Pathfinder Campaign Setting: Lost Cities of Golarion (PFRPG)

3.90/5 (based on 7 ratings)
Pathfinder Campaign Setting: Lost Cities of Golarion (PFRPG)
Show Description For:
Non-Mint

Print Edition Out of print

Add PDF $15.99

Non-Mint Unavailable

Facebook Twitter Email

Golarion is an old world, and even its oldest civilizations stand atop the ruins of more ancient nations, long lost to the ravages of time. Each of the six cities presented in this book offers enough new challenges and treasures to support an entire campaign of any level. Take your game into the great unknown and make history at your table!

    Lost cities in this 64-page book include:
  • Ilvarandin, a teeming metropolis hidden deep in the treacherous Darklands, ruled by sinister creatures who supply the surface with a strange drug, through which they plan to enslave the entire world’s dreams
  • Kho, the crashed flying city of the ancient Shory, whose still-sputtering magical engines lure explorers to the verdant Mwangi Expanse—and into the clutches of its resident marids, plague-bearing daemons, and winged ape-men
  • Storasta, the once-verdant jewel of Sarkorian civilization now enveloped by the Worldwound, where the corrupted forces of nature battle the hordes of the Abyss for control
  • The Sun Temple Colony, where humanity struggles against a twisted godling and a fire-spewing orbital lens in an attempt to establish civilization on the ruined continent of Azlant
  • Tumen, the ancient Osirian cliff-city, where cultists, golems, and desert elementals guard the greatest works of long-forgotten pharaohs
  • Xin-Shalast, City of Greed, in which gold-paved streets and crumbling mountainside monoliths lead to ultimate wealth and the strange otherworld of the Plateau of Leng

Lost Cities of Golarion is intended for use with the Pathfinder Roleplaying Game and Pathfinder campaign setting, but can easily be used in any fantasy game setting.

by Tim Hitchcock, Michael Kortes, and Jason Nelson

ISBN-13: 978-1-60125-272-2

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

Note: This product is part of the Pathfinder Lost Omens Subscription.

Product Availability

Print Edition:

Out of print

This product is out of print.

PDF:

Fulfilled immediately.

Non-Mint:

Unavailable

This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO9229


See Also:

1 to 5 of 7 << first < prev | 1 | 2 | next > last >>

Average product rating:

3.90/5 (based on 7 ratings)

Sign in to create or edit a product review.

Great Settings for a GM to Build a Campaign Around

4/5

Lost Cities of Golarion is a little bit like the brilliant combination of Cities of Golarion and Lost Kingdoms of Golarion, two other books in the Campaign Setting line. Whereas Cities of Golarion presented six (mostly) safe cities for PCs to use as their home base, and Lost Kingdoms of Golarion detailed the rise and fall of the civilisations that gave birth to the crumbling monuments that now dot the landscape, Lost Cities of Golarion offers six ruined cities full of danger and intrigue that incorporate detailed setting lore while providing an exciting campaign’s worth of plot for PCs in the “modern” era. That’s a really long-winded way of saying that each of the six cities detailed in this book are intended for exploration and adventure. As you’ll see below, some of these sites can serve as the basis for a full campaign, while others may be better suited to a shorter story-arc. Anyway, the takeaway from this review is that GMs will find a lot of great adventure ideas in this book, and it’s well-worth the purchase.

The six cities covered are Ilvarandin (a city in the Underdark), Kho (one of the ancient Shory flying cities, now crashed), Storasta (the last city to fall before the Worldwound), the Sun Temple Colony (an ancient Azlanti city across the ocean), Tumen (a city of ancient Osirion), and Xin-Shalast (golden capital of one part of ancient Thassilon). Each entry, which is about ten pages long, includes a full-page map, descriptions of various locations within the city, random encounter tables (thankfully broken up into low level, medium level, and high level, addressing one of the critiques I often make of tables like this), the full stat-block of a major new NPC or monster, and, perhaps most valuable, a section detailing adventure hooks and plot ideas for low, medium, and high-level campaigns in the city.

