Pathfinder Campaign Setting: The Inner Sea World Guide (PFRPG) (based on
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The Best of All Possible Worlds
Discover the world of Golarion, the official campaign setting for the smash-hit Pathfinder Roleplaying Game! A time of lost prophecies grips the world, bringing with it an unending maelstrom, a tear in the fabric of reality, a surge of diabolism, and the endless threat of war. Yet all is not lost, for these dark times provide ample opportunity for adventure and heroism.
Inside this exciting and informative 320-page tome you will find:
Detailed summaries of the player character races native to Golarion, including more than a dozen distinct human ethnicities
Elaborate gazetteers of more than 40 crumbling empires, expansionist kingdoms, independent city-states, and monster-haunted wildlands of Golarion’s adventure-filled Inner Sea region, with locations perfect for nearly any type of fantasy campaign
Cultural information and Pathfinder RPG rules covering the 20 core deities of the Inner Sea, plus entries on other gods, demigods, forgotten deities, weird cults, strange philosophies, and more!
An overview of the Inner Sea’s history, a look at time and space, a discussion of magical artifacts and technological wonders, discussions of important factions and organizations, and hundreds of locations ripe for adventure!
Tons of new options for player characters, including Inner Sea-themed prestige classes, feats, spells, adventuring gear, and magic items!
Nine new monsters, including exotic humanoids of the skies and seas, undead and dragons, and an angry demon lord in exile!
A giant 21.75"x33" poster map that reveals the sweeping landscape of the Inner Sea in all its treacherous glory!
by James Jacobs with Keith Baker, Wolfgang Baur, Clinton J. Boomer, Jason Bulmahn, Joshua J. Frost, Ed Greenwood, Stephen S. Greer, Jeff Grubb, Michael Kortes, Tito Leati, Mike McArtor, Rob McCreary, Erik Mona, Jason Eric Nelson, Jeff Quick, Sean K Reynolds, F. Wesley Schneider, Leandra Christine Schneider, David Schwartz, Amber E. Scott, Stan!, Owen K.C. Stephens, Todd Stewart, James L. Sutter, Greg A. Vaughan, Jeremy Walker, and JD Wiker
Paizo Charter Superscriber, Pathfinder Comics Deluxe Subscriber
A question regarding the spells listed in this book: some of these spells (Gorum's armor, infernal healing, greater infernal healing, lover's vengeance, shield of the Dawnflower, vision of Lamashtu, waters of Lamashtu) were previously published in Gods & Magic or 3.5 era Pathfinder deity articles and tied to one specific deity each. Infernal healing and greater infernal healing were even reprinted as Pathfinder RPG versions in the Asmodeus article in Pathfinder #29.
The Inner Sea World Guide now omits these ties to specific deities. Do we assume that alle divine spellcasters can now get access to these spells or should they be kept restricted to the followers of their respective deities?
I am loving this book!
Will I ever need another campaign setting... probably not.
Is that going to stop me from wanting more... definitely not.
I want a Casmaron source book ASAP!
Will we see source books for the other worlds, such as Castrovel or Akiton, in the near future?
A question regarding the spells listed in this book: some of these spells (Gorum's armor, infernal healing, greater infernal healing, lover's vengeance, shield of the Dawnflower, vision of Lamashtu, waters of Lamashtu) were previously published in Gods & Magic or 3.5 era Pathfinder deity articles and tied to one specific deity each. Infernal healing and greater infernal healing were even reprinted as Pathfinder RPG versions in the Asmodeus article in Pathfinder #29.
The Inner Sea World Guide now omits these ties to specific deities. Do we assume that alle divine spellcasters can now get access to these spells or should they be kept restricted to the followers of their respective deities?
They still have those ties to specific deities, by virtue of their name. A properly roleplayed cleric of Sarenrae wouldn't cast Waters of Lamashtu, and vice-versa. How much you regulate or enforce these implied rules is up to the GM, though... and in the case of divine spellcasters who don't serve deities (such as oracles) that's not even a problem at all.
