Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

PaizoCon 2014!

The Genius Guide to Exalted Domains of Storms and Savagery (PFRPG) PDF

****½ (based on 2 ratings)

Our Price: $2.99

Add to Cart
Facebook Twitter Email

Exalted Domains are a new option that grants clerics (and potentially other divine spellcasters) a truly special and unique connection to one aspect of their deity’s power in exchange for one of their domains. Rather than draw bonus powers and spells from two domains, the cleric with an Exalted domain has a greater focus on a single domain, and can utilize powers not available to any other character. Exalted domains can be used to create clerics with a special place of honor within the church, a renegade who might be seen as a heretic by the organized worship of his deity, or a unique foe that has a surprise in store for the PCs.

The Genius Guide to Exalted Domains of Storms and Savagery focuses on the domains most often associated with gods of the primal forces of nature, such as storms, plants, animals, and fire. If you want to create a specially blessed defender of the forests, an untamed master of flame, or a sage speaker for the sun and moon, these Exalted domains provide a quick, easy, balanced method for doing so.

Product Availability


Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.

RGSOWC5071E


See Also:

Product Reviews (2)

Average product rating:

****½ (based on 2 ratings)

Sign in to create or edit a product review.

Weakest of the 3 exalted domains, still a very good buy

****( )

This pdf is 11 pages long 2/3 of a page front cover, 1 page editorial & SRD, leaving 9 1/3 pages of content, so let's give these exalted domains a try, shall we?

What are exalted domains? Well, essentially, you give up one of your cleric domains for a focus on one domain and thus, new abilities. The issue of subdomains is also touched upon and while guidelines for the respective subdomains are provided in the section of their parent-domains, I consider the advice for creating/modifying them yourself to be the more valuable piece of information - good to see that the supplement was created with the GM's option to expand the rules in mind.

This installment of the series offers us 9 domains and 18 subdomains that each get the exalted domain treatment. While some subdomains only combine the abilities of their parent and exalted domains, most get individual and cool abilities. Theme-wise you get pretty much what you'd expect, nature and elemt-focused domains as well as the luck domain. However, in contrast to the other two pdfs of the line, some of the abilities felt a bit uninspired - 5 elemental blasts via ranged touch attacks, one of which at least deals some additional effects, left me rather bored - come on, 4 elemental domains and no additional effects to set these particular abilities apart? That's just a wasted chance.

Fans of SGG should rejoice, for as in Light & Lore, we get additional content in the form of Exalted Domains as a support for their books: We get the exalted cold iron, ice and wind domains, all of which surprisingly are more interesting than their elemental counterparts. (e.g. Wind>Air, Ice>Water)

The pdf also offers advice for other 3rd-party material and e.g. how to handle clever godlings and exalted domains as well as a discussion of their interaction with SGG-archetypes.

The pdf closes by providing 3 new feats, dealing with offering limited access to exalted domain powers and spontaneously cast spells from a certain domain. Neat little feat-tree.

Conclusion:
Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to the 3-column-SGG-standard. Artwork is nothing to write home about and the pdf has no bookmarks. I was curiously underwhelmed at a very high level by this installment of the exalted domains mini-series. Marc Radle's excellent job with the first two installments of the series becomes even more obvious by the direct comparison with this book - there's nothing wrong with this per se, but it just feels good - not awesome, not genius, just good. Thus my final verdict will be 4 stars.

Endzeitgeist out.


Another good SGG product

*****

The Genius Guide to: Exalted Domains of Storms and Savagery by Super Genius Games

This product is 11 pages long. It starts with a cover, intro and explaining what exalted domains are and how to use them. (3 pages)

Next it gets into the new exalted domains. (6 pages)
Exalted Air Domain
- Cloud Domain
- Wind Domain
Exalted Animal Domain
- Feather Domain
- Fur Domain
Exalted Darkness Domain
- Loss Domain
- Night Domain
Exalted Earth Domain
- Caves Domain
- Metal Domain
Exalted Fire Domain
- Ash Domain
- Smoke Domain
Exalted Luck Domain
- Curse Domain
- Fate Domain
Exalted Plant Domain
- Decay Domain
- Growth Domain
Exalted Water Domain
- Ice Domain
- Ocean Domain
Exalted Weather Domain
- Season Domain
- Storm Domain

Exalted Domains from Super Genius products.
Exalted Cold Iron Domain
Exalted Ice Domain
Exalted Wind Domain

Next we have a few pages of optional uses for exalted domains and new feats.(1 page)
Exaltation, Greater
Exaltation, Lesser
Exalted Spell Domains

These three feats combined basically let you take another exalted domain.

If finishes with a OGL. (1 page)

Closing thoughts. This is much like the first two books in the series. The writing is good, the art I have seen before and ranges from fair to pretty good. I didn't notice any obvious spelling errors or other problems, like one has come to expect from SGG products. Yet with nothing wrong I wasn't as impressed by this product. I mean don't get me wrong it is good. But I was left going, yeah that’s good, unlike with the previous ones where I was going. Now that’s pretty cool. This one just seemed a little less … inventive? With the powers given. I am not sure, maybe the high quality of SGG has started to jade me and set such a high bar even they have trouble getting over it. Either way this is a very good product and I recommend it, but this time I am only giving it a 4.5 star review.



©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.