Here Be Monsters: Aching for Blood—Mosquitofolk (PFRPG) PDF (based on
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Zombie Sky Press
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There’s no such thing as too many monsters! Here Be Monsters brings new monsters and everything you need in order to use them right now in your campaign.
In this book, you’ll discover…
9 new monsters—different varieties of mosquitofolk and related creatures.
The complete ecology of the mosquitofolk.
A mosquitofolk lair with detailed color map.
3 different mini-adventures of varying levels.
And tons of hooks!
The mosquitofolk want nothing more than your blood—all of it. And they’ll stop at nothing to get it. Some of the creepiest monsters ever imagined, they are fully fleshed out and ready to spring on unsuspecting characters everywhere.
Here Be Monsters: Aching for Blood is a perfect monster resource for game masters wanting new monsters for their world or for players wanting to learn about and prepare for the world of their characters. This 22-page, high-quality, full-color, web-optimized pdf is compatible with the Pathfinder Roleplaying Game and contains everything you need to utilize mosquitofolk in your game right now.
Design by Hal Maclean and Scott Gable; Illustration by Ashton Sperry; Cartography by Ted Reed and Liz Courts; Editing by Troy Taylor and Scott Gable.
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I wanted to give a more detailed sampling of content, so here's what's in it:
9 Monsters:
Giant mosquito
Mosquito Swarm
Mosquitofolk, Hollow (undead bloodbag)
Mosquitofolk, Blood Jumper (fast attacker, hit and run tactics)
Mosquitofolk, Secret Sting (sneaky with a nasty poison)
Mosquitofolk, Blood Blade (armed killer, see below)
Mosquitofolk, Cage Glider (giant, creepy slaver)
Mosquitofolk, Swarm Spewer (spits out and controls mosquito swarms)
Mosquitofolk, Wound Mage (vile mastermind and blood master)
Ecology, encounter groups, lore, and more--complete with the wonderful illustrations of Ashton Sperry
(Monsters span CR 1-10)
5 Alchemical Items:
Blood Lure
Gag Grass
Haze Frond Torch
Reek Sap
Stonefall Seeds
Blood Meal Mini-Adventure:
A cliffside lair, gorgeously mapped by Liz "Lilith" Courts (a keyed version and an unkeyed version) [We've already gotten several compliments on Liz's awesome lair map!]
3 simple scenarios with multiple encounters using the lair, usable as sidetreks to insert into your campaign (for 4th, 8th, and 12 th levels)
Hooks to incorporate the mosqitofolk into your campaign, tips on taking PCs as prisoners, and more
And here's a sample mosquitofolk:
Mosquitofolk, Blood Blade CR 7
This sleek mosquitofolk moves with a sinuous grace that makes the slightly curved, doublebladed spear it holds in its hands seem almost a
part of it.
XP 3,200
NE Medium monstrous humanoid
Init +3; Senses blood scent 60 ft., darkvision 60 ft.; Perception +12
DEFENSE
AC 20, touch 14, flat-footed 16 (+3 Dex, +1 dodge, +6 natural)
hp 85 (9d10+36)
Fort +7, Ref +9, Will +7
Immune disease, mind-affecting effects
OFFENSE
Speed 30 ft., climb 30 ft., fly 30 ft. (good)
Melee mwk double spear +13/+13/+8/+8 (1d8+5/x3 plus bleed) or bite +14 (1d6+7 plus attach and bleed)
Special Attacks bleed (2d6), blood drain (1d4 Con), diseased
TACTICS
Before Combat Blood blades charge into combat.
During Combat A stalwart combatant, a blood blade relishes facing opponents head on and despises enemies who try to get around it. It prefers to use its spear in melee and only employs its bite attack when hoping to drain blood.
Morale Mosquitofolk fight to the death against living foes possessing blood or in defense of their nest. Otherwise, they attempt to flee immediately.
STATISTICS
Str 20, Dex 17, Con 18, Int 10, Wis 12, Cha 11
Base Atk +9; CMB +14 (+22 grapple when attached); CMD 27 (31 vs. trip)
Feats Combat Reflexes, Critical Focus, Dodge, Two-Weapon Fighting, Vital Strike
Skills Climb +23, Fly +17, Perception +12, Stealth +13, Survival +11; Racial Modifiers +8 Climb
Languages Buzz Speak
SQ blood scent
9 hitdice for monstrous humanoid makes for 9 BAB.
Strength of 20 yields +5 attack.
Double spear: custom double weapon, counts as 1-handed + 1-handed (light) for the purpose of determining attack penalties, bonuses. 1d8 damage.
Double spear is a masterwork weapon: +1 attack.
Two-Weapon Fighting (penalties for using double weapon: -2/-2).
It appears to be unable to use bite in the same sequence as the spear.
Single attack: mwk double spear +15 (1d8+5) or bite
Full attack sequence: primary/primary/offhand or bite
mwk double spear +13/+8 (1d8+5) and +13 (18+2) or bite
9 hitdice for monstrous humanoid makes for 9 BAB.
Strength of 20 yields +5 attack.
Double spear: custom double weapon, counts as 1-handed + 1-handed (light) for the purpose of determining attack penalties, bonuses. 1d8 damage.
Double spear is a masterwork weapon: +1 attack.
Two-Weapon Fighting (penalties for using double weapon: -2/-2).
It appears to be unable to use bite in the same sequence as the spear.
Single attack: mwk double spear +15 (1d8+5) or bite
Full attack sequence: primary/primary/offhand or bite
mwk double spear +13/+8 (1d8+5) and +13 (18+2) or bite
Regards,
Ruemere
PS. Skipping calculation for bite attack.
Single attack would do d8+7. It can 2 hand the spear.