A question regarding the spells listed in this book: some of these spells (Gorum's armor, infernal healing, greater infernal healing, lover's vengeance, shield of the Dawnflower, vision of Lamashtu, waters of Lamashtu) were previously published in Gods & Magic or 3.5 era Pathfinder deity articles and tied to one specific deity each. Infernal healing and greater infernal healing were even reprinted as Pathfinder RPG versions in the Asmodeus article in Pathfinder #29.
The Inner Sea World Guide now omits these ties to specific deities. Do we assume that alle divine spellcasters can now get access to these spells or should they be kept restricted to the followers of their respective deities?
They still have those ties to specific deities, by virtue of their name. A properly roleplayed cleric of Sarenrae wouldn't cast Waters of Lamashtu, and vice-versa. How much you regulate or enforce these implied rules is up to the GM, though... and in the case of divine spellcasters who don't serve deities (such as oracles) that's not even a problem at all.
Yeah, seems to me any God/Goddess could in theory grant any divine spell, the only thing would be if they would approve of the spell, and if other Gods/Goddess might get mad. A LG deity could IMO grant Animate Dead, he/she would just be like "OMFG No you can't have Animate Dead! In fact, just for asking you get no spells for a week!" Also, in your example, what would Lamashtu think of Sarenrae were to allow clerics to cast those spells? Being the creator of the spell, seems Lamashtu might be protective and only allow those Gods/Goddesses that are allies to cast/grant it.
The 3.5 book had a map of areas where all the then current APs were taken place. Does this new version have that?
Nope. We've done dozens and dozens of adventures and modules since that first map, so an updated version of it would be really too cluttered. Furthermore, we're a LOT more comfortable where Pathfinder is today than we were when we did the first hardcover, and so a stealth advertisement for our other adventures (which is honestly what that map was) wasn't nearly as compelling to include.
The 3.5 book had a map of areas where all the then current APs were taken place. Does this new version have that?
Nope. We've done dozens and dozens of adventures and modules since that first map, so an updated version of it would be really too cluttered. Furthermore, we're a LOT more comfortable where Pathfinder is today than we were when we did the first hardcover, and so a stealth advertisement for our other adventures (which is honestly what that map was) wasn't nearly as compelling to include.
On the other hand, it would be a perfect thing for someone to use the Community Use Policy to create. Perhaps using some google maps wizardry.
With the Gazetteer and the Campaign Setting having been previously published, are we likely to see one more incarnation of this material expanded upon for a future hardcover release? Maybe three years?
I currently own the previous 3.5 hardcover campaign setting and this newly expanded material and am merely concerned for the release of another guide to the Inner Sea. Please do not mistake my comments for disdain as I am truly a fan of the material Paizo has produced with the line of Pathfinder. My concerns reside for the image that would be attached to another release of the Inner Sea material/ product line in the future. Game on my friends!!
With the Gazetteer and the Campaign Setting having been previously published, are we likely to see one more incarnation of this material expanded upon for a future hardcover release? Maybe three years?
I currently own the previous 3.5 hardcover campaign setting and this newly expanded material and am merely concerned for the release of another guide to the Inner Sea. Please do not mistake my comments for disdain as I am truly a fan of the material Paizo has produced with the line of Pathfinder. My concerns reside for the image that would be attached to another release of the Inner Sea material/ product line in the future. Game on my friends!!
Unlikely. Inner Sea Guide happened due to three reasons:
1. The previous CS went out of stock.
2. The game system changed, and Paizo wanted a Campaign Setting with PF rules.
3. The original CS had some elements which James and Erik didn't find all that fitting with their vision of Golarion, so they wanted that sorted out.
With the Gazetteer and the Campaign Setting having been previously published, are we likely to see one more incarnation of this material expanded upon for a future hardcover release? Maybe three years?
Nope; the Inner Sea World Guide is pretty much were we want the campaign setting to be.
