Go Beyond the Adventure Path and enter the Realm of Dreams!
Hundreds of teams enter. One team leaves! Can your team survive the
Chimeric Amphitheater? Navigate among manipulative benefactors,
violent rivals, vengeful trainers and the mysterious Khan of
Nightmares who rules all.
Coliseum Morpheuon is an extraplanar plug-and-play mini-setting and
adventure for 16–20th level characters, wholly compatible with the
Pathfinder Roleplaying Game.
Authors: Clinton J. Boomer and Jonathan McAnulty
Artists: Jason Rainville, Jonathan Roberts, Jeff Ward, Rick Hershey,
Ashton Sperry, James Hazlett
Pages: 122 (Full Color Interior) Softcover
Another supplement for Coliseum Morpheuon is here, and more NPCs from the Faces of the Tarnished Souk series are coming out every few weeks! Check out Primus Gearheart, the Clockwork King.
We just finished this adventure. I can say it is the best high level adventure I have ever run. Of course, this is my first campaign to reach level 15+. Still, it was a blast to run and my group enjoyed the variety of challenges they faced in the Coliseum.
We just finished this adventure. I can say it is the best high level adventure I have ever run. Of course, this is my first campaign to reach level 15+. Still, it was a blast to run and my group enjoyed the variety of challenges they faced in the Coliseum.
Fantastic! You just made my evening. Thank you very much for sharing that. :)
I will be talking to Cubicle Seven on the 15th about the stocking issue here at paizo. I know its in stock in many FLGS and at the Cubicle Seven web store.
I will be talking to Cubicle Seven on the 15th about the stocking issue here at paizo. I know its in stock in many FLGS and at the Cubicle Seven web store.
Looks like our distributor now has stock in two of their four warehouses.
I added my two bits on the review side.
I am really very sorry, I tried to find something bad to say to balance out the other reviews but I just couldn't. :D
The cover of the book is featured as a scene in the introductory adventure in the book, but the actual combatants are not statted up, nor identified within the book.
If you would like to see them statted up, there is a series of NPCs being produced for use with the Coliseum campaign.
Picked up a copy, as well as the chit card pdf, and was looking through it. I'll likely run this with my players at some point that they're at a high enough level.
Question on the swarm of stirges though. A swarm does 1d6 per 5 HD. The swarm of stirges is CR 7 with 15 HD, but only do 1d6 damage. Is this a typo? If not, is it because of the blood drain ability they have? If it's supposed to be 1d6, can I make it 3d6 as per the standard rules, but increase the CR by 1 to compensate?
Picked up a copy, as well as the chit card pdf, and was looking through it. I'll likely run this with my players at some point that they're at a high enough level.
Question on the swarm of stirges though. A swarm does 1d6 per 5 HD. The swarm of stirges is CR 7 with 15 HD, but only do 1d6 damage. Is this a typo? If not, is it because of the blood drain ability they have? If it's supposed to be 1d6, can I make it 3d6 as per the standard rules, but increase the CR by 1 to compensate?
We have playtested this, and the swarm of stirges is bloody dangerous as is. The damage is never going to really bother the PCs is the Con damage that will scare them and potentially kill PCs who don't have a high Con.
Picked up a copy, as well as the chit card pdf, and was looking through it. I'll likely run this with my players at some point that they're at a high enough level.
Question on the swarm of stirges though. A swarm does 1d6 per 5 HD. The swarm of stirges is CR 7 with 15 HD, but only do 1d6 damage. Is this a typo? If not, is it because of the blood drain ability they have? If it's supposed to be 1d6, can I make it 3d6 as per the standard rules, but increase the CR by 1 to compensate?
We have playtested this, and the swarm of stirges is bloody dangerous as is. The damage is never going to really bother the PCs is the Con damage that will scare them and potentially kill PCs who don't have a high Con.
I don't doubt you playtested it, but that's not what I was asking, or why it's not as per the standard rules for types and subtypes.
Is the reason that a 15 HD swarm is only doing 1d6 damage instead of 3d6 because of the Con damage that it also deals?