First up is Ilvarandin, a city deep in the Darklands (Golarion’s version of the Underdark). Ilvarandin is a vast city, hundreds of miles wide, but seemingly deserted. As one spends time exploring, however, small enclaves of inhabitants can be found—refugees from other parts of the Darklands, like mongrelfolk, exiled drow, morlocks, and more. But the secret of Ilvarandin is in its core: it’s a city of intellect devourers, terrible creatures capable of taking over the bodies and minds of others! The devourers have been in a centuries-long war with another Darklands race, the neothelids. Why would anyone come here? Because the intellect devourers have carefully used the bodies of explorers and others to seed legends that Ilvarandin is some kind of utopia, so that travellers from elsewhere in the Darklands (and even the surface) arrive, presenting fresh prey. The entry includes two useful maps (one of the various sections of the city, one of the city’s core), a stat block for one of the most powerful rulers of the city (a CR 15 Intelllect devourer sorcerer), and a detailed description of a new drug called Midnight Milk—which allows intellect devourers to exercise their body thief abilities on addicts even at tremendous distances. The hooks to an entire campaign involving Ilvarandin are natural and intriguing—the PCs can start on the surface investigating the devastating spread of this new drug in one city, eventually start to trace it back to the Darklands, and, at higher levels, visit Ilvarandin itself and get caught up in the politics and war of a strange, exotic place. It’s a cool, well-realised location with several good plot hooks.

Second, we have Kho. I was intrigued by Kho ever since I read about it in Pathfinder Tales novel City of Sky. Kho was one of the ancient flying cities of the Shory Empire that filled the sky several millennia in Golarion’s past. Whereas the fate of most are unknown, Kho fell from the sky and smashed into the ground in what is now the Barrier Wall mountains northeast of the Mwangi Expanse (or in southwest Osirion, depending on how you look at it). In campaign terms, Kho serves as much more a site for open-ended exploration than Ilvarandin does. There are some inhabitants for the PCs to engage (probably violently) with, including marids (genies from the plane of water), derhii (gorillas with wings!), and leukodemons (disease demons). Overall though, I found this entry (and Kho) much blander than I had hoped. There’s something called the Well of Axuma, a place of great magical power, but not much backstory is presented. The hooks to get PCs to Kho (like investigating a disease spread by the leukodemons) are a little bit akin to that of Ilvarandin, but aren’t integrated organically well-enough to service an entire campaign. And although the entry gives us stats for the derhii, they’re really the sort of creature that demands a picture.

Third in line is Storasta, the last city in ancient Sarkoris to fall to the demonic hordes that now occupy what’s called the Worldwound. Unlike the other “lost cities” in the book, Storasta isn’t that old in an historical sense—it fell less than a century ago. It has an interesting backstory and theme, as a place where the last surviving druids, shamans, and fey of Sarkoris assembled and unleashed their most primal magics to hold back the demon armies, thus creating a blighted, twisted place that no one, not even demons, find hospitable. Not much now lives in Storasta beyond dark fey, mad treants, and particularly persistent demons, all fighting against each other for control of what little remains of the city. Storasta is one of those places that’s suicidal for low-level PCs to enter, but good be a good adventure site for higher-level groups in a Worldwound-themed campaign. And if you need a big boss, the CR 20 stat block for Carrock (a fiendish treant druid) would make a suitable challenge. The best part about Storasta is it allows for some adventures in the Worldwound that aren’t solely focussed on fighting demons.

Fourth is the Sun Temple Colony, probably my favourite entry in the book. This island location, far across the Arcadian Ocean, was once an Azlanti city. Now its jungle surface is home to the crumbling ruins of that civilization, but looming above everything is the imposing Sun Temple, home to a mysterious device capable of harnessing the sun’s energies to wreak destruction. The entire place has a fantastic, mysterious feel, and the backstory is equally intriguing: a lost colony, a trapped godling, and more! You could certainly build a mid-length campaign around the PCs’ quest to reach the island, their interactions with the locals (figuring who among them can be trusted and who’s an evil cultist), and their penetration into the secrets of the Sun Temple. One of the things that appeals to me the most as a GM is that it takes the PCs (and players) outside of their comfort zones: there are no magic stores, tavern common rooms, 2 gp/night inns to rest in safely, or other tempting places to teleport to. It’d be a bit more like the t.v. show Lost, and I can see the appeal of that.

