Pathfinder Module: The Godsmouth Heresy (PFRPG)

4.00/5 (based on 22 ratings)
Pathfinder Module: The Godsmouth Heresy (PFRPG)
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An urban and dungeon adventure for 1st-level characters.

Deep below the anarchic city of Kaer Maga, someone—or some thing—has begun stealing corpses from the city’s most prestigious tomb, the Godsmouth Ossuary. Fearing the worst, the clerics of Pharasma in charge of maintaining the crypts quietly call for aid, not wanting to risk their own members in combating whatever horrors may have crept in from the tunnels and hidden chambers of the legendary Undercity. Yet when the PCs venture below the closed-off sections of the crypt, what they find may be more than they bargained for. For beneath the infamous crypt lies a temple from an ancient empire devoted to sin, and a former Pharasmin cleric who’s weathered his goddess’s wrath to create an army of undead minions, their dead flesh standing ready to support his heretical plans.

The Godsmouth Heresy is an adventure for 1st-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world’s oldest RPG. It takes place beneath the cliff-top city of Kaer Maga, an ancient prison colony turned den of thieves and refugees, fully detailed in Pathfinder Campaign Setting: City of Strangers. In addition to the adventure, which features ancient tombs, horrifying sin magic, and a crazed alchemist, this module also contains statistics for the new rune guardian constructs and a map and overview of the Godsmouth Cathedral, the city’s primary temple devoted to the Lady of Graves. Though this adventure is set in the frontier region of Varisia in the Pathfinder campaign setting, it can easily be adapted for any game world.

Written by Rob McCreary

Pathfinder Modules are 32-page, high-quality, full-color, adventures using the Open Game License to work with both the Pathfinder Roleplaying Game and the standard 3.5 fantasy RPG rules set. This Pathfinder Module includes new monsters, treasure, and a fully detailed bonus location that can be used as part of the adventure or in any other game!

ISBN 13: 978-1-60125-280-7

The Godsmouth Heresy is sanctioned for use in Pathfinder Society Organized Play. Its Chronicle Sheet and additional rules for running this module are a free download (236 KB zip/PDF).

Other Resources: This product is also available on the following platforms:

Archives of Nethys

Note: This product is part of the Pathfinder Adventure Subscription.

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PZO9528


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4.00/5 (based on 22 ratings)

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Not much RP (but on purpose) and usually good combat, but...

3/5

Stop the swarms against level 1 characters

EDIT: for those wondering, we needed 12 hours


5/5


Not a Delicious Dungeon, but a Satisfying One

3/5

I’ve played this twice and run it once.

Do you like dungeons? Cause this is a huge dungeon and that’s it. It’s a good dungeon with interesting and varied things to fight, but don’t expect more. For intro dungeon modules, first floor of Emerald Spire is faster, first floor of Thornkeep is more hair-pulling, Crypt of the Everflame offers more challenge, and first book of Mummy’s Mask is just overall better in all respects while still providing dungeons (I love you Jim Groves). If you are running a home game and are willing to put in the work fleshing out the city, this has potential for more, but that’ll be all you.


Godsmouth Heresy offers Creative GMs a Chance to Shine!

5/5

This module is set in the richest setting of Golarion - Kaer Maga. There are a multiplicity of ways to tie this into other modules and create endless opportunities for roleplaying around the spectacular dungeon crawl presented within.

We played through the first session and over the course of five hours, only just made it inside the first chamber of the Godsmouth Ossuary by the end of the session. The entire day was taken up with the actual journey across Varisia to the foot of the Storval Plateau and up the Halflight Path with the Duskwardens to finding a guide to get them across the city to the Pharasman Cathedral. And all of that happened before page 7 of the module!

The players loved the experience of entering the warrens of Kaer Maga and seeing the bloatmages, troll Augurs, street urchins and necromancers of Ankar-Te with their undead servants in tow.