Those statted NPC's look great. Has anyone heard of any plans for collating the NPC's in a future print copy or are they to remain avilable as pdf's only for now?
Picked up a copy, as well as the chit card pdf, and was looking through it. I'll likely run this with my players at some point that they're at a high enough level.
Question on the swarm of stirges though. A swarm does 1d6 per 5 HD. The swarm of stirges is CR 7 with 15 HD, but only do 1d6 damage. Is this a typo? If not, is it because of the blood drain ability they have? If it's supposed to be 1d6, can I make it 3d6 as per the standard rules, but increase the CR by 1 to compensate?
We have playtested this, and the swarm of stirges is bloody dangerous as is. The damage is never going to really bother the PCs is the Con damage that will scare them and potentially kill PCs who don't have a high Con.
I don't doubt you playtested it, but that's not what I was asking, or why it's not as per the standard rules for types and subtypes.
Is the reason that a 15 HD swarm is only doing 1d6 damage instead of 3d6 because of the Con damage that it also deals?
Those statted NPC's look great. Has anyone heard of any plans for collating the NPC's in a future print copy or are they to remain avilable as pdf's only for now?
It is our policy not to comment on plans for print compilations.
Question about what the were-hellhounds are wearing. They have +2 chain shirt-barding that's enchanted to turn into barding when they morph. How much of an enchanted would that be if a PC wanted to put that on their armor as well? +2 ability? +4 ability? Tens of thousands of gold?
Question about what the were-hellhounds are wearing. They have +2 chain shirt-barding that's enchanted to turn into barding when they morph. How much of an enchanted would that be if a PC wanted to put that on their armor as well? +2 ability? +4 ability? Tens of thousands of gold?
I would consider it actually to be a fairly minor ability. Glamered armor adds only 2700 to the price. This is admittedly a little better than Glamered, and I would probably use the 3rd level spell Beast Shape 1 as the spell necessary for creation, which does raise the minimum caster level. With that in mind, I would make it cost about 10,000 gp flat.
Question about what the were-hellhounds are wearing. They have +2 chain shirt-barding that's enchanted to turn into barding when they morph. How much of an enchanted would that be if a PC wanted to put that on their armor as well? +2 ability? +4 ability? Tens of thousands of gold?
I would consider it actually to be a fairly minor ability. Glamered armor adds only 2700 to the price. This is admittedly a little better than Glamered, and I would probably use the 3rd level spell Beast Shape 1 as the spell necessary for creation, which does raise the minimum caster level. With that in mind, I would make it cost about 10,000 gp flat.
Well I'm wondering if it's as much as the wild shaping property that 3.5 had that changed with druids, which was really expensive at +3. The +2 version cost you double your wildshape uses. So in that respect, I could see it being about 10k.
I can't remember who originally stated up the were-hounds, so I don't know where they found the armors ability. They might have taken it from the 3.5 book, but I think a +3 bonus is too high a price. Officially, I would price it at being 14,000gp + the price of the armor (my reasoning is in the spoiler). Though I would also suggest that if they were to try to sell the armor in the Souk, or the city, on the Island, most merchants would refuse to touch it, recognizing where it came from and not wanting to anger the Khan.
Spoiler:
We can start by doing the math for the ability, having set the caster limit for the armors ability at 5 and utilize the Beast Shape 1 spell. That's 3x5x2000 for a 30,000 base. But a little reflection shows that this is much too high, as a second set of +2 armor would be just 4000+ gp more. (Basically what we have are two sets of +2 armor with the benefit of not having to change.) We could solve this in one of three ways. We could just make it a +10,000 gp ability reasoning that the armor alone changing shape is worth less (1/3) than the wearer himself changing shape (When an ability does less than the spell its reasonable to make the price less). This sets the price of the armor at 14,000+ gp. The second option is to double the price of the original armor (i.e. based on the idea that its 2 armors) and add about 2000 gp for the luxury of not having to do a slow change. This sets the price at about 10,000+ gp. The third option is to make it a +2 ability, which makes the price 16,000+ gp. Comparing the three options, I would opt for the one in the middle (the assumption being that it is avoiding possible extremes), that is, making it a flat 10,000 gp ability and setting the price of these particular armors at 14,000 + the price of the original armor.
