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Pathfinder Roleplaying Game


Pathfinder Society


Pathfinder Adventure Card Game


PaizoCon 2016

Pathfinder Society Scenario #2-12: Below the Silver Tarn (PFRPG) PDF

***** (based on 10 ratings)

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A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7-8 and 10-11).

In the rural Menador Mountains of southern Nidal, the PCs find themselves in a fog-enshrouded mining town facing a terrible fate. Silver Tarn, on the banks of which the settlement of Stom's Claim stands, has grown a mind of its own. Reaching out with strange abominations of the deep to siphon the souls of the stubborn populace, the lake hopes to release a powerful fiend bound centuries earlier by Arodenite clerics. If the PCs can't stop the Silver Tarn Entity, Stom's Claim and much of western Avistan may soon fall to a fate beyond comprehension.

Written by Crystal Frasier

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (10)
1 to 5 of 10 << first < prev | 1 | 2 | next > last >>

Average product rating:

***** (based on 10 ratings)

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*****


Great atmosphere

*****

I played this

I really liked this adventure, it has a bit of everything: great atmosphere, need for roleplay and a tough combat that is not as straightforward as it might be. The plot and background are obvious from the start, while the solution to the issue at hand is not obvious.

I think the scenario could be improved by staggering the roleplay more through the scenario, instead of clumping it all in one act. However that is a minor nitpick and does not prevent me from giving it the full reward of 5 stars.


A bit linear, but otherwise great adventure

*****

(I played this.)

Crystal, this is why I'm a fan of you. After having run the not-so-great Sky Key Solution special, this was a return to form. A simple story, nothing too complicated, but great atmosphere and roleplay.

The atmosphere was amazing, suddenly we're in the middle of a Shadow over Innsmouth-like scenario, with good scene setting and an interesting story hook. You get to interact with several groups of people, and I'm amazed at the level of attention and detail each group got, especially for season 2. To me, most of the scenarios in that season were either really great or just kinda disappointing, but this definitely fell into the first group. Especially for an earlier scenario, where roleplay wasn't fleshed out as much, I feel, this had some solid systems. Interesting characters combined with actual motivation makes for a good roleplay experience.

Combats were also great. Enemies pack quite a punch and have cool things to do in combat, though I would've preferred a slightly bigger map for the first encounter; our biggest hurdle there was lack of room to maneuver. Still, though, enemies fell quite fast, though that might have been due to good party composition, but I felt properly challenged, especially in the final encounter.

Crystal, go back to your roots. Keep things simple and you produce great work. You excel at creating weird, atmospheric adventures, keep on doing that.


Excellent All Around

*****

This scenario is awesome. It's in my Top5 list.

Roleplaying - Good - Several different NPCs that can be interacted with, and in some cases are tied to encounters.

Rollplaying - Awesome - Some opportunity for some good combats that will may even challenge optimized groups.

Environment - Awesome - The spooky horror vibe of the area really came through.


Awesome but brutally difficult survival horror

*****

Context: Played at a local game store with semi-regular group, low tier with 3 PCs and a GM pregen (Druid 10, Cleric 10, Alchemist 7, Barbarian pregen 7)

First of all, note that this scenarios is very unique with some of its encounters and also potentially really, really hard. That said, this is a 7-11 game where difficulty is expected and the challenges feel very well balanced to where almost any party could finish the adventure be it by puzzle solving or killing everything.

Spoiler:

The adventure starts off simply enough with a fetch quest to some town in the mountains, however it very quickly turns into a rescue mission when you get there and find the town besieged by Lovecraftian fish people coming from the nearby lake. From there the story turns into classic survival horror where you have to break the siege, save the townspeople, and find a way to stop the evil in the lake from getting free.

The battles with the fish people are all pretty straightforward and should be easily manageable by pretty much any group provided they play relatively smart.

Probably the hardest battle is near the end where you encounter some sort of battle Oracle who rains Flame Strikes all over the place and can heal himself with swift actions. (I’m not overly familiar with Oracles, but I totally buy that they can get a version of Lay on Hands or quickened Cure spells or something at 7-11 tier) Basically every other encounter has some non-combat option to end it if you need it, but this guy you just straight up have to beat in a fight, which could prove very difficult for more social or skill focused groups or even just one that expended a lot of resources prior to finding the Oracle.

The last encounter is one of the hardest and also most awesome I’ve seen in PFS. The enemy is definitely tougher than the Oracle, but you have options here which mitigate the difficulty some. While I have heard it’s possible to actually kill the last guy, you pretty obviously aren’t intended to and if you’ve been paying any attention at all it should be pretty easy to figure out how to win. Note that even with figuring out the puzzle beforehand this fight can still be brutally difficult because it takes a while to execute the solution and you’re at the mercy of the boss the entire time.

Overall I think this is a great, if difficult scenario. It’s refreshing to see a 7-11 game where you are actually forced to save people and not just use your awesome 10th level powers to annihilate and/or steal stuff like usual (though there is plenty of that too). On that same note, I love that this scenario contains an ancient evil that you pretty much explicitly can’t kill and instead have to study the area’s history to have any chance of winning.


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