You have to combine this module with the info in the City of Strangers campaign guide to bring it to life. The material is there for the creative GM to take advantage of, but lazy GMs need not apply for they will only find a vigorous dungeon crawl within with several openings for them to fill creatively. Such GMs might complain of a lack of roleplay - when the onus is on them to make it happen.

If you're up to the challenge, this is one of the best Golarion themed dungeon crawls you're going to find! I used it as a follow up to the Crypt of the Everflame by having the characters go there in search of

Spoiler:
the third piece of Asar's amulet.
That it all fit together without missing a beat is a testament to the strength of the setting that James L. Sutter and the Paizo crew have created.


A well written and dangerous dungeon crawl

4/5

I want to give this module a fifth star, but it uses some combat situations that can be very difficult to deal with, especially for 1st-level characters. It does have a lot of lore to break up the monotony of rolling initiative constantly, but would have been perfect with at least one more roleplaying opportunity.


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Sovereign Court

Asgetrion wrote:
Lots of really cool stuff.

YAY! Glad you liked it, and thanks for all the kind words. Like DM says, go make a review so more people can see it! :)

Dark Archive

Pathfinder Roleplaying Game Superscriber
Asgetrion wrote:
Dark_Mistress wrote:
Asg you should do a official review then. :)

Asg? ASG? Thou shalt refer to me by my full name, foul succubus! Or else I shall send my imp squad to steal all your underwear! ;P

(alright, alright, maybe I should do it... this adventure surely deserves more attention! ;))

That implies I wear any, you obviously have a lot to learn about succubi Asg.

Yes you should, now obey your mistress!


Dragnmoon wrote:


I have no life.. :(, my Wife will be out of town, so if I went out for a Party, I am sure she would not be happy ;)

Gamers have lives?

;)

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Lady Shrike wrote:
Dragnmoon wrote:


I have no life.. :(, my Wife will be out of town, so if I went out for a Party, I am sure she would not be happy ;)

Gamers have lives?

;)

My wife ended up being home, and made me go out...

Liberty's Edge

Adventure Path Charter Subscriber; Pathfinder Adventure Subscriber
ziltmilt wrote:
Mr Baron wrote:
I just read through it tonight, and it is really good. I am hoping to see more modules take place in the dungeons of Kaer Maga.

Me too! Actually, Paizo should give serious thought to mega-dungeon products. Anyone remember the hardback of Necropolis by Gygax that was re-released for 3.0 about 7 - 8 years ago? A Paizo product available for subscription similar in scope to this would be really sweet. I wanna see a full-color adventure of 250+ pages whipped up Paizo-style. Give me your Moria, your Dragon Mountain, your Gygaxian Necropolis.

And, Kaer Maga would be a nice place to begin volume 1 of this new series. Please, Paizo ... take my money. I'm begging you!!!

+1

I cannot resist a good mega-dungeon!


I've been reading through this module and am really enjoying it!

I, too, hope that Paizo keeps expanding the dungeon levels to Kaer Maga! :)

As a fontoholic, I would love to know the name of the "blackletter" font used for the word "GODSMOUTH" on the cover (and as the "header" font throughout the module. It complements the "Treacherous" font that Paizo uses for Pathfinder very, very nicely!

Cheers, JohnH / Wanda

Scarab Sages

1 person marked this as a favorite.
Wanda V'orcus wrote:

I've been reading through this module and am really enjoying it!

I, too, hope that Paizo keeps expanding the dungeon levels to Kaer Maga! :)

As a fontoholic, I would love to know the name of the "blackletter" font used for the word "GODSMOUTH" on the cover (and as the "header" font throughout the module. It complements the "Treacherous" font that Paizo uses for Pathfinder very, very nicely!

Cheers, JohnH / Wanda

Hey, finally a post that I can reply to! The font used along with Treacherous is named Steel Magnolias (bad movie, great font). I'm glad you liked the treatment.