Fifth is Tumen, a monument showing the amazing hubris of the Four Pharaohs of Ascension in ancient Osirion. Tumen is really four interconnected cities built in the middle of a vast, trackless desert on the top of a vertical cliff. Apparently, a hundred thousand slaves died to construct it, and the Four Pharaohs didn’t care a whit! Each of the four cities (or districts of Tumen, depending on how you think of it) holds something interesting for explorers, but I found it hard to envision what this place was like in a conceptual sense. I think better artwork and description would have helped, as everything’s a bit opaque. Interestingly, there are links to the storyline of the countdown clocks and the Dark Tapestry that was finished off in the Doomsday Dawn Playtest adventure, though I’m not convinced the information here matches up with what’s there. Anyway, there’s plenty of ancient Osirion ruins and pyramids available in Pathfinder, and I don’t think Tumen is a necessary addition.

Sixth is Xin-Shalast, a city from ancient Thassilon that first appears in the Rise of the Runelords adventure path. The entry here is written on the assumption that the events in that AP have concluded, though I think there’s some bits and pieces that would be useful for GMs who plan to run it. The theme here is “classic gold rush”. Expeditions from Riddleport, Magnimar, and Janderhoff are present, as are some factions of the locals, and everyone is clashing and vying to take advantage of an opportunity for untold wealth in the gold-paved streets of the city. Environmental factors alone (like the cold and altitude) make this a lethal place for low-level PCs, but I guess it could be interesting at higher-levels to see what factions the PCs ally themselves with and what further dangers they encounter in and around Xin-Shalast (like a CR 19 Rune Giant!). Still, I think this entry’s main value would be for groups that finish Rise of the Runelords and either want to keep playing the same characters or role up new characters to see what happens in the aftermath.

All in all, Lost Cities of Golarion is an excellent buy for GMs who want detailed, flavourful, and world-lore consistent locations to centre a homebrew campaign around. It has the maps, random encounter tables, adventure hooks, and more that can serve as the skeleton for a campaign, while not being nearly as prescriptive as an AP in terms of plots and encounters. As I said in my review of Lost Kingdoms of Golarion, one of the surprising strengths of the setting is its deep integration of history, and this book further showcases that aspect. If you’re looking to build a campaign, I’d strongly suggest starting with one of the entries in this book.


Usable for anyone instead of attractive for some

1/5

I bought this book because I am running a Dark Tapestry/Osirion campaign and thought I would get enough useful out of the Tumen section to make it worth it. I did not. I got almost nothing usable from that, and most of what was usable is available freely online, in the d20PFSRD or on Archives Of Nethys.

I also read through the other four cities described, and I wouldn’t say they’re any more useful. Some are much worse; Ilvarandin includes two near-epic factions gearing up for a war, where the defender builds a wall along their south side and leaves the north open protected by a river. Rivers, notably, do not block things that can fly or levitate, which, at the power level they’re operating at, is basically everything. They also do not block line of effect for spellcasting, which, again, most of their foes are capable of.

Every city described is given three “using this in your campaign” chunks: One for low levels (1-7), one for middle levels (8-14), and one for high levels (15+). It’s clear that making this possible was a priority well above making the cities make sense or feel like they had real personalities animating them. This resulted in them being mediocre-to-bad for any level instead of really good for one chunk of levels and mostly useless to the others.

Result: I got more useful adventure seeds out of skimming the free Wayfinder (fan-made, Paizo-distributed) magazine, and the crunch, such as it is, is all available online.

Style: 2/5
Substance: 3/5 (but all available online so effectively 1/5)


Interesting ideas, but eeeeeeeeeeeeeeeeh execution could be better

3/5

So I primarily bought this for my RotR campaign for extra info on Xin-Shalast, but I'd thought I'd read whole thing before reviewing it. So thats why I only now review this despite owning this for while. Wanted to get one of these "show developers my opinions" things done even though I'm not sure if this is too old product for that...

So uh, anyway, I'll go through my opinions on each of lost cities instead of overall feeling on the book. Because, well, locations are rather radically different and I don't have much of unified opinion on book on the whole besides "It was pretty alright for most parts" Overall, I do like templates and statblocks provided by the book.

Ilvarandin: So... This place is cool and stuff, though I'm bothered by little details. Like why are humans most common out of host bodies(drow and elves in total number more, but... Yeah)? I mean, even if they have azlanti bodies from ages ago, that still feels weird in darklands. Also, article seems to omit Midnight Dawn and Magnimar subplot completely, including alternate take no Tiluatchek(who is here sorcerer instead of wizard) who is mostly in Ilvarandin rather than Magnimar.. I also get weird impression that apparently its hidden truth that city is controlled by intellect devourers since there are non intellect devourer populations in small numbers in outskirts? Basically, cool ideas, but I feel little confused by small details and feel like execution could have been better. I don't think I got very good idea of what it is like living in city populated by Intellect Devourers. Maybe I missed something or its better explained in other campaign setting books, either way, lack of mention of Midnight Dawn and inconsistencies related to it are bit annoying.

