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Pathfinder Society Scenario #39: The Citadel of Flame (PFRPG) PDF
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Pathfinder Society Scenario #2-11: The Penumbral Accords (PFRPG) PDF

Pathfinder Society Scenario #2-11: The Penumbral Accords (PFRPG) PDF
***½( ) (based on 12 ratings)

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A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1–2, 4–5).

The daughters of Absalom's mysterious Blakros family have long been among the most pursued maidens in the Inner Sea. Now the family's matriarch approaches the Pathfinder Society to help her break a centuries-old pact with the denizens of the Plane of Shadow to save her twin daughters from a life of servitude at the hands of the Onyx Alliance. Heading into the fan-favorite adventuring location of Blakros Museum, the PCs have only a short amount of time to break the Penumbral Accords and solidify the Pathfinder Society's ties to the powerful Blakroses.

Written by Owen K.C. Stephens

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (12)



1 to 5 of 12 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating: ***½( ) (based on 12 ratings)


****( )

Fun and Short (Player Perspective)


Overall, I liked playing this one. I didn't have a chance to read the GM side of things.

A full review can be found HERE



***( )( )

fun but short


A good illustration of the "don't leave unopened doors behind you!" rule. Also the BBEG isn't terribly impressive. But it does present some interesting moral issues.

Also it's short. I can't imagine this taking four hours.



****( )

Enjoyable


Was my first Paizo module and first time playing in the society. I enjoyed our DM and the group we had. I was the lowest in the group but playing the rogue, it kept me nervous but engaged. Solid module content though I beleive it might have been very challenging except for the party had some well planned players.



***( )( )

The Grumble Accords


Just ran this during biweekly PFS play. Had a table of predominantly veteran players, and they utilized extremely crafty solutions to many of these encounters at tier 4-5. Time was a major issue, even with the 'help' my PCs were able to recruit through a dominated monster.
Some of the mechanics that nearly every foe possessed made play slow down and could be laborious (see time comment above.)
To me, this scenario could have utilized the haunt mechanics to be more effective in conveying the creepy and otherworldly mood, rather than just throwing another monster at the party. Some of the encounters felt very arbitrary and bolted on, and the climax was rather unsatisfying.
All in all, a fun scenario, but it had perhaps too much grind with very little glimpse into a larger story.
Not my favorite museum scenario, but still a good time.



***( )( )

seems like this is a sugar coated assassination mission


The house entered a binding agreement, on their own accord, and now, after they decided they no longer need the assistance of lawful dwelling shadow folk, they want to have the party kill the current contract holders.

The end fight is with a monk npc. A lawful, rule abiding individual that is only seeking what was already agreed upon to be his reward for his labors. which means hes justly acting under the boundaries set forth on a predicated consigned upon arrangement of both joining parties (the house and the shadow folk).

but now the house wants to be free of their oppressors.

so they hire a group of adventurers that are strictly a 'no evil' policy group to save them, kill the parties involved, burn the contract, and cover up and involvement they may have had with them


1 to 5 of 12 << first < prev | 1 | 2 | 3 | next > last >>
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