Deities from literature and history have long had a place in fantasy campaigns. Egyptian, Greek, Norse and Mesopotamian pantheons all contribute to the lore, superstitions and cosmology that make fantasy roleplaying so popular. For the first time in print, these pantheons are presented for the d20 system in a completely Open Game Content format for the 3.5 revised edition rules. Learn about the gods themselves, their avatars, the divine artifacts they possess, and their interactions with other deities.
Lore of the Gods breaks down the Egyptian, Greek, Norse and Mesopotamian mythologies into gaming terms that will enhance your campaign and provide new elements to incorporate into your world. Familiar deities, monsters and heroes grace the interior of this tome. In addition, new artifacts, prestige classes, domains, spells, templates, skills, feats and forbidden lore await discovery. The power of Zeus, the wisdom of Odin, the knowledge of Thoth, and the evil malice of Lilith all reside inside these pages. Do you dare unlock the secrets of the gods?
The intention of this work is to take the stories, myths and legends surrounding some of the 'real world' deities of the past and present them in terms suitable for use in role-playing - be it fantasy or contemporary settings. Fantasy worlds, in particular, often have their own pantheons created for them, but even if you adventure there, some of the ideas herein may be suitable for mining for ways in which the affairs of your setting's deities may impact on the people dwelling there.
Overall, this is a comprehensive presentation of four mythologies from the real world's past, with supporting rule material which would allow you to use them as is, or adapt those features - such as domains, spells and so on - which will fit into your own world. If you like devising your own deities and their mythology, this should give you some ideas on how to put it together as a coherent whole.
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