Kho: So uh, just to note, cover image for this article is pretty generic. I mean, they seem to be fighting bat creatures with background having a lot of crystals and stuff.

So I have to note that I have never heard of Shory before this and opening chapter of Lost Kingdoms' "other lost kingdoms" part. I guess it isn't commonly used because its floating kingdom that has fallen to ground and people would rather visit floating cities before they crash down. Anyway, so what does this ruin of aeromancers(I assume it refers to users of air magic instead of fortune tellers who use air to tell future :p yeah I know necromancy is used wrong too, but I still find it bit annoying these days) have? Uh, marids, crystal xorns, morlocks, leukodaemons spreading disease through objects oh and connection to shadow plane. So basically everything but connection to air. I guess Shory were more planar travelers after all? I don't know much about them so I don't know if this ruin would be "typical" for them, but for first time hearing of them, I feel like this ruin doesn't really feel like floating city that crashed down. Like, how to say it... I think Kho lacks unified theme. If I wanted to sell campaign based on Kho to players, how would I do it? "Hey guys, want to play campaign in Mwangi that has lots of connection to other planes on crashed down ruins of floating city?" I'm pretty sure everyone would assume connection to plane of air rather than water, shadow, earth. Only thin in Kho that feels like Mwangi or "air" is those winged ape people. So uh, I feel like Kho is mess of different themes that don't really ever come together, suggested campaign outline is basically "find source of plagueborn objects, get rid of daemons, suddenly shadowplane or crystal dragon problems". Basically this is my least favourite article out of these cities.

Storasta: So this "lost" city is less legendary lost archeological site and more literally lost to corrupted plants and demons. Not sure why demons don't just burn the whole place down, they seem pretty good at that. Anyway, I actually liked Storasta best before next part, mainly because I find corrupted treant bbeg cool and idea of corrupted overgrown city is pretty cool even though its not really an ancient city.

Sun Temple Colony: PRAISE THE FRICKING SUN

So basically my mind as I read this went from "Huh, pretty interesting to huh pretty good to HOLY CRAP to" etc it just got better and better as I read it further on. Like I when I got on parasitic oozes I was like "But Intellect Devourers did that couple of articles back with lens thing too" but I got sold by this sentence: "The presence of the parasitic oozes among the cultists means even innocent looking villagers may be capable of obliterating blasphemers with fiery rays." BURN THE HERETICS

Ahem, basically this article has tons of fire. I mean, firey ooze things possessing cultists of sun godling aspect of demonlord(?) who eventually turn possessed into fricking shining children. Thats fricking awesome amount of fiery death included in this chapter. As long players don't just make themselves immune to fire, actually I don't care, inflict fiery death on everyone either way. And fricking ancient Azlanti solar death ray artifact. Basically I'll probably want to do this campaign eventually or see module based on it :D 5/5 stars

Tumen: Eh, evil numerology cult(pity numerology magic system from occult mysteries wasn't created by time this article was made), super weapons, pretty cool evil water artifact. Its pretty cool I guess, but I just read Sun Temple Colony chapter so its hard to impress me after that, this feels pretty standard fare after that.

Xin-Shalast: So now to actual part of the book I bought this pdf for in first place.

So uh... How to say it? I want to like this section more I do, but I find problems with it..

So best part first: Its continuation from RotR and it details factions and npcs of the Xin-Shalast from aftermath of RotR. It also gives more flavorful details on how finding path to Xin-Shalast works and Ebonrunes is npc I might use in RotR. It does inspire me to wanna try sequel campaign to RotR.

Bad parts: The fact text doesn't actually give any more details on city itself than article on RotR does, lots of it is repeat or "this npc from RotR used to be there". Like I hoped this article would give me more details on what Hypogeum(the underground city) is like, but I don't have any better idea of it after reading it than what I had after reading RotR's article. Basically, this article is mainly about the factions rather than city itself and its bit problematic since city details themselves don't give me much of inspiration of what the players could find in the different parts of city. I also find it weird how despite spoiler warning about RotR, the text refuses to mention one certain entity in Mhar Massif by name, just giving it as possible campaign hook that Leng faction might try to wake it up. Factions themselves could be more detailed, I have no clue how Spared from RotR interacts with any of factions if at all for example.

