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Pathfinder Society Scenario #2-12: Below the Silver Tarn (PFRPG) PDF

***** (based on 11 ratings)

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A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7-8 and 10-11).

In the rural Menador Mountains of southern Nidal, the PCs find themselves in a fog-enshrouded mining town facing a terrible fate. Silver Tarn, on the banks of which the settlement of Stom's Claim stands, has grown a mind of its own. Reaching out with strange abominations of the deep to siphon the souls of the stubborn populace, the lake hopes to release a powerful fiend bound centuries earlier by Arodenite clerics. If the PCs can't stop the Silver Tarn Entity, Stom's Claim and much of western Avistan may soon fall to a fate beyond comprehension.

Written by Crystal Frasier

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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PZOPSS0212E


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Product Reviews (11)
1 to 5 of 11 << first < prev | 1 | 2 | 3 | next > last >>

Average product rating:

***** (based on 11 ratings)

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*****

This really gave me the feeling I get when we play c'thullu games. It made the victory all the sweeter.

Its a good allround scenario with roleplay, roleplay encounters and some good hard fights.


*****


Great atmosphere

*****

I played this

I really liked this adventure, it has a bit of everything: great atmosphere, need for roleplay and a tough combat that is not as straightforward as it might be. The plot and background are obvious from the start, while the solution to the issue at hand is not obvious.

I think the scenario could be improved by staggering the roleplay more through the scenario, instead of clumping it all in one act. However that is a minor nitpick and does not prevent me from giving it the full reward of 5 stars.


A bit linear, but otherwise great adventure

*****

(I played this.)

Crystal, this is why I'm a fan of you. After having run the not-so-great Sky Key Solution special, this was a return to form. A simple story, nothing too complicated, but great atmosphere and roleplay.

The atmosphere was amazing, suddenly we're in the middle of a Shadow over Innsmouth-like scenario, with good scene setting and an interesting story hook. You get to interact with several groups of people, and I'm amazed at the level of attention and detail each group got, especially for season 2. To me, most of the scenarios in that season were either really great or just kinda disappointing, but this definitely fell into the first group. Especially for an earlier scenario, where roleplay wasn't fleshed out as much, I feel, this had some solid systems. Interesting characters combined with actual motivation makes for a good roleplay experience.

Combats were also great. Enemies pack quite a punch and have cool things to do in combat, though I would've preferred a slightly bigger map for the first encounter; our biggest hurdle there was lack of room to maneuver. Still, though, enemies fell quite fast, though that might have been due to good party composition, but I felt properly challenged, especially in the final encounter.

Crystal, go back to your roots. Keep things simple and you produce great work. You excel at creating weird, atmospheric adventures, keep on doing that.


Excellent All Around

*****

This scenario is awesome. It's in my Top5 list.

Roleplaying - Good - Several different NPCs that can be interacted with, and in some cases are tied to encounters.

Rollplaying - Awesome - Some opportunity for some good combats that will may even challenge optimized groups.

Environment - Awesome - The spooky horror vibe of the area really came through.


1 to 5 of 11 << first < prev | 1 | 2 | 3 | next > last >>

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