Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
Pathfinder Adventure Card Game Pathfinder Roleplaying Game Pathfinder Adventures Pathfinder Campaign Setting Pathfinder Player Companion Pathfinder Accessories Pathfinder Miniatures Pathfinder Fiction Pathfinder® Society™ Pathfinder Roleplaying Game Compatible Products Pathfinder Apparel & Gifts Pathfinder Licensed Products
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

Pathfinder Legends

RPG Superstar 2015

One Night Stand: The Warren of the Death Spider (PFRPG) PDF

****½ (based on 2 ratings)

Our Price: $3.99

Add to Cart
Facebook Twitter Email

An adventure for levels 6–8

Like all One Night Stand adventures, Warren of the Death Spider contains everything you'll need for an evening of fun using the Pathfinder Roleplaying Game.

You've never seen anything like it! The whole forest—every tree and every rock—completely covered in spider webs! They even wove them from tree to tree, so you can't see the sun or the sky. It's the damnedest thing I've ever seen!

The whole place is silent, too-quiet as the grave. Not a bird or cricket chirping. Not a howl from a far off wolf. It's like another world entirely.

You start to wonder how many spiders it takes to spin that many webs? Then you realize that the answer depends a lot on how big the spiders are. And the whole place seems that much smaller, like the webbed walls are closing in on you.

I knew that place was trouble, but I had no idea how much. They took our children. Swallowed them up like they were never there. And they'll be coming for us next!

    Inside you will find:
  • Adventure: The following pages detail the background and action that constitute the adventure itself. Stat blocks are included for new monsters, but you will want to have the Pathfinder Roleplaying Game Bestiary at hand for detailed references.
  • GM Map: With the adventure is a single-sheet version of the map bearing notations for the GM's use. Marked on the map are room numbers, the monster and NPC starting positions for each encounter, and areas of difficult or noticeably different terrain.
  • Map Tiles: Following the GM Map are a collection of map tiles that, when cut out and assembled, create a battlemat with a one-inch square grid.
  • Standees: After the map tiles are a collection of cut-and-tape standees representing all the creatures and monsters in this adventure. Together with these are enlarged versions of the encounter areas and summaries of the action that takes place in each.

Product Availability


Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.

PZOPDFRGGOWC5049E


See Also:

Product Discussion (37)
Minister of Propaganda, Super Genius Games

And it's live!

If you played in the playtest of this during PaizoCon, please email me at hyrum (at) otherworlds.cx and I'll get you a copy for free.

Also, this was our release last week but some problems with the uploader caused it to be delayed until today. We'll have another product later in the week, another free web enhancement.

Hyrum.


Sounds interesting! What level is it for?

Minister of Propaganda, Super Genius Games

Aureus wrote:
Sounds interesting! What level is it for?

It's for 6th - 8th level.

Hyrum.


Ah, thank you.

Contributor

A little background info ... although this is the fourth One Night Stand adventure we've published, it was the very first Super Genius Games product that Hyrum and I ever discussed back in '07. (Yeah, we spent a good amount of time planning before we actually took the plunge and launched the company.)

Back then, we thought it was going to be a 4E adventure ... but a lot of things changed. Most notably, we decided that supporting 4E was not going to be our business model ... AND the fact that we signed a license with Chaosium to produce Call of Cthulhu products.

For a long time, it looked like The Warren of the Death Spider would just be a phantom product ... one we'd thought about and planned through, but would never see the light of day. I'm glad that turned out not to be the case.

Just so you know, this was supposed to be the first of a SERIES of adventures that would explore and develop the lands in and around the hamlet of Villago. There were at least five other related products that we had in one or another phase of development for what we at that point called the Valley of Roughwater series. I can only hope that reaction is to this one is good enough that we can bring those out sooner or later.

Star Voter 2013, Star Voter 2014

Pathfinder Adventure Path, Maps Subscriber

Dear Super Geniuses, thanks for the One-Night Stand. :)

Sorry, I couldn't resist. (Anymore than I could resist adding this and the Frost Giant one to my downloads).

Although the Frost Giant one would go along very well for what I have in store for my Monday night group, I'm planning on keeping these "just in case" I need some excellent fill-in adventures during Kingmaker. They both sound "region" appropriate for the Greenbelt/Stolen Lands area. (Although I think Iobaria would be better for the Frost Giant adventure).

Thanks again guys.

You DO err on the side of AWESOME!

Dean (TMW)

Contributor

The_Minstrel_Wyrm wrote:
You DO err on the side of AWESOME!

Thanks, Dean. We try!

Our hope is that the One Night Stand adventures CAN be slotted into nearly any campaign.