I really love idea of articles on how certain locations change after APs and how it affects the world and this is only example of such article. Pity that this is only such article, the later articles could have improved on format making it more informative and less of repeating information :/


One of the best RPG supplements I've ever bought

5/5

Even after months I still feel a bit overwhelmed after reading it. If I could give this product more than five stars, I would; it's a textbook example of how to write a RPG guide to lost and ruined cities. Great maps by Rob Lazzaretti, well-written songs and poems and vignettes that work brilliantly as hand-outs, evocative language, inspiring adventure hooks and NPCs, very nice monsters, awesome flavour... and practically nothing to criticize. Nothing. Every city feels and looks very different from each other, and even though it's only 10 pages per city, you'll get more than enough juicy lore and game information to run a campaign in any (or all) of them! In fact, Lost Cities provides you with guidelines on how to use each city as an adventure site for all levels (low, medium, hight) of play. It’s just amazing how much useful information they’ve crammed into 60+ pages.

Perhaps it tells something if I say that this book made me feel almost as excited as watching the best torturers in Order of the Rack practise their craft on Taldorian dandies! ;)

I recommend this book for any GM, and I wish I had had something like this when I was a fledgling Dungeon Master so many years ago. In fact, as far as I'm concerned, this is a MUST-HAVE book, and not just for Pathfinder GMs; since there are not a lot of game mechanics in it, Lost Cities can actually be used as a sourcebook for any RPG!


Review

4/5

Ilvarandin, nearly everything I liked about the Underdark in one magnificent place. Despite not being a fan of underground adventures I could run this city for decades. Only would change the color of the phosphorescent fungi to blue.

4.5 stars

Kho, expected more from the place, the choice of monsters is not at all to my liking and doesn't suite for a place inspired by African mythology. Needed more unusual magical devices like the wonderful Well of Axuma. If this was an Azlanti city the rating would be higher.

3 stars

Storasta, nicely set up border city, excellent choice of monsters opposing the demons. Poor mechanical effects of the Carrock's How.

4 stars

Sun Temple Colony, lenses again, failed to awe with the Azlanti tech. A bit cliche lovecraftian monster. Light should be pure.

2.5 stars

Tumen, great idea about the city on four ledges and about the source of water. Not enough egyptian flavor. The nerd cult has too few details to be interesting.

3 stars

Xin-Shalast, great megalithic city, monsters, template, Leng. Conquering such a place would be the highest adventurer's prize and triumph.

5 stars


1 to 5 of 7 << first < prev | 1 | 2 | next > last >>
51 to 100 of 132 << first < prev | 1 | 2 | 3 | next > last >>

Dark_Mistress wrote:
Or maybe do a Chronicles book about the Thassilonian empire. Some bits about the history, magic, culture, cites etc and then information about whats left. That would be a cool book.

That would be very cool. One of the more interesting books fir 3.5 Forgotten Realms was the Lost Empires of Faerun

A similar book would not only be fun but a very good foundation for Golarion IMHO

Dark Archive

Fear not, friends! I have some embarassing pictures of the Mona (Thanks, Wes! ;)) and I will blackmail him to publish the book, if need be! :P


Is this book only 64 pages long?

At first blush, doesn't sound like justice/detail will be done... :/

Scarab Sages

Pathfinder Maps Subscriber

I am really looking forward to this. I have decided that the Chronicles line is my favorite of the products done by Paizo.


Shem wrote:
I am really looking forward to this. I have decided that the Chronicles line is my favorite of the products done by Paizo.

I agree. Its my favorite line

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

If by doing justice you mean each article will be a complete adventure/AP synopsis for each city, then maybe not.

However, each will have enough info that you should be able to create and run your own adventures in and around the city with a lot of cool and useful ideas, then I think you should have a lot to look forward to.


What city is on the cover?


Jason Nelson wrote:
If by doing justice you mean each article will be a complete adventure/AP synopsis for each city, then maybe not.

Uh... no?

Contributor

Knoq Nixoy wrote:
What city is on the cover?

The cover shown is just a mock-up using existing art from another product.


