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The Faerie Ring: Along the Twisting Way Prelude (PFRPG) PDF

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Nail down the furniture, and hide the children... the fey are coming!

The Faerie Ring is almost here, but before you meet the fey lords and their servitors within this new series, you need to get up to speed with The Faerie Ring: Along the Twisting Way Prelude. What are the fey? Where do they come from? Why do they torment you so?

Most cultures easily rattle off stories of the fey, portraying them in the most colorful of ways. On the surface, the tales seem little more than entertainment and whimsy, perhaps a moral interjected here and there. More often than not, they are so contradictory or ridiculous as to be easily dismissed. However, if you look long enough, you eventually realize that the fey are simply more diverse and complicated than previously imagined.

The fey aren’t like you and me.

    In this book, you’ll find...
  • Secrets of the fey laid bare
  • Fey origin myths, philosophies, and social habits
  • Wonders of the Preternatural Planes
  • Glimpses into twisted, fey thought processes
  • New subtypes of fey
  • Evidence of fey lords, their demesnes, and their servitors
  • And more of the craziness that can only come from the fey

The Faerie Ring brings you the worlds of the fey. From the fey lords to those that serve them. Their lands, their magics, their machinations. Everything a GM needs to bring a fresh dose of fey to a game. And for players, there are playable fey races, feats, incantations, and more. The Faerie Ring: Along the Twisting Way Prelude is merely the beginning of the journey.

The Faerie Ring: Along the Twisting Way Prelude is a high quality, full-color, web-optimized, 14-page pdf from Zombie Sky Press. It uses the Open Game License and the Pathfinder Roleplaying Game Compatibility License. It is compatible with the Pathfinder Roleplaying Game and standard 3.5E fantasy RPGs.

Foreword by Jeff Grubb; Design by Scott Gable (with Wolfgang Baur and Joshua Stevens on upcoming chapters); Illustration by Julie Dillon and Crystal Frasier; Editing by John Rateliff.

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Product Reviews (3)

Average product rating:

***** (based on 3 ratings)

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Great introduction to the fey

*****

This pdf is 14 pages, 1 page front cover and half a page is taken up by the SRD, leaving 12.5 pages of content.

The pdf begins with 4 pages of introduction to the fey and the series.

After that, we get an introduction to the fey that is written IC and from the perspective of a fey.

The prose is actually well-written and introduces both a new kind of plane and provides a plethora of different ideas to include in your games and serves as a nice preview for the things to come.

This book serves as the introduction to the series and subsequently does not provide new crunch, but rather elaborates on the concepts and does so in a fine way. The wealth of ideas is stunning and cool we get 13 new subtypes for fey as well as some elaboration on their rulers and how they come into being. The book essentially is a general ecology of the fey, including mindset, society etc.

Due to this being an introduction, no mechanics are given yet, but I anticipate them in the next installment.

Conclusion:
This pdf is absolutely beautiful and adheres to the ZSP-horizontal layout. While the pdf is among the most beautiful I've ever seen, I think that a printer-friendly version would have been nice. While my color laser printer managed it, I think that other people may find it problematic to print out. The artwork is simply stunning, especially for the low price. Editing and formatting are good, although I've found an instance of a repeated word as well as a minor cut-copy-paste error. Don't let that detract from the wealth of information herein, though: I love the concepts presented within and am eagerly anticipating the follow-up books. Due to the minor glitches I encountered and one piece of artwork that didn't fit in with the rest, I'll rate this book 4.5 stars.


An RPG Resource Review

*****

This sumptuous visual treat opens with a Foreword by Jeff Grubb, in which he reviews the development of the legend that is the fey through history... after all, they were part of common consciousness and culture long before role-playing games came along! Over time, even in tales, they have been deminished from strange and capricious beings that must be propitiated to 'fairies' with insect wings that look cute: now it's time to regain their original role - more powerful than humans, less than gods but arrogant enough for a pantheon-full, determined to have their own way without regard for anyone else.

