A wintry wilderness and dungeon adventure for 17th-level characters.
Entombed in the Ice
The witch queens of Irrisen must abdicate their thrones every 100 years when their mother, Baba Yaga, places a new daughter on the throne. But one queen was unwilling to relinquish her rule, and led a doomed rebellion against the Mother of Witches. Afterward, Baba Yaga entombed her wayward daughter in an icy necropolis known as the Veil of Frozen Tears, along with a powerful artifact called the Torc of Kostchtchie, hiding them both far from mortal eyes.
Now, almost 500 years later, the tomb has been found, and the race is on to plunder its treasures. Will the PCs follow Elvanna, the current queen of Irrisen, in her attempt to recover the Torc, or will they join forces with the demon lord Kostchtchie? What secrets does the Veil of Frozen Tears conceal? Can the PCs reclaim the lost artifact and keep it from those who also seek its power, or will they fall victim to the denizens of the tomb and end up as eternal guardians themselves?
The Witchwar Legacy is an adventure for 17th-level characters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. The adventure features an icy necropolis frozen in time, cursed dragons, twisted giants, and the fell magics and devious riddles of the Queen of Witches herself! It also includes a description of the frost giant fortress of Holvirgang, and a new monster, the extraplanar scions of the titans called the Abyss gigas. This adventure is set in the northern reaches of the wintry land of Irrisen in the Pathfinder campaign setting, but can be easily adapted for any game world.
I'm fairly sure Greg looks like an Invisible Stalker, only one with a malicious aura and constantly drooling acid.)
Hence he has no visible avatar.
Also, beings of pure malice like Greg Vaughan normally have several varying avatars/aspects roaming around.
Yes, it does make sense now that we've reached this conclusion... wait... is that slobbering I hear behind me? And constant dripping of acid on rune-engraved floor tiles? *Urk*... it must be Invisible Vaughan, for all my enslaved oozes have been fed for the night! Beware, Vaughan, for all Chosen Servants of Almighty Asmodeus wield and breathe Hellfire, and my rigorous studies as an Infernal Librarian have granted me several monk levels...
She has the Martial Weapon Proficiency feat right there in the "Feats" section of her stat block. Technically, it should be followed with (kukri) in parentheses, but since those are the only martial weapons she has, it's hopefully pretty obvious which weapon she chose for the feat. :)
Had a question that came to mind. I just ran this module(17th level cleric, part of a 5 man group) And, in the final area, with the Torc, I cast Holy Aura. I dunno how to warn about spoilers so....
======SPOILERS AHEAD, DO NOT READ IF YOU HAVEN'T BEAT IT ALREADY======:
Its my understanding, the spell protects from mental influence. Regardless of who is casting it. The DM just flat out said no, the 'curse' affects me anyway, which I don't understand. The spell doesn't say 'if the caster is X level, or stronger, or a god.' It says 'Protection from Mental Influence.' Period.
That really irked me, and I wonder if anyone else had perspectives on this?
well holy aura protects from charms and compulsions as protection from evil. if the curse is not listed as a charm or compu
sion it will affect you ( even if it's effectively acting as such) I read the module a while ago and cannot remember the specifics however.
The rules for running all Pathfinder Modules for Pathfinder Society Credit are included in the current Guide to Pathfinder Society Organized Play. Since they've been standardized, there's no longer the need to repeat them in multiple places.
is there a gap though? between tomb of the iron medusa and witchwar legacy? that'll get character's that've completed the retirement arc, academy of secrets, and iron medusa up to 15th level + 1exp. but there's nothing to get them to 16th level to meet the minimum to play Witchwar Legacy.
I wonder if the Reign of Winter will make this module obsolete or if this would be able to serve as a bonus adventure after the forthcoming AP. Anyone know?
Some of the events in The Witchwar Legacy serve as foreshadowing for certain events and elements in Reign of Winter. I'm pretty sure that Reign of Winter won't make the adventure itself obsolete, although you might have to make a few minor adjustments to a few things here and there.