This one looks like yet another tome I'll have to purchase when the time comes. I've always loved lost cities/archaeology-style adventures, and more info on Xin-Shalast in particular can only be good.

Scarab Sages Contributor, RPG Superstar 2008 Top 4, Legendary Games

Adam Daigle wrote:
Wolfgang, are you gonna rock out Kho?

That would be Yr. Obdt. Srvt. me actually, and the turnover is IN! I was happy with how it came out and we shall see how it all comes out in the end but I think it should be pretty cool.


lavi wrote:
Wouldn't Xin-Cyrusian be the "proudest" ruin of Old Thassilon? ;)

Maybe Xin-Shalast was so greedy it took both awards for greediest and proudest city?

Scarab Sages

Pathfinder Maps Subscriber
James Jacobs wrote:
It's VERY LIKELY that the section on Ilvarandin will be HEAVILY INFLUENCED by what I'm doing in my office "Shadow Under Sandpoint" campaign... I've had plans for Ilvarandin's iconic monster in Pathfinder for years.

James do you think your current campaign will ever see the light of day in an AP?

Scarab Sages

Pathfinder Maps Subscriber
BenS wrote:
Asgetrion wrote:
Dark_Mistress wrote:


Or maybe do a Chronicles book about the Thassilonian empire. Some bits about the history, magic, culture, cites etc and then information about whats left. That would be a cool book.
A great idea! I'd buy it in a second! :)
That's a fantastic idea for a Chronicles book!

I would love to see a hardcover book like the Inner Sea Campaign Book of the Thassilonian Empire or a book on the world in the period before the cataclysm.

Also, I vote to have more information on Xin-Shalast rather than another city. I would actually love a whole Guide to Xin-Shalast.

Thanks for the awesome work you are doing for us.


This looks like fun to me. And I was a patron on Sunken Empires, money well spent as far as I'm concerned.

Dark Archive

If this keeps up I have get another bookcase. Seriously!!! My bookcase is currently full, and you keep making stuff...... *starts weeping*

Paizo Employee Creative Director

Shem wrote:
James Jacobs wrote:
It's VERY LIKELY that the section on Ilvarandin will be HEAVILY INFLUENCED by what I'm doing in my office "Shadow Under Sandpoint" campaign... I've had plans for Ilvarandin's iconic monster in Pathfinder for years.
James do you think your current campaign will ever see the light of day in an AP?

It might. After all, Curse of the Crimson Throne and Serpent's Skull were both sort of based on campaigns I've run for my group in the past.

Scarab Sages

Pathfinder Maps Subscriber

That's what I'm saying...


My gaming group is approaching Runeforge in our RotRL campaign, which means that the final chapter is close at hand for us...and I really want to have this book at hand to expand on Xin-Shalast for them.

I fear asking this question, but is the new January release date fairly solid now, or could it still slip to February?

Your Friendly Neighborhood Dalesman
"Bringing Big D**n Justice to the Bad Guys Since 1369 DR"

Paizo Employee Creative Director

The Dalesman wrote:
I fear asking this question, but is the new January release date fairly solid now, or could it still slip to February?

It's shipped to the printer, so the release date now is relatively solid... barring unseen delays that sometimes happen (Chinese New Year, customs snags, sunken ships, kaiju, etc.).


James Jacobs wrote:
The Dalesman wrote:
I fear asking this question, but is the new January release date fairly solid now, or could it still slip to February?
It's shipped to the printer, so the release date now is relatively solid... barring unseen delays that sometimes happen (Chinese New Year, customs snags, sunken ships, kaiju, etc.).

Those meddlesome kaiju.... :)

Thanks, James!

Your Friendly Neighborhood Dalesman
"Bringing Big D**n Justice to the Bad Guys Since 1369 DR"

RPG Superstar 2008 Top 32

Cover has been updated to the final image. If you do not see a giant scorpion, please refresh your browser.

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Ross Byers wrote:
Cover has been updated to the final image. If you do not see a giant scorpion, please refresh your browser.

Should that giant scorpion I see be crawling up my leg?...

Paizo Employee Chief Creative Officer, Publisher

I have a pre-release copy of this sitting on my desk, and hoo boy does it look great!


Erik Mona wrote:

I have a pre-release copy of this sitting on my desk, and hoo boy does it look great!

Preview blog! Preview blog!

