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Pathfinder Society Scenario #2-17: Shades of Ice—Part II: Exiles of Winter (PFRPG) PDF

***( )( ) (based on 11 ratings)

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A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1-2 and 4-5).

Following the trail of the insidious Shadow Lodge from Trollheim to the icebound city of Whitethrone in the witch-ruled nation of Irrisen, the PCs must locate the hidden lodge of their contact’s kidnapper. Can they get past the city’s defenses, infiltrate the Shadow Lodge headquarters and rescue the Pathfinder Society’s valuable ally, or will they—like so many before them—find their bones ground to make Baba Yaga’s bread?

Exiles of Winter is part two of the three-part Shades of Ice campaign arc. It follows Pathfinder Society Scenario #2-15: Shades of Ice—Part I: Written in Blood and concludes in Pathfinder Society Scenario #2-19: Shades of Ice—Part III: Keep of the Huscarl King. All three scenarios are intended to be played in order.

Written by Joshua J. Frost.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (11)
1 to 5 of 11 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

***( )( ) (based on 11 ratings)

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Passable and Forgettable

**( )( )( )

Average, boring, and at times "Why am I here taking this ****?!" scenario. Honestly, any experienced player could have written it differently (better) even on a bad day.

One of those scenarios where you ask yourself if Pathfinder Society is even worth attending, and it's not at all the fault of the GM. The first one wasn't good either, and judging from the reviews - it only gets worse from here.

Play and forget - moving on...

same old

**( )( )( )

Only even slightly memorable because of the last encounter, which was pretty funny. But the secondary success condition under the new system is pretty stupid.

Great scenario - easy to screw up with choices!

****( )

That says it all - this has a super neat nechanic involving city travel, and it is either easy or very hard based purely on party choices - great to see those types of elements added! we, of course, did every single mistake possible... and still had a blast. thats the sign of a good scenario

A dwarf in Irrisen is not happy

****( )

Part 2 is just as good as part 1, still cold as hell. I think the area of special laws should have been played up more. Too many humans for a nation where monsters have equal rights.

***( )( )

I ran the scenario for my home group (2 level 1's 1 lvl 2 + a pregen) and enjoyed it.

Entering the city is hit or miss. Entering disguised as merchants trivialies acts 1 & 2 and provides cover for smuggling the freed slaves out.

The final fight nearly destroyed the party, but in the end they prevailed. In combat healing for the win as Ezrad, the synthesist and the druid pet all went down only to stand back up.

1 to 5 of 11 << first < prev | 1 | 2 | 3 | next > last >>

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