Kobold Quarterly by Open Design
This product is 76 pages long. It starts with a cover, ToC, credits, 5 pages of ads and a forward about the upcoming Midgard patron project. (9 pages)
Ecology of the Gearforged (6 pages)
A 4E DnD and Pathfinder articles. Gearforged are a new race created in the city of Zobeck(a book by Open Design). It has their history, stats for them for both 4E DnD and Pathfinder. Rituals and magic that was used to create them and how more can be created. Everything you need and them some to introduce them as a new playable race. While they are tied to the setting they could be fairly easily adapted to any setting.
Odalisques and Assassins (8 pages, 6 pages of content, 2 pages of ads)
This is a Pathfinder article. This is a article about courtesans that have been turned into spies and assassins. There is 2 new variant rules for bardic performance, 3 new weapons, 2 new equipment items, 5 new feats, 5 new magic items, and 5 new spells. While the fluff is written for the world of Midgard the rest is easily useable in any setting.
If your having Fun (4 pages)
This is a interview with Robin D Laws.
Magic Items of Golarion (6 pages, 4 pages of content, 2 page of ad)
Pathfinder article. This is 12 of the magic items from the 2010 RPG superstar contest. Collected and then printed here. These are some very good magic items and it nice to see them put to good use.
Clockwork Adept (4 pages)
Pathfinder article. A new 10 level PrC, d6, 2 skills, low BaB, simple weapons. 8 caster level gains, all their class abilities deal with creating, commanding, fixing etc clockworks. A interesting PrC.
The Royal Order of the Golden Fox (4 pages, 3 pages of content 1 page of ads)
4E DnD article. This is a group of hunters, from hunting exotic beats, monsters or even bounty hunters. If PC's join it they can gain access to 10 new types of magic items as reward for completing tasks for them.
The Curse of the Blue Titchyboo (6 pages)
A Pathfinder article. This is a 2-3rd level adventure about investigating a Tengu community. The adventure takes place at the local school. It is mostly a social adventure and pretty quick and short. It was a bit amusing reading about how the kids react to things.
The Ring of Rule Breaking (2 pages)
A article by Monte Cook about knowing when and how to break the rules and how they are only guidelines to make good games.
Ask a Kobold (2 pages)
Pathfinder article about rules questions, about illusions and reality.
Dancing Brooms and Skittering Scones (2 pages)
Pathfinder article. Rules for expanded Animated Objects. 11 new construction traits, 5 drawbacks, 3 samples, and a new lower level animate object spell.
Places of Sanctuary (2 pages)
Pathfinder article. This is about giving a location a sanctuarial aura and talking about why you might want to. There is 3 versions of the aura, there is also 3 new magic items with the aura's.
Potion Miscibility (2 pages)
4E DnD article. Rules for mixing two potions together. How to do it, a table for what happens when you do it and two examples of finished results.
The Minion Academy (3 pages)
4E DnD article. This is about making the most of your minions. 10 new powers for minions and a new template that comes with 2 new powers.
True Hit Location (3 pages)
4E DnD article. Rules for using hit locations in your game and 3 sample monsters that use the new rules and what it requires.
Bear Run (4 pages, 3 pages of content, 1 page ad)
Pathfinder article. This is a 5th adventure is about getting beer from giants, there is a few adventure hooks on why the PC's might be after the beer. It is a fairly short adventure that leads the PC's to a giant mead house of Thurbin giants. This includes the stat blocks for the new giants.
Clockwork Monsters (3 pages)
4E DnD article. 11 new powers that can be used to turn any existing monster into a clockwork version.
Coming Next Issue (1 page)
A page about what will be coming out for the next issue of KQ.
Book Reviews (2 pages)
There is 4 book reviews in this section.
Banners of Zobeck (1 page)
This talks about the military of the city, those who surround the city and then gives a order of battle for the cities forces.
It ends with a map of the Mead House for Beer Run and a 1 page ad for the new Patron Project Midgard. (2 pages)
Closing thoughts. This is my first magazine review and I will be honest I am not completely sure how to review one but here we go. The articles are well written and most are very interesting. While much of it is geared towards Open Designs own campaign world, most of it is fairly easy to adapt to any setting. Beyond the interviews, reviews and fluff pieces there is 1 article for both 4E and pathfinder, having both stats. 6 for Pathfinder, 5 for 4E, and 2 short adventures for Pathfinder.
There is 12 full page ads in the magazine. On page 19 there seems to be a error, it is a full page ad for Pathfinder tales fiction but almost all the words are little blocks instead of letters. That was the only error I noticed while reading the magazine. The artwork is fair to very good. All and all it is a nice mix of Midgard fluff articles, 4e and Pathfinder, though a bit leaning this issue to Pathfinder. KQ is really stepping up to fill the hole left in the hobby with the removal of Dragon magazine from general circulation. So whats my review? I am settling on a 4.5, there was that one error and while most of the stuff was interesting in some cases I felt they was to short and I wanted more about them.