Next comes In Defence of the Fey, a look at why fey have so far been under represented in role-playing games and the sort of obstacles that writing good material about them face (the reasons why fey don't feature quite as much as the authors think they ought to, of course!). Challenges include deciding just who the fey are, what motivates them and what purposes and objectives they have, what history do they have and why are so few tales of fey from other than mediaeval Europe drawn upon when creating in-game fey? All good questions and ones that need to be answered by anyone embarking on a project with the scope of The Faerie Ring product line. Finding those answers give a fascinating insight into the ongoing design process driving the project. One key point is that fey thought processes are completely different from anyone else's, hence their reputation for being capricious and cruel... to a fey, what they do makes perfect sense, it's just that the rest of us cannot understand their reasoning. The section ends with an outline of the intentions of The Faerie Ring, in the main a sourcebook but also a mini-setting, one which - if you choose - can be interwoven with the game world you are already using, adding the extra dimension that is the fey.

The final section is The Realms of the Fey: An Introduction. Beginning with cosmology, this sweeps through the planes of existence to the home of the fey, the preternatural planes which weave around and through the material plane in dizzying arcs. Just what is going on, even scholars disagree. A sidebar gives the design reasons for having the preternatural planes: they're places in which literally anything can happen. If you want a given wierd effect, you can designate a preternatural plane on which said effect is the norm. Just like the 'otherworlds' the fey of legend inhabit.

The discussion moves on to the fey themselves, considering some of the questions raised earlier like the origins of the fey and their underlying philosophies. Intriguingly, much of this entire section is written from the viewpoint of a fey scholar, seeking to explain his kind to the curious. Varied in their opinions and approaches, fey also come from a wide range of habitats, and exhibit a variety of anatomy and physiology (assuming you get one to stay still long enough for a detailed examination, that is). Some of the more common types are discussed, however, as well as some idea of the hierarchies of power in which they exist.

And that's it, sufficient to tantalise, to make even the most jaded faerie-hater to want to discover more. The rest of the series has a lot to live up to. A word of warning, despite glorious appearance that still lets the words take pride of place, this is one to read on screen - both the landscape presentation and sheer amount of colour means that printing would be impractical. It's lovely to look at, though!


Nice intro to the fey.

*****

The Faerie Ring: Along the Twisting Way by Zombie Sky Press

This product is 14 pages long. It starts with a cover, credits and intro. (5 pages)
This has a forward talking about fey, how they have been used and the reasons behind making the book and the goals of the book. Makes for a interesting read.

The Realms of the Fey (3 ½ pages)
This section gets into where fey are from, where they live and their relationship to the planes. It also introduces new planes, Preternatural Planes, they are planes tied to the material plane. They often are similar to the material plane but with differences, the shadow plane being a example. It then gives a brief couple of paragraphs about ten such planes.

The Fey (5 pages)
Really this is part of the above chapter but I broke it up for ease of reviewing. This gets into the fey as a species, the aspects they share, their society, ecology etc. Then it stresses how fey are also very different. Fey can be any and everything, at first blush this makes them appear to be the epitome of chaos, but they can be very lawful too. They just don't fit any clear cut boxes.

It talks about how fey might do good things for bad reasons or bad things for good reason, how they are totally alien in their way of thinking. This section does a good job of making the fey feel truly alien yet familiar at the same time. It introduces 13 subtypes of fey, with a paragraph about each, then moves into their hierarchy

It ends with a half page OGL. (½ page)

Closing thoughts, this is really just a introduction to the fey. There is not numbers or stats and is suitable for any game system. It does a very good job in capturing the complex nature of the fey, making them both alluring and scary at the same time. This gives just a taste of the fey leaving you wanting more, of course this is only the first part of a series of PDF's about the fey.

The layout was nice, as was editing. I didn't notice any obvious errors. The artwork is for the most part good, there was one image I wasn't found of. Mostly it was a totally different style of art that just didn't fit with the other art I felt. It is a very pretty book, blue background with nice borders. Which brings me to my only real critic of the book, it would be just brutal to print, it could really use a print friendly version.

So what's my rating? Due to the one jarring piece of art that didn't fit the rest very well and the lack of a print friendly copy, I am giving it a 4.5 star. If you are a fan of fey then I recommend the book, just realize you won't be printing it out.


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