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Ancient Warriors: Way of the Ninja (PFRPG) PDF

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Discover the Secrets of the Ninja

From the makers of Liber Vampyr and A Necromancer’s Grimoire: Marchen der Daemonwulf, Ancient Warriors: Way of the Ninja brings a new outlook to these silent warriors, approaching them from a more traditional perspective, and focusing on their stealth, cunning, and combat abilities rather than on mystical powers.

In addition to the ninja class, the book also contains alternate class features for every class from the Pathfinder Roleplaying Game Core Rulebook, giving characters of those classes a way to tap into the spirit of the ninja.

Finally, the book contains a number of mundane and magical items designed to compliment ninja of every playstyle, and drawn in many cases from actual ninja legends.

Open up a copy of Ancient Warriors: Way of the Ninja today, and strike terror into the hearts of your enemies.

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Product Reviews (1)

Average product rating:

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A spell-less ninja

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Way of the Ninja by Rite Publishing

This product is 22 pages long. It starts with a cover, credits, and forward. (3 pages)

Ninja (8 pages)
This section is about the new base class. There is also info on how to use one in your game like any new base class.
d8, 6 skills, full BaB, light armor, simple weapons and some special weapons. Following is class abilities.
Combat Awareness – gives a attack and dmg bonus in a surprise round and lets the ninja always act in a surprise round.
Ninja School – a choice of 4 schools, learn the schools abilities as they level up.
Fast Movement
Uncanny Dodge
Trap Sense – bonus to avoid traps.
Ambush Tactic – makes a full round action during a surprise round.
Evasion
Improved Combat Awareness – gains a surprise round even if their isn't normally one.
Improved Uncanny Dodge
Group Awareness – Part of the ninja's combat awareness applies to allies.
Improved Evasion
Deadly Strike – It a hit is during a surprise round the enemy saves or is slowed.
Enhanced Flanking – bonus to flanking
Improved Deadly Strike – stuns instead of slows.
Ninja resistances – gains bonus to all saves.
Greater Deadly Strike – paralyzed instead of stunned and if failed by enough instant death.
Ambush Master – two full rounds action during a surprise round.

Alternate Class Features (5 pages)
Here is ways to swap out some existing classes abilities to gain some of the ninja abilities. Each of the core Pathfinder book is listed but not the APG classes. Two new domains Poison and Stealth. A new bloodline, though it is not a bloodline really just a alternative way they learned magic. Finally a new wizard school.

Equipment (4 pages)
There is 1 new weapons, 1 new weapon extra, 9 new equipment items, 2 new armor magic abilities, 1 new magic item, and 6 new poisons.

It ends with a OGL and back cover. (2 pages)

Closing thoughts. The artwork is fair a lot of it is older style art. Layout and editing was good, the parchment look while pretty for the pages does make it not very print friendly. I am sure some noticed the full BaB and the d8 hp. I know that breaks the PFRPG setup, but I consider that a rule of thumb and to confining. So I am in favor of some classes breaking that mold from time to time. The Alternate class feature section was pretty good, the equipment was nice, though considering ninja are notorious for all there gadgets I think this section should have been a lot bigger.

Which brings me to the class, it is a spelless ninja which I like. I thought the schools where well done and I would have like to have seen them expanded a bit and the ninja allowed to learn more than one, in place of some of their other abilities I will get to. I did not care for the ambush/combat awareness tree of abilities. The first one was ok but I didn't care for the following ones. To me it seemed a bit powerful that they ended up always getting a surprise round even when there shouldn't be one and added in the bonus hit and damage they do, I felt made them to strong. Deadly strikes I would have tweaked. Made the first one stagger and make all of them possible cause bleed damage but only be usable when striking a enemy that is unaware of them. Adding some bonus to hit and damage as well, more of a assassins strike.

So whats my rating? Well I really wanted to love this class, I do like it but feel it needs some more work and polish. I have always prefer the non-spell casting ninja as class. So for what it is and the fact there is not print friendly version I am giving it a 3 star review.

Trust me, I'm a Succubus.


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