The Savage World of Solomon Kane (Savage Worlds) Print Edition
Studio 2 Publishing
A Landless Man. A Wanderer. A Puritan.
Solomon Kane is many things, but above all, he is a hero. In a time of savagery and horror, he wanders the darkest corners of the Earth and battles the evil he finds hidden within. From the savage interior of Africa to the cold forests of Europe, the frigid mountains of Cathay, and the blood-soaked jungles of South America he battles merciless butchers, deathless queens, and even winged demons in his pursuit of righteous vengeance.
Now your hero can follow the Path of Kane. Whether a Puritan wanderer, a misguided pirate, or a soldier of fortune, a time of legend has come and fate has chosen her champions. Kane began the fight against an ancient evil so great it could destroy humanity, but now others must carry the torch into the darkness.
The Savage World of Solomon Kane is a roleplaying game based upon the incredible works of Robert E. Howard, author of Conan the Barbarian, Kull the Conqueror, and countless other great heroes and heroines. Inside this lavishly illustrated 352-page book are the complete and award-winning Savage Worlds rules customized for Kane's world, as well as all-new setting and magic rules to capture the spirit of Robert's dark tales. Game Masters will also find terrible creatures and merciless foes drawn from Kane's own travels and beyond as well as dozens of Savage Tales and a ready-to-run Plot Point Campaign.
Strap on a brace of pistols, sharpen your blade, and steel your mind. You are about to walk the Path, Solomon Kane!
Ships from our warehouse in 4 to 18 business days.
Are there errors or omissions in this product information? Got corrections? Let us know at email@example.com.
Product Reviews (0)
Best feats for a 2h-sword fighting feral hunter,
Stop Trying to Win,
Shadow Sorcerer -> Shadow Evocation -> Deeper Darkness?,
Damage reduction from two sources.,
101 Reasons to be booted from a table.,
Suggestions / Houserules for GMing Hell's Rebels,
Banning classes in house rules,
The Eight Primary Game Design Fallacies,