Is anyone else having an issue downloading the World Guide? Since the update, I cannot download the updated file with the map. I emailed customer service. I don't have an issue with any other files, including Ultimate Magic which was purchased/downloaded today.
With the Gazetteer and the Campaign Setting having been previously published, are we likely to see one more incarnation of this material expanded upon for a future hardcover release? Maybe three years?
Nope; the Inner Sea World Guide is pretty much were we want the campaign setting to be.
Thanks for the clarification Gorbacz and Mr. Jacobs. I do want to commend the forum framework of Paizo as I love the professional and community interaction of the designers and fans alike!! Game on Pathfinder friends!!
Am I the only person who got a book with missing and extra pages?
Mine is fine to page 32; the next page is 65, where it continues to page 96. Then the next page is 65, and from there the book continues normally until the end. I'm missing pages 33-64. Is this a known issue, or is my copy special?
Am I the only person who got a book with missing and extra pages?
Mine is fine to page 32; the next page is 65, where it continues to page 96. Then the next page is 65, and from there the book continues normally until the end. I'm missing pages 33-64. Is this a known issue, or is my copy special?
It is a not uncommon occurrence in the printing world. Take the book back to where ever you got it and exchange it.
Am I the only person who got a book with missing and extra pages?
Mine is fine to page 32; the next page is 65, where it continues to page 96. Then the next page is 65, and from there the book continues normally until the end. I'm missing pages 33-64. Is this a known issue, or is my copy special?
Yeah; this happens now and then to books. It's a printer error. If the store where you bought it won't replace it, drop a line to our customer service and they might be able to help you out.
Am I the only person who got a book with missing and extra pages?
Mine is fine to page 32; the next page is 65, where it continues to page 96. Then the next page is 65, and from there the book continues normally until the end. I'm missing pages 33-64. Is this a known issue, or is my copy special?
Yeah; this happens now and then to books. It's a printer error. If the store where you bought it won't replace it, drop a line to our customer service and they might be able to help you out.
Thanks for the reply. The store won't replace it, so I will try contacting customer service to see if there is something they can do :)
Thanks for the reply. The store won't replace it, so I will try contacting customer service to see if there is something they can do :)
Wow, that would be a store that would go on my never shop at again list.
I wasn't thrilled either, but I kind of understand. My wife bought the book for me as an anniversary gift last month, and in the weeks between her purchasing it and me opening it, the receipt was lost. It probably didn't help that the first thing I did was pull out the map in the back.
I have to ask. How come Hyannis was taken out of the new map of Ulstav in this version? Its in the 3.5 version. I live in the real Hyannis and it was cool seeing my town there.
The Storm-lashed feat on page 289 has the following text:
Storm-Lashed wrote:
A life spent enduring gales and storms has hardened your body to the elements.
Benefit: You can ignore many of the effects of severe weather. In rainy conditions, your visibility is only reduced by one-quarter (not by half ) and you only take a –2 penalty on Perception checks. You are treated as if you were one size category larger for the purpose of wind effects, and halve any penalty to Perception caused by high winds. Finally, you gain a +2 bonus on all saving throws against electrical effects.
What are considered high winds? The Wind Effects Table and accompanying descriptions mentions Perception penalties starting at Strong Winds, but I can see some arguing that you need to have Severe Winds before they can be counted as High Winds. The terminology used does not match. Also, does this eliminate all Perception penalties caused by wind? Does it go all the way up to Tornado or is it limited to a range on the wind table?
The Storm-lashed feat on page 289 has the following text:
Storm-Lashed wrote:
A life spent enduring gales and storms has hardened your body to the elements.
Benefit: You can ignore many of the effects of severe weather. In rainy conditions, your visibility is only reduced by one-quarter (not by half ) and you only take a –2 penalty on Perception checks. You are treated as if you were one size category larger for the purpose of wind effects, and halve any penalty to Perception caused by high winds. Finally, you gain a +2 bonus on all saving throws against electrical effects.
