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Pathfinder Society Scenario #2-11: The Penumbral Accords (PFRPG) PDF

***( )( ) (based on 14 ratings)

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A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2, 4–5).

The daughters of Absalom's mysterious Blakros family have long been among the most pursued maidens in the Inner Sea. Now the family's matriarch approaches the Pathfinder Society to help her break a centuries-old pact with the denizens of the Plane of Shadow to save her twin daughters from a life of servitude at the hands of the Onyx Alliance. Heading into the fan-favorite adventuring location of Blakros Museum, the PCs have only a short amount of time to break the Penumbral Accords and solidify the Pathfinder Society's ties to the powerful Blakroses.

Written by Owen K.C. Stephens

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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PZOPSS0211E


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Product Reviews (15)
1 to 5 of 15 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

***( )( ) (based on 14 ratings)

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Boring Blakros Battles

**( )( )( )

Yet another trip through the Blakros museum. This time, the fights are rather pathetic. It's got some decently interesting ideas here, but really, the plot simply boils down to a beat-em-up.


Lots of potential, but needs some help from the GM to be great


I LOVE the idea of this scenario. I think it has a lot of atmosphere, some truly disturbing moments, and nicely advances the Blakros family story-line.

I had a wonderful time GM'ing for a bunch of mostly newbie pathfinders tonight, including four pregens. I added in some additional descriptions and role-play with various NPCs that I think made the experience more memorable for the group. Look for those opportunities!

One key mechanic is somewhat vague in the scenario. I found that ruling in the strictest fashion made the fights more challenging and increased the atmosphere.

Spoiler:
I ruled that, after failing a caster-level check for a light spell, the caster would not be able to retry. Also, I ruled that the area of all light sources, both magical and alchemical, was cut in half.

With those modifications, it was a great experience for everyone.


Uninteresting little dungeon crawl.

**( )( )( )

I was looking forward to this one, Blackros family intrigue and other planar adventures.

What we got was a series of very straight forward combats that didn't really take more than a few whacks of a sword to solve. Not a lot of RP opportunities either, though that would have been fine if the combats were interesting. This is not meant for 6 people to play. No risk, or real interaction. Waste of a cool concept.


Fun and Short (Player Perspective)

****( )

Overall, I liked playing this one. I didn't have a chance to read the GM side of things.

A full review can be found HERE


fun but short

****( )

Good introductory scenario, IMO.


1 to 5 of 15 << first < prev | 1 | 2 | 3 | next > last >>

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