Kingdoms of Legend: Dragon Challenge (PFRPG) PDF

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Are you ready for the ultimate challenge?

A thousand years ago, a red dragon attacked a dwarven stronghold and murdered the inhabitants. Since then, the dragon has terrorized the Aegean Sea. As his power grew, so did the size of his treasure pile. Now worshiped by a tribe of fire giants, this dragon’s lair provides a thrilling challenge for a party of 20th-level characters.

Designed to be either a standalone event or an amazing campaign finale, Dragon Challenge provides everything you need to share an unforgettable gaming experience, including six 20th-level heroes.

This epic encounter module includes tips and strategies for both the GM and players and features the all-time MVP of monsters, a Great Wyrm Red Dragon.

Can you survive the ultimate showdown?

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Liberty's Edge

Here is a bit of history about the origins of this module, as written by the author himself:

The origins of Dragon Challenge date all the way back to the days of 2nd Ed AD&D. I had long thought that dragons needed to be tougher opponents. After all, the game was named after them! At some point, I developed some house rules for a dragon's attack routine that allowed dragons to make several melee attacks while simultaneously casting several spells each round in combat. The players in my campaigns weren't very thrilled about these abilities at first, but they soon developed some creative tactics for combating them (as players always do). Ultimately, we all thought the house rules did, indeed, make dragons appropriately difficult opponents.

In the fall of 1993, I was in my second year as the Concordia College Gaming Club president and we were preparing for our on-campus gaming event called Game-A-Thon. Several club members who hadn't played in my campaigns had heard stories about my dragons and they suggested that I put together a short scenario to run during Game-A-Thon. I took their advice and it was a smashing success—despite the fact that my dragon wiped the entire party.

When 3rd Ed D&D came along, the game itself elevated dragons' combat abilities to the point where I no longer needed to use my house rules. Sure, they usually had to choose between making melee attacks or casting spells, but feats (quicken spell) and/or magic items (metamagic rod of quicken spell) made it possible to do both. Plus, dragons now had more interesting attack options and several nice special abilities. Also, the rules for constructing encounters made it easier for GMs to include other monsters as allies for dragons.

Over the 17 years since that first Dragon Challenge, I've run the event several times at various Game Days and conventions. I've tweaked and changed things with each subsequent version. Somewhere along the line, I realized that the process of creating 20th level characters for my Dragon Challenges had become almost as important as the dragon. As a self-proclaimed rules lawyer, I’ve always enjoyed crunching the numbers to develop strong characters and the options for such powerful characters have greatly increased through the years.

When Brent started Interaction Point Games, I quickly approached him with the idea of publishing Dragon Challenge. I knew that the concept was risky. Would people really be interested in a 32 page module that was essentially just one epic encounter? I knew that I had to sell the idea of it being a multipurpose product—usable as either a fun stand-alone event or as the ultimate climax for a campaign. In addition, I stressed that most people rarely play 20th level characters, which means they don’t have a lot of experience running them. Along the same line, very few GMs have ever needed to learn how to run the powerful monsters required to threaten these characters. For these reasons, I felt that people would enjoy a product that discusses these challenges. Finally, who could resist the chance to face off against the MVP of monsters: the great wyrm red dragon?!?

Fortunately, Brent bought into the idea and here we are more than a year later. The pdf version of Dragon Challenge is now available with the print version soon to follow. I’m very proud of the final product. It is everything I had hoped and more. The most interesting part of adapting Dragon Challenge to the Kingdoms of Legend was the historical research involved.

Obviously, most of the core elements of the adventure are fictional, but much of the supporting information is historically based. The island of Thasos is a real island in the Aegean Sea and Potamia is a real town on Thasos. Mount Ypsario really exists and it was historically mined for marble and gold—just not by dwarves. Also, some of the treasure pieces and magic items introduced in Dragon Challenge are inspired by historical people and places.

This project has required a lot of work, but it was also a lot of fun. I hope that it inspires your imagination and invites you to delve further into our Kingdoms of Legend products. Thank you and good luck against Aestus Anguis!

