungry are the Dead," we are introduced to the character Lucimar, a lich who will be appearing again in "Shadows of Gallowspire." Lucimar is noted as having a male wizardly rival named Yras Nine-Eyes. I'm interested to find out more about Mr. and Mrs. Nine-Eyes (or maybe they're the same person?).

Dark Archive

I guess I might need to convert one of my Cthulu characters to PF now. He started as an ordindary computer guy that got turned into a werewolf.

Liberty's Edge Contributor

Generic Villain wrote:

I noticed some interesting tie-ins with past products.

Thanks for noticing...

Generic Villain:
That was the intention, however it seems that along the way Yras must have fallen prey to some very old school curse magic at the hand of an unknown nemesis. Beware the mighty girdle of femininity/masculinity!!! So yeah, serious product tie-in... as in all the way back to 1st edition! Rock!

How are my PC's suppose to survive the boss fight in this book?! Circle of Death with the big baddie is 11d4 HD of creatures (a poor role will get most of them) and then it's save or die with a dc21 save. Given their make up they have about a 50-50 shot of living. If that's not bad enough Cloud kill plus some undead grapple monsters means there is a good chance that two players will slowly get con drained to death while pinned. Eyebite has a good chance of eventually driving off their alchemist/artillery. And ranged attacks against a flying greater invisible target is daunting.

I get this is a horror game but this has the wiff of tpk about it.

I'm a novice GM. I want to challenge my players not end the campaign. any suggestions?

Dark Archive

Pathfinder Roleplaying Game Superscriber

I did like the string of Titan AE quotes I caused, I don't think that movie gets enough love.

Sczarni

tom.zombie wrote:

How are my PC's suppose to survive the boss fight in this book?! Circle of Death with the big baddie is 11d4 HD of creatures (a poor role will get most of them) and then it's save or die with a dc21 save. Given their make up they have about a 50-50 shot of living. If that's not bad enough Cloud kill plus some undead grapple monsters means there is a good chance that two players will slowly get con drained to death while pinned. Eyebite has a good chance of eventually driving off their alchemist/artillery. And ranged attacks against a flying greater invisible target is daunting.

I get this is a horror game but this has the wiff of tpk about it.

I'm a novice GM. I want to challenge my players not end the campaign. any suggestions?

There's been some discussion about this over at the forum thread.

1 to 50 of 76 << first < prev | 1 | 2 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Adventure Path #45: Broken Moon (Carrion Crown 3 of 6) (PFRPG) All Messageboards

Want to post a reply? Sign in.