Dark Archive

Dark_Mistress wrote:
Asgetrion wrote:
Dark_Mistress wrote:
Asg you should do a official review then. :)

Asg? ASG? Thou shalt refer to me by my full name, foul succubus! Or else I shall send my imp squad to steal all your underwear! ;P

(alright, alright, maybe I should do it... this adventure surely deserves more attention! ;))

That implies I wear any, you obviously have a lot to learn about succubi Asg.

Yes you should, now obey your mistress!

HA! My willpower is legendary, even among the exalted paragons of our glorious nation -- thine foul compulsions won't wor... urgh... what in the Holy Name of Asmodeus... yes, mistress, yes!

Dark Archive

Pathfinder Roleplaying Game Superscriber
Asgetrion wrote:
Dark_Mistress wrote:
Asgetrion wrote:
Dark_Mistress wrote:
Asg you should do a official review then. :)

Asg? ASG? Thou shalt refer to me by my full name, foul succubus! Or else I shall send my imp squad to steal all your underwear! ;P

(alright, alright, maybe I should do it... this adventure surely deserves more attention! ;))

That implies I wear any, you obviously have a lot to learn about succubi Asg.

Yes you should, now obey your mistress!

HA! My willpower is legendary, even among the exalted paragons of our glorious nation -- thine foul compulsions won't wor... urgh... what in the Holy Name of Asmodeus... yes, mistress, yes!

Yes my pet, do as you are bidden to do.

*L* ok that was funny.


I started running this adventure for my main home group tonight as a kick-off for our new Pathfinder Society-based campaign, and it was awesome! Full of great world flavor, interesting dungeons, puzzles, and plot hooks. Some of these things are really throwing my players for a loop, and they're having great fun trying to work their way through.

Obviously, I've already read the whole thing through multiple times, but I'll hold out on writing a full review until we've made it through the module. It will certainly be a glowing one, that much I can assure. Thanks, Rob, for the great times!


Andrew Vallas wrote:
Hey, finally a post that I can reply to! The font used along with Treacherous is named Steel Magnolias (bad movie, great font). I'm glad you liked the treatment.

Hi Andrew,

Thanks for the info, and the quick reply!

And whaddaya know, it's a font I happen to own already! :-D I thought it looked familiar...

Cheers, JohnH / Wanda

Sovereign Court

Joseph Wilson wrote:

I started running this adventure for my main home group tonight as a kick-off for our new Pathfinder Society-based campaign, and it was awesome! Full of great world flavor, interesting dungeons, puzzles, and plot hooks. Some of these things are really throwing my players for a loop, and they're having great fun trying to work their way through.

Obviously, I've already read the whole thing through multiple times, but I'll hold out on writing a full review until we've made it through the module. It will certainly be a glowing one, that much I can assure. Thanks, Rob, for the great times!

Thank you, Joseph. Glad you liked it. Can't wait to see your review!

Grand Lodge

My apologies if this has been asked already, but I didnt read through the thread yet.

Is there a certain point in the Golarion timeline in which this is suppose to be set? RotR is set for 4707 AR. Is this before or after that, or no set date?

Contributor

godsDMit wrote:

My apologies if this has been asked already, but I didnt read through the thread yet.

Is there a certain point in the Golarion timeline in which this is suppose to be set? RotR is set for 4707 AR. Is this before or after that, or no set date?

No set date! We specifically made it (and City of Strangers, the setting book for Kaer Maga) that way for maximum utility.


What's the estimated running time for this?


So, is there a reason why the Bracers of Armor +1 from this module cost twice as much for PFS members than other bracers +1?

Paizo Employee Director of Brand Strategy

TwoWolves wrote:


So, is there a reason why the Bracers of Armor +1 from this module cost twice as much for PFS members than other bracers +1?

Because that's an error. We'll get that fixed as soon as possible, likely after all the GenCon prep craziness is done with. In the meantime, you may purchase bracers of armor +1 from this Chronicle at the same price as they're listed in the Core Rulebook, 1,000 gp.


