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Pathfinder Society Scenario #2-15: Shades of Ice—Part I: Written in Blood (PFRPG) PDF

****½ (based on 12 ratings)

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A Pathfinder Society Scenario designed for 1st to 5th level characters (Tiers: 1-2 and 4-5).

When the Decemvirate sends the PCs to the Viking city of Trollheim in the frigid northern Lands of the Linnorm Kings to deliver a package to an allied scholar there, the Pathfinders soon find themselves unwelcome visitors. Forced to navigate the rugged, isolated city and interact with the standoffish natives, can they deliver their cargo to its target, or will they find themselves exiled from the city... or worse?

Written in Blood is the first scenario in the three-part Shades of Ice campaign arc. It continues in Pathfinder Society Scenario #2-17: Shades of Ice—Part II: Exiles of Winter and concludes in Pathfinder Society Scenario #2-19: Shades of Ice—Part III: Keep of the Huscarl King. All three scenarios are intended to be played in order.

Written by Joshua J. Frost.

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (13)
1 to 5 of 13 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

****½ (based on 12 ratings)

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Good Fun

****( )

I GMed this last night for several people who were newer to Pathfinder and a few veteran players, and generally speaking they enjoyed it. This is a good scenario with amble opportunity for role-play and some fun, if somewhat weak combats. Generally speaking quantity in a 1-5 means fairly weak bad guys, and with the exception of one fight, that is what you get.

I agree with other reviews that state this is a good scenario for newer people to PFS. Well built PCs will easily trounce through the combats.

minor spoilers:

Despite the combats being fairly weak (at least in the 1-2 subtier) the players were rolling very poorly and the bad guys very well, particularly in the bar, causing them to expend most of their resources.

In the first encounter the boss got away, making it harder to deduce what was going on, but a gather information check put them on the right track, realizing that there was someone in town who was going around hating on pathfinders pretty hard. When the NPC who was brought back to life from the first encounter told them "The boss said not to kill this PC" the table was highly entertained, assuming they had a turncoat in their midsts.

The checks to figure out what is going on in town are also entertaining, and the NPCs are a great way to break up this monotony.

A new player was introduced to rerolls in PFS and used one on Lem (in his first PFS session) to avoid a fight, which is a great use and he seemed fairly happy with the way things went both at the bar (he inspired everyone in the bar, making him very popular), and he just barely made the diplomacy here.

The final encounter almost turned lethal between the guaranteed damage from the caster, the prone party members from the lack of acrobatics, and the negative channeling cleric whose tactics specify doing this. I had a downed party member from round 2 who barely survived the channels from that point on, because I had the cleric use bane, cause fear, and finally go steal a potion of cure light wounds to try to heal herself. Between these actions I managed to not kill the downed PC. Perhaps giving her a higher charisma (as in subtier 4-5) and stating in 1-2 she attempts to exclude the first party member downed for questioning later (as in her tactics from the handout) would make this easier to do organically.

City of strangers in scandanavia!

****( )

Ok, when paizo gets a scenario someone enjoys they reskin the scenario.

That is fine, but they should also look to add soemthing new and improve on the previous model each time they do this.

This scenario has you venture around the frozen north looking for a bad guy that did bad things. You get to meet people of the area and encoutner the local.

I find it fun to roleplay your character and meet interesting NPCs and situations.

If you want to just kill things this is not the adventure for you.

not too shabby


Fun NPCs with interesting quirks (Frost's strong point, I think we can all agree (*cough*Miss Feathers*cough*)), decent combats, a good mix of roleplaying and fighting ... on the whole an ideal scenario.

Nordic Vengeance hooooo~!

****( )

This scenario has run overlong every time I've run it, but heck, I still love it. From the opening scene to the tough final battle, this scenario perfectly captures the feeling that you're trapped in a foreign city with nefarious forces after your head (and the masterwork axes required to collect it.) If you have an Ulfen character, I feel this is a must-play. If only to get a chair hurled at your head.

Cant go wrong with Joshua Frost

****( )

For a part 1 of three, this does a lot more than most, which often just act as a wasted scenario to set up the 2nd and 3rd scenarios - this one actually can stand on its own.

1 to 5 of 13 << first < prev | 1 | 2 | 3 | next > last >>

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