Pit all your wits and weapons against the savage wildernesses and the denizens of forgotten empires in the Serpent’s Skull Adventure Path. From forays into the jungle’s depths to explorations of legendary lost ruins, the Serpent’s Skull Poster Map Folio provides maps for the entire campaign.
Within this map folio you’ll find three huge 8-panel poster maps crucial to the Serpent’s Skull Adventure Path—the infamous pirate’s graveyard of Smuggler’s Shiv, the lost ruins of Saventh-Yhi, and the monstrous underground city of Ilmurea. Even if you aren’t running the Serpent’s Skull Adventure Path, the maps inside can serve as mysterious treasure islands, lost ruins, and vast underground cities for any RPG campaign. The wilds’ greatest secrets await within!
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I purchased these through third party (as well as Carrion Crown) because I was interested in having more detailed maps of smaller areas. I knew what I was getting (Smuggler's Shiv, Saventh Yhi, Ilmurea) and was just excited to have a high quality map of each of these areas (especially since I believe our current GM is interested in running Serpent's Skull). However, after a comparison to books in his collection, I feel we would have been better off just photocopying the pages with the maps on them. These maps look too blurred after being blown up to this level. And there are no legends on the maps to help as a GM tool (in my opinion).
I wanted to be excited for these and honestly I feel let down.
Unlike the earlier Adventure Path map folios, this one is just three poster maps of the three major encounter areas. Which isn't very helpful if you're looking for battlemaps.
They are, however, beautiful, filled with all sorts of details. And they're huge, 22" x 33", so that detail is clear. And there's a lot of it. Since these are the three big sandbox locations in the Path, I think the map folio is well worth it just to illustrate the locations for the players. Gives them a good sense of scale, putting "an island" or "a city" into perspective. (They don't have any keyed locations noted on them, which makes them perfect for a player aid.)
The first is the island of Smuggler's Shiv, which is really nice but pretty barren---it's all just wilderness, trails, and beach. Which is good because it doesn't give anything away, but bad because it shows where all the trails and mountains and stuff are, which takes away from the exploration bit. These small issues are the only reason it doesn't get five stars from me.
The second are impressive urban landscapes from cities later on in the adventure path, Saventh-Yhi and Ilmurea, which are stunning. If you're running this path, and are going to do a lot with modules 3 and 5, this folio will be a great asset. It's a great eagle's-eye view of the cities, rich with detail---tons of buildings, terrain, geographical features. Lots of locales for the PCs to go adventuring; as a sandbox-heavy Path, the folio's a great help.
I found that this folio has a lot more utility than other map folios I've bought: I can actually show them to the players, and they're of locations I'll be using for more than a night or two. (My group spent over a month on the Shiv.) Then again, I really like big location maps; if you want battlemaps for miniatures use, you'd be better off getting GameMastery Map Pack: Jungle or something similar.
i loved this product. the 3 maps provided are all large 8 panel maps, very colorful. it has maps of smuggler's shiv, saventh-yhi and ilmurea.
they are all useful to the campaign and enhance the playing experience greatly. it has no keyed locations and are exceptionally detailed, worth the 16 bucks i threw down at my local game store (go local economy!).