Contributor

Next from From Shore to Sea, my chapter on the Sun Temple Colony here is my favorite piece I've done to date for Paizo, and I can't wait to see the finished product! Every single one of these cities was were intriguing, and the book has lots of great playgrounds for GM to build on. Awesome!

Contributor

Erik Mona wrote:

I have a pre-release copy of this sitting on my desk, and hoo boy does it look great!

It does indeed look shiny. :D

Paizo Employee Director of Game Development

Liz Courts wrote:
It does indeed look shiny. :D

Fluorescent lights do that. ;)

Contributor

Adam Daigle wrote:
Liz Courts wrote:
It does indeed look shiny. :D
Fluorescent lights do that. ;)

I thought it was because of Hypnotoad... :P

The Exchange Contributor, RPG Superstar 2008 Top 6

Hoping folks enjoy my take on Ilvarandin (with indispensible assistance from Mr. Jacobs' extensive notes). One of the projects I'm happiest with.

Dark Archive

Hoh, very nice cover!

Shadow Lodge

Pathfinder Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber
Liz Courts wrote:
Adam Daigle wrote:
Liz Courts wrote:
It does indeed look shiny. :D
Fluorescent lights do that. ;)
I thought it was because of Hypnotoad... :P

All glory to the Hypnotoad.

Owner - House of Books and Games LLC

Wow. I get the impression that every one of these will be useful in my campaign, and I'm not even running a Golarion campaign.

Paizo Employee Chief Technical Officer

Ross Byers wrote:
Cover has been updated to the final image. If you do not see a giant scorpion, please refresh your browser.

The product description has now been updated as well.

Dark Archive

Paizo is publishing too many quality products -- my treasure hoard (robbed from the weak and the poor) will soon be exhausted!

My loyal imps! Time to raid the Dungeon of the Mad Jacobs! Do not bother with copper or silver pieces -- bring back only gold, platinum and jewelry!

Dark Archive

Pathfinder Adventure, Adventure Path Subscriber

Hmm, slightly inconvenient in its timing, in that I just finished my Rise of the Runelords campaign in November and could have used the extra material on Xin-Shalast then.

Then again, one of the party members is staying in town and has great plans for it, perhaps becoming the new Runelord of Greed to replace the one they killed... There is potential for interesting follow-up games.


NiTessine wrote:

Hmm, slightly inconvenient in its timing, in that I just finished my Rise of the Runelords campaign in November and could have used the extra material on Xin-Shalast then.

Then again, one of the party members is staying in town and has great plans for it, perhaps becoming the new Runelord of Greed to replace the one they killed... There is potential for interesting follow-up games.

Then you're very much in luck, because...

Spoiler:
The article on Xin-Shalast assumes Karzoug has been defeated. It's now a free-for-all, with various factions attempting to claim their share of riches and power.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

Just digging into this. Is the Ilvarandin poem a nod to Samuel Taylor Coolridge?

Paizo Employee Director of Brand Strategy

The drug-induced ode to a mythical lost city certainly has hints of "Kublai Khan." James Jacobs wrote that as part of his Shadows Under Sandpoint campaign, so I'm sure he can offer more insight.


The Chronicles line is rapidly becoming my favorite subscription - it is so consistently amazing. I haven't yet got the hardcopy, but couldn't wait and looked over the PDF. Each time you bring out a new one of these, it supplants the last one as my favorite Paizo book ever. Every page I scanned was packed with inspiration and sparked all kinds of ideas (that I'll never have time to implement, of course). A heartfelt congratulations to everyone who worked on it.

There was vague mention previously as I recall (though I don't remember the outcome). Let me please request a map folio for this as per Cities of Golarion - it would be a terrific complement.

Paizo Employee Creative Director

Matthew Morris wrote:
Just digging into this. Is the Ilvarandin poem a nod to Samuel Taylor Coolridge?

The poem is actually soemthing I wrote for my "Shadows Under Sandpoint" campaing, which deals a LOT with Ilvarandin, the midnight milk, and an invasion of the intellect devourers of that sleepy coastal town. The PCs found a copy of the poem in a book on their first adventure; the poem was HEAVILY annotated with adventure hooks and intriguing concepts by a mysterious NPC, and it's been a great way to get the PCs into the whole plotline.