Allen Drees Jr.


Pathfinder Adventure Path, Rulebook Subscriber

Thanks for the insights into the crafting of Dragon Challenge, I've been intrigued by IPG and its Kingdoms of Legend... and I just might pick this up (along with the rest of the Kingdoms of Legend stuff).

It's very tempting. Almost too tempting to pass up.

~Dean

Sczarni RPG Superstar 2014 Top 16

I had the privilege of playing through this module at Gen Con 2010, and I have to say, it was a lot of fun! It may be pretty much just one encounter, but it's a *big* encounter! I may have some details wrong, but I thought I'd give my impression:

My group spent probably the first hour of the slot just going over our character sheets and figuring out all of the abilities of a 20th-level character. We then spent at least another 1/2 hour discussing tactics and figuring out how to work together as a party.

Finally, we ran the actual adventure, which took just about two hours of table time. It was a very exciting and challenging encounter, and was well-paced. We ended up doing fairly well by managing to deal with the non-Dragon opponents very quickly, meaning that we could focus on the dragon itself. If we hadn't been able to do that, we would have been quickly overwhelmed.

The Dragon also uses some very innovative tactics, particularly with respect to healing mid-combat. Our group had lots of fun trying to figure out how to deal with that!

Also, one thing not to be missed with this adventure is the Dragon's hoard. I'm not sure what all is in the final module, but the treasure at the end of our run was worthy of a Great Wyrm! We didn't have time to sort through all the treasure ourselves, but our DM told us the highlights. There are a number of very cool treasures in the hoard, and many of them have strong histories that really make them seem epic.

I can't speak to production values or anything, but as a player, I had a great time with this adventure.


For some reason I am unable to list this item in my wishlist.


Tamago wrote:

I had the privilege of playing through this module at Gen Con 2010, and I have to say, it was a lot of fun! It may be pretty much just one encounter, but it's a *big* encounter! I may have some details wrong, but I thought I'd give my impression:

My group spent probably the first hour of the slot just going over our character sheets and figuring out all of the abilities of a 20th-level character. We then spent at least another 1/2 hour discussing tactics and figuring out how to work together as a party.

Finally, we ran the actual adventure, which took just about two hours of table time. It was a very exciting and challenging encounter, and was well-paced. We ended up doing fairly well by managing to deal with the non-Dragon opponents very quickly, meaning that we could focus on the dragon itself. If we hadn't been able to do that, we would have been quickly overwhelmed.

The Dragon also uses some very innovative tactics, particularly with respect to healing mid-combat. Our group had lots of fun trying to figure out how to deal with that!

Also, one thing not to be missed with this adventure is the Dragon's hoard. I'm not sure what all is in the final module, but the treasure at the end of our run was worthy of a Great Wyrm! We didn't have time to sort through all the treasure ourselves, but our DM told us the highlights. There are a number of very cool treasures in the hoard, and many of them have strong histories that really make them seem epic.

I can't speak to production values or anything, but as a player, I had a great time with this adventure.

Thank you very, very much for your kind words! It is very cool to hear from someone who played Dragon Challenge at GenCon. I'm glad that you enjoyed it!

Al

ps If you're coming to GenCon in 2011 and you enjoyed playing Dragon Challenge, then you should check out what we have in store for this year! :-)

Paizo Employee Senior Software Developer

JMD031 wrote:
For some reason I am unable to list this item in my wishlist.

This has been fixed.


Hi I just received the print version and my plans include to run it with my group and in a store nearby. But I have a question, is there a way that the characters could be placed for download here in the page?

For the game in the store I want to share the characters before hand so all players can take a look at it and save game time.

Thanks

Liberty's Edge

Jevhad wrote:

Hi I just received the print version and my plans include to run it with my group and in a store nearby. But I have a question, is there a way that the characters could be placed for download here in the page?

For the game in the store I want to share the characters before hand so all players can take a look at it and save game time.

Thanks

You can now download the individual character PDFs from the IPG website, here.

Thanks for your interest, and let us know how it goes!


You have my thanks. I'll certainly put a summary of how it went.

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