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Pathfinder Society Scenario #2-23: Shadow's Last Stand—Part I: At Shadow's Door (PFRPG) PDF

**( )( )( ) (based on 13 ratings)

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A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1-2, 3-4 and 6-7).

The Shadow Lodge’s assault on the Pathfinder Society has come to a head in the Andoren city of Almas, where renegade Shadow Pathfinders have taken over the Grand Cathedral of Aroden, holding the Pathfinders and Venture-Captain stationed there hostage. You must gain entry into the overrun Pathfinder lodge and put an end to the open warfare within the Society.

Written by Steven Robert.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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PZOPSS0223E


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Product Reviews (13)
1 to 5 of 13 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

**( )( )( ) (based on 13 ratings)

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Bland dungeon crawl

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So, a bunch of hobgoblins manage to take over a Pathfinder lodge and overpower a Venture Captain. What do we do? Let's send in these new level 1 recruits!

Saved from the 1 star bin due to the entertaining Chelish mission and a couple of interesting fights. I have a feeling this scenario would work better as a movie than as an RPG.


Not as bad as the reviews indicate...

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I've both played and GM'd this scenario in the 3-4 subtier. As a player, I had a really great time. As a GM, I both enjoyed running it, and the players had a great time.

There's not a lot of roleplay - which usually means I wouldn't give a scenario more than 3 stars, but the combats in this scenario are unique enough and challenging to set it apart and make it worth playing.

I wouldn't recommend this scenario for suboptimal characters at the 3-4 subtier. They are challenging even for a 6-person party, which is what helps to make this exciting.

It's in the description above, but it is indeed a hostage situation at the Temple of Aroden. GMs should make sure to set up the scene in a quiet early morning, with critical named NPCs (who feature prominently in PFS lore) being held hostage - and it's unknown whether or not they are still alive, or will be much longer. The most likely way in gives the players a good "Mission Impossible" vibe as they drop into a scene of horror that should be described.

There are four major combats, and each is interesting due to the mechanics, especially the last one, which has a real sense of tension and immediacy to it.

Don't let the 1.5 star review fool you. If you've got a seasoned 3-4 group and they like tough fights, this one is actually a gem.


Some Assembly Required

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I've run this scenario four times now. While the reviews below note that there are parts missing from this adventure, a GM can connect the dots and create a good time.

My suggestions:

1) Emphasize the time-critical nature of the situation. True, the PCs have hours to reach the villain and rescue the hostages, but they don't know that.

2) The other reviewers correctly note that there's some encounters here that don't immediately connect to the captors: golems? elementals? Neither the hobgoblins nor the Spider herself could have these at ready disposal. But one of the Pathfinder wizards would, and the Spider has powerful mind-influencing spells. At least, that's how I've been putting the backstory pieces together.

3) There are several connections that can be made between this adventure and Shadow's Last Stand, for the GMs that run them back-to-back. Where did the rest of the party attendees end up? On the slaver ships, perhaps?

There's work to be done, making sense of all this, but the encounters here are cool, the challenges are diverse, and they payoff for work makes this worth the trouble.


What?

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Just ran this for the first time. The only positive is that it is quick to run


Terrible for a season critical lore scenario

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I will say, however, that a Gm who has done some extra preparation can fill in the gaps.


1 to 5 of 13 << first < prev | 1 | 2 | 3 | next > last >>

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