Two Dozen Dangers: Drugs (PFRPG) PDF

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From wealthy merchants and kings to lowly street urchins, people from all walks of life have become addicted to drugs both potent and mild. In some cities, entire gangs and even guilds are devoted to the creation and distribution of certain drugs, becoming ever more powerful as the masses become addicted. Other drugs are so rare or difficult to craft that those with sufficient wealth hire adventuring parties to seek out their ingredients. Some drugs give their users a mild euphoria, while other more powerful drugs have significant and even magical effects. Written by Michael Kimmel.

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Cool, imaginative drugs for your PCs/NPCs

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This pdf is 9 pages long, 1 page SRD.

This pdf starts by explaining how to read the stat-blocks of the drugs. The drugs are presented both with two names (one formal, one slang – nice touch), a description, the Drug DC, primary effect, secondary effect, addiction (effects of being addicted, mixed bag bonuses), withdrawal effects, Cure and price.

Formatting is nice, but I found an editing mistake: The dust of visions is called dust of shadows in the descriptive text. In the Paranoia Powder, the skill “Notice” is mentioned, which should read perception.

Any of you who have read some of my reviews should know that these blunders usually are enough for me to not write a very favorable review.

I don’t want to spoil the content for you, suffice to say that there actually is a drug herein, that extends one’s life for the price of being haunted by the victims of the drugs creation – imaginative and supremely cool.

This one is different: From a mundane, every-man’s drug to really far-out drugs, this installment of the 2-Dozen-series actually is all killer, no filler. I liked each and every drug, some of them are great plot-devices and benefits and withdrawal are nicely balanced, making sure that taking drugs might actually become an option PCs might consider. Plus: The file is cheap. Due to the unnecessary editing problems, I’ll rate this file 4 stars.