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Pathfinder Society Scenario #2-19: Shades of Ice—Part III: Keep of the Huscarl King (PFRPG) PDF

Pathfinder Society Scenario #2-19: Shades of Ice—Part III: Keep of the Huscarl King (PFRPG) PDF
**( )( )( ) (based on 12 ratings)

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A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1-2 and 4-5).

Information in the Shadow Lodge headquarters in Whitethrone leads you into the Realm of the Mammoth Lords in search of an abandoned tower of a lost Ulfen king. The powerful weapon rumored to be there could be disastrous if it falls into the hands of those who plot the Pathfinder Society’s destruction; who will find it first?

Keep of the Huscarl King is part three of the three-part Shades of Ice campaign arc. It follows Pathfinder Society Scenario #2-15: Shades of Ice—Part I: Written in Blood and Pathfinder Society Scenario #2-17: Shades of Ice—Part II: Exiles of Winter. All three scenarios are intended to be played in order.

Written by Jesse Benner.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (12)



1 to 5 of 12 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating: **( )( )( ) (based on 12 ratings)


***( )( )

Suffers by comparison to 1 and 2


Much as I can believe what people say about this having been produced at short notice and so on, I think people are being a bit harsh on the module.

It suffers by comparison to Shades of Ice 1 & 2 (which are really strong scenarios) and, perhaps understandably, people expected a knockout in part 3, possibly featuring a relative of the final battle from part two.

That having been said, it actually stands up pretty well on its own. Not great, but solid; the final encounter is potentially a lot of fun - one good hit from the particular weapon the BBEG has suddenly makes the PCs a lot more wary of closing in. The 'trap' is pretty original and the big RP piece is a lot of fun. The combats along the way are pretty straightforward and are going to be dealt with easily enough in most cases, but that's no bad thing as it does give time for the RP.

I ran this mod, directly after Shades of Ice 1 and 2, at CrispyCon for a group of 1st and 2nd level characters, one of whom hadn't played PFS before.



**( )( )( )

Not good, but worse that it was a part three


That about says it all. You get people hooked with two great lead up scens, then drop a paint by numbers.



*( )( )( )( )

Good intentions, bad execution


So I'm a somewhat new player to Pathfinder, and this game was only my 3rd adventure. However I have to say it was a massive disappointment. I have been told the first two modules of Shades of Ice were good, but this last one had a ton of writing flaws and was just plain too easy. Way too many unnecessary perception checks and the final encounter was a joke.

Spoiler:
We had a party of 7 and managed to get 4 village warriors and the chief to come with us. So we pretty much had a small army and we're faced vs 4 warriors and their leader - who apparently had less health than all of the warriors. We had a gunslinger, two rangers, and a rogue with a crossbow. We took her down before she could even react and the rest ran away.

The lore was pretty well written, nothing to really complain about. However the gameplay itself was quite awful. I had fun but it had nothing to do with the module being fun.



**( )( )( )

Underwhelming


My table sleepwalked through this one.

A lot of the encounters feel like filler, and the climactic battle is a joke. There's some nice roleplaying and lore here, but it's just too easy to be any fun.



***( )( )

Doesn't compare to P1&2


compared to the first 2 it falls short. There are some great parts, only 1 real RP moment (tho it is a great one). I could see some people getting bored playing this one.


1 to 5 of 12 << first < prev | 1 | 2 | 3 | next > last >>
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