What are considered high winds? The Wind Effects Table and accompanying descriptions mentions Perception penalties starting at Strong Winds, but I can see some arguing that you need to have Severe Winds before they can be counted as High Winds. The terminology used does not match. Also, does this eliminate all Perception penalties caused by wind? Does it go all the way up to Tornado or is it limited to a range on the wind table?
"High winds" isn't a game term, the feat is using generic language so it doesn't limit you to just the categories in the book. If any wind effect gives you a penalty to Perception checks (such as strong, severe, and windstorm, or from specific wind effects such as gust of wind), the feat reduces the penalty by half.
"High winds" isn't a game term, the feat is using generic language so it doesn't limit you to just the categories in the book. If any wind effect gives you a penalty to Perception checks (such as strong, severe, and windstorm, or from specific wind effects such as gust of wind), the feat reduces the penalty by half.
This thread is super long so I couldnt find any of my questions. I have been scanning through it and I dont think there is anything that would be bad for PCs to read in the entire book. Im wanting my Players to read more about the world so they know more and have more buy in. So is there any info that the players really shouldnt know in this book? Most things seem like a Knowledge check would figure out.
This thread is super long so I couldnt find any of my questions. I have been scanning through it and I dont think there is anything that would be bad for PCs to read in the entire book. Im wanting my Players to read more about the world so they know more and have more buy in. So is there any info that the players really shouldnt know in this book? Most things seem like a Knowledge check would figure out.
Sure.. for one
Inner Sea World Guide:
The World Guide clearly states that Razmir is a fraud and his cult is, essentially, a huge thieves' guild. Compare this with the hints and suspicions mentioned in the Inner Sea primer. There, the actions of Razmir's faithful are described as having aroused some suspicion.. which could mean suspicions that the cult is evil, or any number of other things.
That fact sort of trumps the point of the Masks of the Living God adventure, in which a party of PCs investigates a temple of Razmir and discovers that the whole is an elaborate fraud. Even then, while they know that the local temple is a fraud, there's still enough "plausible deniability" in the whole for Razmir to claim it was an isolated case.
If you have not run Rise of the Runelords yet, the map of Varisia shows you the location of Xin-Shalast.
I am sure there are others.. those are just two that come to mind immediately. If you plan to run your own adventures and not use any of Paizo's published ones, some of them will not matter as much.
I've had the PDF for almost a year now, but the Inner Sea World Guide Chapter is too big to run smoothly. There is a considerable amount of lag when loading each page. Is there any chance to get that chapter broken down to a more manageable size? Maybe one file per nation?
I just received the Inner Sea World Guide for my birthday, and I have to say it's awesome. Golarion is definitely a place I'm going to be visiting a lot!
I have 2 questions from a casual read-through, that I hope someone can help me with:
1. Is there a master list somewhere of the different sites that official Pathfinder adventures take place in? I'm thinking purely of down the road, I wouldn't want to blow up Ustalav and then decide to run Carrion Crown, for example.
2. Has anything ever been said about *why* Aroden died? What killed him?
1. Not really. But you can probably piece one together yourself by reading the product descriptions here. And since Paizo continues to sell pdfs even after the print-run is sold out, they won't go away.
2. We've been told the in-house Paizo-designers know, but it's not something that's ever intended to be revealed since that question is one of the cornerstones in the setting's metaplot(s).
1. Not really. But you can probably piece one together yourself by reading the product descriptions here. And since Paizo continues to sell pdfs even after the print-run is sold out, they won't go away.
2. We've been told the in-house Paizo-designers know, but it's not something that's ever intended to be revealed since that question is one of the cornerstones in the setting's metaplot(s).
Thanks for the info.
So the death of Aroden is a cornerstone mystery, eh? Makes me even more curious now... :)
How have other DMs handled it in games it's come up? I mean, one high level wizard casting "I *wish* I knew the details about how Aroden died" might open things up a bit.
Also, are there any other metaplot mysteries/things that we're aware of in Golarion?
