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The Pugilist Class and NPC (PFRPG) PDF

**( )( )( ) (based on 2 ratings)

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The Pugilist is a new base class designed for use with the Pathfinder Roleplaying Game. The class is designed to provide melee players choices, which allows them to build characters that have both gaming effectiveness and maintain role-playing traits. The pugilist is an unarmed fighter, requiring only fists and wits in combat. The method of fighting is determined by the style chosen when the class is created (Much like the bloodlines of a sorcerer). The book has a full NPC section so that even if the pugilists are not used as a PC it can still be easily added to provide flavor to any campaign.

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Product Reviews (2)

Average product rating:

**( )( )( ) (based on 2 ratings)

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Great Idea Poor Execution

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Ive got to agree with Caedwyr on all points hes made. this class feels like the textbook defination of a first draft. As a player class it seems realy weak but if a GM was intresting in putting in the time could probly rebuildind it in to something usefull. As a npc class
probly has more promise as a diffrent kind of opponet for players to face.


Revised - Skip this, Get Advanced Class for similar concepts done better

**( )( )( )

Original Review: Very amateurishly written. Balance is poor, and seems to be aimed at people who think the Core Rulebook monk is overpowered. Any powerful combos appear to have come out of the author's misunderstanding of how the rules work and interact. Appears to be written from the perspective that the peak of real-world human accomplishment is represented by a level 20 character in the game world. There are lots of typos, and this needs an editor badly.

Still, there might be some things that could be salvaged from this, and it might work for a slightly expanded NPC warrior-type class, so this gets 1.5 stars, rounded up to 2 for this review format.

Revised review comments:

The author pointed out that there was a revised version of this document available. A quick read of the revised version shows that some of the worst grammar errors and typos have been cleaned up. I still stand by what I had to say about the balance, this reads more like a complex NPC class than a PC class (+5 feet movement per round starting at level 14, for a total of +10 feet per round movement at level 18 are not level appropriate class features, and the level 20 capstones seem more appropriate for level 6 to 10 in general).

I do like the framework used for the class design, but the class doesn't live up to the potential. I expected an improvement over the Core Rulebook monk, but this isn't it.

My revised rating is a 2.0. This can be salvaged as a functional NPC class, but not really anything more.



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