Hi

Can anyone tell me, how experience points a group of four players will earn after the complition of this module? Will they hit 2nd level?

Thanks

Lee

Sovereign Court

raven73 wrote:

Hi

Can anyone tell me, how experience points a group of four players will earn after the complition of this module? Will they hit 2nd level?

Thanks

Lee

Obviously, it depends on exactly how the PCs go through the adventure, and whether or not they hit all of the encounters. There should certainly be enough XP to get them to 2nd level using the Medium advancement track. If the PCs encounter absolutely EVERYTHING in the adventure, they should get enough XP to reach 3rd level, or close to it.


From looking at the map on the Ossuary, it seems like the Areas of 10, 30 and 29 are on a different elevation than Area 27. Am I looking at this wrong?

I noticed it while reading through the module the first time and I hoped that there would be some sort of explanation when reading the descriptions of those areas, but there's no mention of it. It reads like they are all on the same level.

If they are on different elevations, what have others done while running this to make up for that mistake?


Sorry, I didn't mean to sound nitpicky. The module looks awesome, and I plan on running it within the next couple of months. I also bought the City of Strangers. Both of them are great!

Sovereign Court

2 people marked this as a favorite.
hattymchappy wrote:

From looking at the map on the Ossuary, it seems like the Areas of 10, 30 and 29 are on a different elevation than Area 27. Am I looking at this wrong?

I noticed it while reading through the module the first time and I hoped that there would be some sort of explanation when reading the descriptions of those areas, but there's no mention of it. It reads like they are all on the same level.

If they are on different elevations, what have others done while running this to make up for that mistake?

Yes, there is a difference in elevation between area 10 and area 27 that was not shown on the map. Area 10 is at the same level as area 8 (-30 feet), and area 29 is at the same level as area 27 (0 feet). The best way to fix the elevation distance is to put in stairs going down behind the bone gate in area 29, so that the shaft in area 30 would be at the same elevation as area 10.

Glad you like the adventure!


Thanks a bunch. Now that's service, baby!


1 person marked this as a favorite.

For a friend I have created encounter maps that can be printed on letter paper.

Sovereign Court

Paper Minis for this module can be found here!


Forgive me, I am only about a third of the way through reading the adventure, so it's possible that these questions are answered later, but they are bugging me so I thought I'd ask:

Exactly what part of the ossuary have the cadavers been disappearing from? Were they fresh bodies or older? Are priests of Pharasma only present in the main ossuary part of the time? Has Svilennius been entering and exiting the main ossuary from the same door that seals off the lower level? How has he avoided detection?

Thanks!


zoewolverine wrote:

Forgive me, I am only about a third of the way through reading the adventure, so it's possible that these questions are answered later, but they are bugging me so I thought I'd ask:

Exactly what part of the ossuary have the cadavers been disappearing from? Were they fresh bodies or older? Are priests of Pharasma only present in the main ossuary part of the time? Has Svilennius been entering and exiting the main ossuary from the same door that seals off the lower level? How has he avoided detection?

Thanks!

From memory, there's a staircase from Svilennius' quarters that exits via a hidden door in a less travelled part of the Ossuary. I think he's just been lucky to avoid detection, but I can't remember if it's mentioned whether he takes fresh or historical cadavers though. I just remember having a blast running my group through this, and thought it was one of the best 1st level modules I'd come across.

Scarab Sages

Mark Moreland wrote:
TwoWolves wrote:


So, is there a reason why the Bracers of Armor +1 from this module cost twice as much for PFS members than other bracers +1?

Because that's an error. We'll get that fixed as soon as possible, likely after all the GenCon prep craziness is done with. In the meantime, you may purchase bracers of armor +1 from this Chronicle at the same price as they're listed in the Core Rulebook, 1,000 gp.

I have ran this module today for PFS, but this has not been fixed yet. It still reads as 2000 gp.

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