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Pathfinder Society Scenario #2-12: Below the Silver Tarn (PFRPG) PDF

***** (based on 6 ratings)

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A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7-8 and 10-11).

In the rural Menador Mountains of southern Nidal, the PCs find themselves in a fog-enshrouded mining town facing a terrible fate. Silver Tarn, on the banks of which the settlement of Stom's Claim stands, has grown a mind of its own. Reaching out with strange abominations of the deep to siphon the souls of the stubborn populace, the lake hopes to release a powerful fiend bound centuries earlier by Arodenite clerics. If the PCs can't stop the Silver Tarn Entity, Stom's Claim and much of western Avistan may soon fall to a fate beyond comprehension.

Written by Crystal Frasier

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (6)
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Average product rating:

***** (based on 6 ratings)

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Awesome but brutally difficult survival horror


Context: Played at a local game store with semi-regular group, low tier with 3 PCs and a GM pregen (Druid 10, Cleric 10, Alchemist 7, Barbarian pregen 7)

First of all, note that this scenarios is very unique with some of its encounters and also potentially really, really hard. That said, this is a 7-11 game where difficulty is expected and the challenges feel very well balanced to where almost any party could finish the adventure be it by puzzle solving or killing everything.


The adventure starts off simply enough with a fetch quest to some town in the mountains, however it very quickly turns into a rescue mission when you get there and find the town besieged by Lovecraftian fish people coming from the nearby lake. From there the story turns into classic survival horror where you have to break the siege, save the townspeople, and find a way to stop the evil in the lake from getting free.

The battles with the fish people are all pretty straightforward and should be easily manageable by pretty much any group provided they play relatively smart.

Probably the hardest battle is near the end where you encounter some sort of battle Oracle who rains Flame Strikes all over the place and can heal himself with swift actions. (I’m not overly familiar with Oracles, but I totally buy that they can get a version of Lay on Hands or quickened Cure spells or something at 7-11 tier) Basically every other encounter has some non-combat option to end it if you need it, but this guy you just straight up have to beat in a fight, which could prove very difficult for more social or skill focused groups or even just one that expended a lot of resources prior to finding the Oracle.

The last encounter is one of the hardest and also most awesome I’ve seen in PFS. The enemy is definitely tougher than the Oracle, but you have options here which mitigate the difficulty some. While I have heard it’s possible to actually kill the last guy, you pretty obviously aren’t intended to and if you’ve been paying any attention at all it should be pretty easy to figure out how to win. Note that even with figuring out the puzzle beforehand this fight can still be brutally difficult because it takes a while to execute the solution and you’re at the mercy of the boss the entire time.

Overall I think this is a great, if difficult scenario. It’s refreshing to see a 7-11 game where you are actually forced to save people and not just use your awesome 10th level powers to annihilate and/or steal stuff like usual (though there is plenty of that too). On that same note, I love that this scenario contains an ancient evil that you pretty much explicitly can’t kill and instead have to study the area’s history to have any chance of winning.

Forgotten gem of PFS


I really, really love this adventure. The plot is cohesive, the fights are interesting and the feel of the scenario is really powerful. I didn't realize that Pathfinder could do survival horror well.

Amazing scenario


Amazing atmosphere. Classic feel. Great opportunity to roleplay. Memorable encounters. I cannot recommend this scenario enough.

You begin right away knowing why your PCs are headed to the small village of Stom's Claim as you ride in at sunset.

Then, you get a glimpse of something amiss in the town.

Now, you're dealing with what's going on in the town and there's plenty to be had for the characters that enjoy creative roleplay. You feel like you're part of a scene in Walking Dead or some other movie where a small town has a big problem.

Finish this all off with some more interesting roleplay and unique mechanics in a final fight, which is a doozy, and you have yourself an absolutely classic scenario.

With the right engaged, creative and prepared GM, you'll be engaged in what is happening from start to finish.

A really solid, diverse adventure.


I’m not sure why this one doesn't have more ratings, but I highly recommend it. I am writing this from the perspective of someone who has GMed it twice and played it once. Not only does this scenario have a great, terrifying atmosphere, but it has a very nice mix of different combat situations. It has some fun role-playing opportunities too and gives the GM a fun mix of characters to play. There is also a situational problem that the players have to think through, which I found very refreshing. The background story is fairly well communicated to the players, unlike some other scenarios. (Note to GMs: Do not forget to hand out the player handout at the appropriate time. It adds a lot of flavor, but is easy to forget.)

This scenario may be from an early season, but it is far from being a pushover. I had some very experienced players looking seriously scared during the final battle. This scenario is definitely in my "top ten".

Epic horror so real, that you feel your in a Lovecraftian movie!


Hey Gang,

I had the pleasure of playing Silver Tarn last night. I was not able to play my own character due to the level of the mod, (had to play pre gen) but that didn't even matter once the adventure began.

The flavor text was rich and dewy for getting players in the right mood off the bat. The only thing missing from the gaming store I was playing at, was a raging storm outside, a dimly lit room and creaking floorboards, but you do not need all that to already get that feeling when your characters are in the story.

I will not give too many things away, but I will say this... You MUST have a major HEALER in the party. Take this warning to heart!

Out of all the PFS mods I have played, Silver Tarn is on the top of the list of the best! I want to make another character, just so I can play it again!

1 to 5 of 6 << first < prev | 1 | 2 | next > last >>

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