As for its actual inspiration, there's not really just one source, but Samuel Taylor Coolridge's "Kubla Khan" was definitely the major source of inspiration for me in writing the poem. William Butler Yeats, Shakespeare, and Lovecraft also had a bit of influence on it though.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber
James Jacobs wrote:
The poem is actually soemthing I wrote for my "Shadows Under Sandpoint" campaing, which deals a LOT with Ilvarandin, the midnight milk, and an invasion of the intellect devourers of that sleepy coastal town.

Sheesh, poor Sandpoint! Haven't they been through enough?

Dark Archive

Jam412 wrote:
James Jacobs wrote:
The poem is actually soemthing I wrote for my "Shadows Under Sandpoint" campaing, which deals a LOT with Ilvarandin, the midnight milk, and an invasion of the intellect devourers of that sleepy coastal town.
Sheesh, poor Sandpoint! Haven't they been through enough?

Nope from what James has said, "Jade Regent", the next AP after "Carrion Crown" starts in poor Sandpoint.

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

James Jacobs wrote:
Matthew Morris wrote:
Just digging into this. Is the Ilvarandin poem a nod to Samuel Taylor Coolridge?

The poem is actually soemthing I wrote for my "Shadows Under Sandpoint" campaing, which deals a LOT with Ilvarandin, the midnight milk, and an invasion of the intellect devourers of that sleepy coastal town. The PCs found a copy of the poem in a book on their first adventure; the poem was HEAVILY annotated with adventure hooks and intriguing concepts by a mysterious NPC, and it's been a great way to get the PCs into the whole plotline.

As for its actual inspiration, there's not really just one source, but Samuel Taylor Coolridge's "Kubla Khan" was definitely the major source of inspiration for me in writing the poem. William Butler Yeats, Shakespeare, and Lovecraft also had a bit of influence on it though.

Thank you. Coolridge is one of my favourite poets


Samuel Taylor Coleridge

Sorry, ex-English major.

RPG Superstar 2010 Top 16, 2011 Top 32, 2012 Top 4

Matthew Morris wrote:
Just digging into this.

+1. I just finished reading through the PDF. Very inspiring! Xin-Shalast and Ilvaradin are my favorites.

James Jacobs wrote:


The poem is actually soemthing I wrote for my "Shadows Under Sandpoint" campaing, which deals a LOT with Ilvarandin, the midnight milk, and an invasion of the intellect devourers of that sleepy coastal town. The PCs found a copy of the poem in a book on their first adventure; the poem was HEAVILY annotated with adventure hooks and intriguing concepts by a mysterious NPC, and it's been a great way to get the PCs into the whole plotline.
As for its actual inspiration, there's not really just one source, but Samuel Taylor Coolridge's "Kubla Khan" was definitely the major source of inspiration for me in writing the poem. William Butler Yeats, Shakespeare, and Lovecraft also had a bit of influence on it though.

The poem also reminds me of Cassilda's Song from The King in Yellow, that talks about the lost city of Carcosa. Good stuff!

Slight threadjack: James, do you have any plans for publishing your Shadows Under Sandpoint campaign?

Sovereign Court

BenS wrote:

Samuel Taylor Coleridge

Coolridge wrote several memorable potato chip jingles for Frito-Lay; they honored him by naming a potato chip flavor after him. Don't they teach history in English school?

Sovereign Court RPG Superstar 2009 Top 32, 2010 Top 8

BenS wrote:

Samuel Taylor Coleridge

Sorry, ex-English major.

Sorry Ben, I'll blame fatigue, and that Coolridge snuck past Chrome's spellcheck.

Paizo Employee Creative Director

Tom Qadim wrote:
Slight threadjack: James, do you have any plans for publishing your Shadows Under Sandpoint campaign?

The section on Ilvarandin covers a fair portion of it already. It'd be cool, some day, to do an AP out of Shadows Under Sandpoint, though, but the earliest we'd be able to do that AP would probably be 2014, and since we're going back to Sandpoint this August, I'd probably want to wait a little longer than that. We'll see!

Paizo Employee Creative Director

Matthew Morris wrote:
BenS wrote:

Samuel Taylor Coleridge

Sorry, ex-English major.

Sorry Ben, I'll blame fatigue, and that Coolridge snuck past Chrome's spellcheck.

Damnation! You tricked me into misspelling his name too! (cries into pillow until he falls asleep from exhaustion).

1 to 50 of 132 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Paizo / Product Discussion / Pathfinder Campaign Setting: Lost Cities of Golarion (PFRPG) All Messageboards

Want to post a reply? Sign in.