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RPG Superstar 2015

Pathfinder Society Scenario #2-19: Shades of Ice—Part III: Keep of the Huscarl King (PFRPG) PDF

**( )( )( ) (based on 15 ratings)

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A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1-2 and 4-5).

Information in the Shadow Lodge headquarters in Whitethrone leads you into the Realm of the Mammoth Lords in search of an abandoned tower of a lost Ulfen king. The powerful weapon rumored to be there could be disastrous if it falls into the hands of those who plot the Pathfinder Society’s destruction; who will find it first?

Keep of the Huscarl King is part three of the three-part Shades of Ice campaign arc. It follows Pathfinder Society Scenario #2-15: Shades of Ice—Part I: Written in Blood and Pathfinder Society Scenario #2-17: Shades of Ice—Part II: Exiles of Winter. All three scenarios are intended to be played in order.

Written by Jesse Benner.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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PZOPSS0219E


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Product Reviews (15)
1 to 5 of 15 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

**( )( )( ) (based on 15 ratings)

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Fun story, bad design

***( )( )

The Good:
Gives a well fleshed-out glimpse into the Realm of the Mammoth Lords. The roleplay towards the end that can actually get you tangible aid was cool; it's not something you see in many scenarioes.

The Bad:
The story just railroads you from one combat to the next. To add insult to injury the combats are far too easy even for a party of 5. The environmental hazards are also pointless because the scenario just gives you what you need to not care about it.


excessively mediocre

**( )( )( )

Zzzzzzzzz ...


Survival and Roleplay Hidden as Combat...

****( )

Having read the other reviews to this module, it seems like the scenario was meant to be a combat scenario, but was not. This scenario seemed more based on survival and role play than anything else.

The group I ran were focused more on the role play aspects and survival than the fighting.

While the end fight was completely disappointing, the group enjoyed the sharing of their "Tale" far more than most things they have done, and were riveted by the kellids tale in return. After the scenario "ended" they role play the induction ceremony and had a blast. This was a very memorable scenario for them. I think the success of this module would depend on GM preparation and participation.


Suffers by comparison to 1 and 2

***( )( )

Much as I can believe what people say about this having been produced at short notice and so on, I think people are being a bit harsh on the module.

It suffers by comparison to Shades of Ice 1 & 2 (which are really strong scenarios) and, perhaps understandably, people expected a knockout in part 3, possibly featuring a relative of the final battle from part two.

That having been said, it actually stands up pretty well on its own. Not great, but solid; the final encounter is potentially a lot of fun - one good hit from the particular weapon the BBEG has suddenly makes the PCs a lot more wary of closing in. The 'trap' is pretty original and the big RP piece is a lot of fun. The combats along the way are pretty straightforward and are going to be dealt with easily enough in most cases, but that's no bad thing as it does give time for the RP.

I ran this mod, directly after Shades of Ice 1 and 2, at CrispyCon for a group of 1st and 2nd level characters, one of whom hadn't played PFS before.


Not good, but worse that it was a part three

**( )( )( )

That about says it all. You get people hooked with two great lead up scens, then drop a paint by numbers.


1 to 5 of 15 << first < prev | 1 | 2 | 3 | next > last >>

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