A most unusual adventure for 1st-level goblin characters.
The Licktoad goblins of Brinestump Marsh have stumbled upon a great treasure—fireworks! Yet unfortunately for them, the tribe member responsible for the discovery has already been exiled for the abhorrent crime of writing (which every goblin knows steals words from your head). To remedy this situation, the Licktoads’ leader, His Mighty Girthness Chief Rendwattle Gutwad, has declared that the greatest heroes of the tribe must venture forth to retrieve the rest of the fireworks from a derelict ship stranded in the marsh. In order to prove themselves as the Licktoads’ bravest goblins, the PCs must complete a series of dangerous dares, from swallowing bull slugs and braving the dreaded Earbiter to dancing with Squealy Nord himself. Yet even once they’ve proven their mettle, the adventure is just beginning. For the ship in question is far from uninhabited, and Vorka the cannibal goblin would like nothing better than a few tasty visitors....
We Be Goblins! is an adventure for 1st-level characters in which the PCs play a horde of malicious and murderous goblins, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. The adventure takes place outside the town of Sandpoint in the Pathfinder campaign setting, but can easily be adapted for any campaign world. It also serves as a preview of Pathfinder Player Companion: Goblins of Golarion, and as an optional prequel to Pathfinder Adventure Path's upcoming Jade Regent Adventure Path.
Written by Richard Pett.
This special 16-page Pathfinder Module was initially made available for Free RPG Day on June 18, 2011.
Note: Due to the special nature of this product, it is NOT part of the Pathfinder Modules Subscription.
My perspective on this scenario is as a GM. Be warned, spoilers may follow!
A simple story, yet efficient. Who wouldn't like to play a goblin? The story doesn't matter much: the premise does, then the story takes care of herself. Your players will create the story you're looking for. Beside that aspect, I particularly liked the emphasis on goblin quirks (regarding writing, horses, dogs, names, etc.).
Story score: 4/5
It's the reason you're playing this module. Goblins, especially at low level, are amazingly fun to roleplay with. You can afford to die and live your goblin life to its fullest, it won't matter. Life is short, enjoy it and feel free to push the usual boundaries of palying your regular character!
Roleplay score: 5/5
Nothing much to say about them, except that Mr.Pett did an excellent job making encounters fun through the possible use of various devices like fireworks. Your encounters will never be the same, trust me.
Encounters score: X/5
As a conclusion, I'd like to emphasize how this module will make the best roleplaying experience of your life. Well, maybe not the best, but the funniest!
This module is just insane. Explosions. Vomiting. A love interest named Gupy Wartybits. Fear of dogs. Horse hatred. Eating slugs competitively. Riding rodeo-style on a hyperactive piglet named Squealy Nord.
All of it culminates in the most wonderfully enjoyable Free RPG day module ever. If you get the chance to play this, take it.
This adventure is wall-to-wall goblin hilarity. We used it to introduce a new player to roleplaying... which seems like an odd choice, even as we were doing it, but turned out amazingly.
The entire group still slips into their goblin voices from time to time, if that gives you any idea of how popular it was.
The only possible problem I can see is if you have a player that just won't get into the goblin frame of mind. I wouldn't worry about it too much, though. Being a goblin is just too much fun to sit out.