Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
Pathfinder Adventure Card Game Pathfinder Roleplaying Game Pathfinder Adventures Pathfinder Campaign Setting Pathfinder Player Companion Pathfinder Accessories Pathfinder Miniatures Pathfinder Fiction Pathfinder® Society™ Pathfinder Roleplaying Game Compatible Products Pathfinder Apparel & Gifts Pathfinder Licensed Products
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

RPG Superstar 2015

Pathfinder Adventure Path #43: The Haunting of Harrowstone (Carrion Crown 1 of 6) (PFRPG)

****½ (based on 28 ratings)
Pathfinder Adventure Path #43: The Haunting of Harrowstone (Carrion Crown 1 of 6) (PFRPG)

Add PDF: $13.99

Print Edition: $19.99

Facebook Twitter Email

Chapter 1: "Haunting of Harrowstone"
by Michael Kortes

When Harrowstone Prison burned to the ground, prisoners, guards, and a host of vicious madmen met a terrifying end. In the years since, the nearby town of Ravengro has shunned the fire-scarred ruins, telling tales of unquiet spirits that wander abandoned cellblocks. But when a mysterious evil disturbs Harrowstone’s tenuous spiritual balance, a ghostly prison riot commences that threatens to consume the nearby village in madness and flames. Can the adventurers discover the secrets of Harrowstone and quell a rebellion of the dead? Or will they be the spirit-prison’s next inmates?

    This volume of Pathfinder Adventure Path launches the Carrion Crown Adventure Path and includes:
  • “The Haunting of Harrowstone,” a Pathfinder RPG adventure for 1st-level characters, by Michael Kortes
  • A tour of Ravengro, village of mystery and suspicion, by Michael Kortes
  • Expanded rules for creating and running horrific haunts, by Brandon Hodge
  • An ancient revenge is reborn in the Pathfinder’s Journal, by F. Wesley Schneider
  • Six new monsters, by Adam Daigle and Patrick Renie

Each monthly full-color softcover 96-page Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.

ISBN–13: 978-1-60125-308-8

The Haunting of Harrowstone is sanctioned for use in Pathfinder Society Organized Play. The rules for running this Adventure Path and Chronicle sheet are available as a free download (561 KB zip/PDF).

Note: This product is part of the Pathfinder Adventure Path Subscription.

Product Availability

PDF: Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.

Print Edition: This product is out of print.

Are there errors or omissions in this product information? Got corrections? Let us know at


See Also:

Product Reviews (30)
1 to 5 of 30 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

Average product rating:

****½ (based on 28 ratings)

Sign in to create or edit a product review.

Great Time at PFS Event


A bit of a challenge to prepare, since the Pathfinder Society starts the sanctioned event at the middle of the Adventure Path. With that said, the scenarios are challenging and fun for everyone in the party. There is a good blend of various creatures, haunts and other undead to allow everyone to find a role at the table. The mechanics are not overtly complicated and are easy to run.

The storyline is intriguing and you will want as much time as possible to explore the Harrowstone prison grounds as well as interact in the town of Ravengro to build the suspense. Seven hours passed by quickly, but good times nonetheless.

Haunting of Harrowstone or good start to a race that goes nowhere.

****( )

Haunting of Harrowstone is a good start to the Carrion Crown adventure path. Unfortunately, it’s only a good start and the rest of the adventure path drops the baton, falls on its face, or wanders off the path so far they end up in a horse pasture trying to figure out how to get back.

Some of the combat at the beginning can be a bit frustrating for players but the hauntings do help bring a creepy element and a very misleading theme that the game forgets.

Least favorite AP launch module so far, but...

***( )( )

Though the kick-off to the Carrion Crown Adventure Path is a great one in concept, ties superbly to following chapters, and features all sorts of early opportunity for players to invest in a community, I feel that it gets bogged down in the execution of the prison of Harrowstone itself.

While the plot elements and five powerful spirits are all well-crafted, the place is so saturated by haunts that they became extremely predictable and, sadly, even wearying. Though it is traditionally a bit harder to find interesting enemies for starting parties to combat, this module does well in that regard. I feel this could have been far more effective with a few better-chosen haunts (like the furnace on the first floor) that have more dire consequences.

I felt that the interaction with Ravengro and its inhabitants, and the slow unraveling of the prison's past were the real draws to this AP, and I would recommend it, although with perhaps a few noticeable tweaks.

By far the best of the first 3 parts

***( )( )

A lot of people seem to like this adventure very much.
I didn't quite as much.
For me it seemed less about horror but more about hack and slash dungeon crawl with undead.
The trust mechanic is terrible.
And I think throwing one big, powerful magic weapon at the PCs instead of letting them find several weaker ones lead to PCs sitting around during fights doing nothing because the enemies where immune to mundane weapons.

As the title states, this was by far the best of the first three parts of carrion crown.

Dark and well-written


There are many good things to be said about The Haunting of Harrowstone, as you can see in these reviews. I have just finished GMing it with my group, and I will join the choir. Sure, there are things that need tweaking - the trust point system for instance - but they are minor, to my eyes.

Depending on your group, the module can be played like a railroad or like a sandbox. You can give the players information that shoot them straight towards the mysteries, or you can let them explore the town and slowly uncover things. In my case, I have players that love a good mystery, and that actually want to bond with (or provoke, or quarrel with) the NPCs I put in front of them. And it has worked well.

The atmosphere is great, the writer created a good gothic feel to the monsters and the events. The NPCs are memorable and the hidden facts are possible to decipher without being too obvious, I think. The locations are dark and gritty, the monsters challenging and fun.


I like the fact that the prison actually influences the town. Instead of a dungeon far away in the woods, with the occasional raid or missing travelers, this dungeon makes a difference in town. In the tavern, in the town hall. As a GM you can increase the tension step by step, until the PCs realize that something precious will be lost if they don't act. And that makes the dungeon feel like it's actually a part of the game world. This is a really good thing.

The Haunting of Harrowstone gets 5 stars from me.

1 to 5 of 30 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.