Not a mystery, but the history of the Whispering Tyrant who, as the premier (formerly mortal) BBE, exists in the Gallowspire in Ustalav, probably influences the whole of Avistans history.
The Cycle of Baba Yagas visits to Golarion, during each of her stays she enthrones a new daughter in Irrisen.
The Eye of Abendendego, an eternal hurrican probably connected to the death of Aroden.
The vaults of orv in the darklands, created by a mysterious ancient race for even more mysterious reasons.
A crashed starship in the heart of Numeria.
The Starstone, a strange otherwordly artifact now enclosed in a cathedral in Absalom, known to have the power to turn mortals into gods if they pass a mysterious test - only three mortals have since aroden lifted the stone from the bottom of the sea almost 5000 years ago.
Golarion is connected via gates to other planets in its system (unknown to most). There exists a network that ultimatly connects most or even all of the systems worlds.
edit: edited for screwing up orthography even worse then usual.
The Great Beyond and Distant Worlds are both literally riddled with mysteries, metaplot hints, ominous references, signs and portents. It's what makes both books awesome.
I'm sure the info is somewhere in this thread, but scanning the last few pages and some of the reviews I didn't see it addressed. Can anyone tell me how much more info and the sort of info is in this iteration as compared to the original version of this book? I'm trying to decide if it's worth to buy the new version and I really don't feel like paying full price for a complete re-tread w/ tiny additions.
I just bought the PDF, and downloaded the "Lite–One File per Chapter" version.
I know that this is a very minor point, but are you aware that one of the files is titled "PZO9226 078-101 Ch2 Irrisen-Eastwall"? I'm sure you meant "Lastwall".
I could just rename the file myself, right? I haven't noticed any interfile links.
Picked this up at Gencon. I wanted the Golarion setting book for quite some time (I have the Gazeteer), and am glad I waited for the updated version.
I am very happy with the book. I haven't been through the whole thing, but its definitely a quality product, and well worth it. It reminds me of both the Forgotten Realms and the Wilderlands of High Fantasy - two settings I have much love for, while at the same time standing on its own.
I was on a fairly tight budget at the con, so thank you for not disappointing - it was money well spent.
So I have a question about the Harmonic Spell feat and Sound Striker Bard Archetype.
The Sound Striker Archetype from Ultimate Magic says
Ultimate Magic wrote:
A sound striker gains the following type of bardic performance. Neither performance can be performed more quickly than a standard action.
However the Harmonic Spell feat gives the Bard the ability to:
Inner Sea World Guide wrote:
... switch from one bardic performance to another as a swift action when you cast a spell while maintaining a bardic performance.
Does this mean I cannot use Harmonic Spell with the Sound Striker abilities? Until I found the Harmonic Spell feat I had assumed that the Sound Striker line quoted above referred to the Bard's ability to:
Core Rulebook wrote:
At 7th level, a bard can start a bardic performance as a move action instead of a standard action. At 13th level, a bard can start a bardic performance as a swift action.
My thinking is that Harmonic Spell still effects the Sound Striker abilities and that the line in UM above is in reference to the Bard ability allowing Bardic performance to be cast faster over time. But maybe not. Anyone know of any rulings on this?
Paizo Charter Superscriber, Pathfinder Battles Case Subscriber, Pathfinder Comics Deluxe Subscriber
I must be missing what the issue is.
The sound striker talks about the duration of a performance, i.e. the performance must be at least a standard action in duration.
ISWG's Harmonic Spell and the Core Rulebook both talk about starting performances (and switching is just stopping one and starting another).
Now, in theory, I suppose a 13th-level bard could start one performance as a swift action, stop it, and start another as a move action, but unless the first performance was one with an instantaneous effect (which none of the ones in the Core Rulebook are) it would be rather pointless.
Just wanted to know something about the Hellknight Armor ability of the Hellknight prestige class. In the description, it says that the individual can move at full speed while wearing his armor. On the table, it indicates the same, but at eighth level. What is the correct level for being able to move at full speed in the armor? Thanks.