I can't remember who originally stated up the were-hounds, so I don't know where they found the armors ability.
Those were Boomer's handiwork. They've been given a little more time in _The Rabbit Hole,_ too.
I would concur regarding the difficulty PCs might encounter trying to sell that armor. It would be akin to selling the equipment of the Praetorian Guard in Rome. It's not just that the Hounds will come looking for the PCs with overwhelming force, but that they might exact retribution on the vendor who picked up the armor. If you wanted to sell it, you'd need to be nowhere near the Coliseum.
On page 11 we see the picture of the dream horror. However, I can't seem to find any stats on it anywhere in the book. Where might I find some? In another supplement?
On page 11 we see the picture of the dream horror. However, I can't seem to find any stats on it anywhere in the book. Where might I find some? In another supplement?
I'm really surprised no one has asked this before as it was one of the first things I noticed when I scanned through it after layout: an illustration without an accompanying monster. As far as I know, the picture is just an illustration that wandered into the book. When I took over the project, I knew I wanted to do some more monsters for the book (and did) because it felt to me like it needed more. However, there was no art budget left over for them (which is why the monster section lacks the illustrations for the monsters). But the pages needed some art and I assume that picture was just one that was available to be used and thus got used when layout was being done.
I'm fine with stats for it being printed here. I've seen that before with pdfs where one of the illustrations, or bbeg monsters aren't stated.
I'll keep it in mind for a short article for Pathways.
Cool. Could you also add in the benefactors Ahinixallakon (ancient gold dragon), Damas the Lithamillite (the good-natured cleric given to wine, music, and the roll of the dice), and Lord Gabriel Le’Chance (a vampiric drider). Doesn't necessarily have to be a full write-up, but race, class levels, alignment, etc would be good. If there's another supplement coming out with all of this, and maybe more details on the rivals who're going for the cup, that'd be great too.
I'm fine with stats for it being printed here. I've seen that before with pdfs where one of the illustrations, or bbeg monsters aren't stated.
I'll keep it in mind for a short article for Pathways.
Cool. Could you also add in the benefactors Ahinixallakon (ancient gold dragon), Damas the Lithamillite (the good-natured cleric given to wine, music, and the roll of the dice), and Lord Gabriel Le’Chance (a vampiric drider). Doesn't necessarily have to be a full write-up, but race, class levels, alignment, etc would be good. If there's another supplement coming out with all of this, and maybe more details on the rivals who're going for the cup, that'd be great too.
The original request from patrons was leave something for GMs to do on their own.
I'm fine with stats for it being printed here. I've seen that before with pdfs where one of the illustrations, or bbeg monsters aren't stated.
I'll keep it in mind for a short article for Pathways.
Cool. Could you also add in the benefactors Ahinixallakon (ancient gold dragon), Damas the Lithamillite (the good-natured cleric given to wine, music, and the roll of the dice), and Lord Gabriel Le’Chance (a vampiric drider). Doesn't necessarily have to be a full write-up, but race, class levels, alignment, etc would be good. If there's another supplement coming out with all of this, and maybe more details on the rivals who're going for the cup, that'd be great too.
The original request from patrons was leave something for GMs to do on their own.
I'd rather have it done for me. Especially if it's an adventure module that costs money. I mean, you don't have to spell everything out, but at least the alignments and classes would be nice to have. Maybe an explanation as to how Lord Gabriel isn't bursting into flames due to being a vampire. Is it the plane he's on? Does he has a special ability to negate that? Things like that.
Loved the concepts, and most of the artwork (I know, I know, I'm to harsh on the cartoony style, lol). Am so printing off the illustration of the Pasha of Swirling Ashes to adorn my Notes Binder...I loved that illustration.
Am slowly but surely working my way through my backlog, lol. GM week sale not helping pile get smaller though, lol.