The "Roughwater Valley" was going to be a mix of interesting specifics and sweeping generalizations ... so those who cared could feel that we were unveiling a viable campaign setting ... and those who didn't could use the adventures without having to make any significant modifications. Replace the proper nouns and it could be anywhere from Golarian to Greyhawk to Faerun to Krynn to whatever world the GM has constructed for his home games. The adventures are all very location-based, and the locations are the kinds of places one is likely to run into in MOST FRPG settings.

Anyway, I'm glad you can see ways the material will be useful for you.

Please stop back and let us know how things go when you do get around to running them.

Stan!

Star Voter 2013, Star Voter 2014

Pathfinder Adventure Path, Maps Subscriber

Oh believe me Stan, I will, and hopefully sooner than later.

Dean


Hey--could someone at SG Games contact me?

Bill@talesofthefroggod.com


tsathogga wrote:

Hey--could someone at SG Games contact me?

Bill@talesofthefroggod.com

Hey Bill,

I forwarded this to the Geniuses. They should get a response to you soon.

Hyrum.


tsathogga wrote:
Hey--could someone at SG Games contact me?

Email sent.

Dark Archive

Pathfinder Adventure Path, Modules Subscriber

I really like this series of modules and have brought most of them. I have one minor criticism of the map tiles. I do a lot of gaming on Virtual tabletops so the quality and format of the maps is very important to me.The top row of all the map tiles contains half squares which makes it difficult to import into my virtual table top. The map tiles in the Goblin module are not like this and contain only full squares. It would be great if you do this for any future modules. You could then advertise/promote them as suitable for online gaming.

Paizo Employee Modules Overlord

Hawkwing wrote:

I really like this series of modules and have brought most of them. I have one minor criticism of the map tiles. I do a lot of gaming on Virtual tabletops so the quality and format of the maps is very important to me.The top row of all the map tiles contains half squares which makes it difficult to import into my virtual table top. The map tiles in the Goblin module are not like this and contain only full squares. It would be great if you do this for any future modules. You could then advertise/promote them as suitable for online gaming.

Thanks for the feedback! We haven't previously heard of this being an issue for anyone, so we were totally unaware it could be a problem. I can't promise there will be an immediate change, but now that you've mentioned it we'll definitely take a look at that question for future products.

I strongly suspect that easy virtual tabletop support is going to be a growing concern over the next few years.

Liberty's Edge

Just wondering - did I miss something or are there any pre-generated PCs for this module? If not, any plans to make that an additional download? I feel that a one-night-stand would be even better with an option to save the GM some time with pre-gen PCs.

Grand Lodge

Got a question that I may have to e-mail to Owen later.

Was going through this one-night stand, and it talks about the ettercap cleric. What are the stats for that guy? I can figure on my own that the regular ones are normal, but what about the cleric? Does he have two levels? Three? Maybe just one? Is his INT higher because he's advanced?

Minister of Propaganda, Super Genius Games

Hi Kevin,

Here are the stats for the cleric. I'll make sure they get added to the file and an update sent out.

ETTERCAP CLERIC CR 4
Male Ettercap Cleric 2
NE Medium Aberration
Init +7; Senses Darkvision (60 feet); Perception +9
--------------------
DEFENSE
--------------------
AC 24, touch 14, flat-footed 20 (+8 armor, +3 Dex, +2 natural, +1 dodge)
hp 68 (6d8+18)
Fort +9, Ref +4, Will +9
--------------------
OFFENSE
--------------------
Spd 30 ft., Climbing (30 feet)
Melee Bite (Ettercap) +6 (1d6+3/20/x2)
Special Attacks Destructive Smite +1 (5/day), Poison: Bite-injury (DC 16), Touch of Evil 1 rounds (5/day), Traps, Web (6 HP) (8/day) (DC 16)
Spell-Like Abilities Touch of Evil 1 rounds (5/day)
Cleric Spells Known (CL 2, 6 melee touch, 7 ranged touch):
1 (3/day) Protection from Good (DC 13), Shield of Faith (DC 13), Doom (DC 13), Bless
0 (at will) Resistance (DC 12), Bleed (DC 12), Bleed (DC 12), Guidance (DC 12)
--------------------
STATISTICS
--------------------
Str 14, Dex 17, Con 17, Int 6, Wis 15, Cha 8
Base Atk +4; CMB +6; CMD 20
Feats Dodge, Great Fortitude, Improved Initiative
Skills Acrobatics +6, Climb +13, Craft (Traps) +9, Escape Artist +2, Fly +2, Intimidate +3, Perception +9, Ride +2, Stealth +6, Swim +1
Languages Common
SQ Aura (Ex), Channel Negative Energy 1d6 (2/day) (DC 10) (Su), Cleric Domain: Destruction, Cleric Domain: Evil, Spider Empathy +7 (Ex), Spontaneous Casting
Combat Gear +2 Mithral Breastplate;
--------------------
SPECIAL ABILITIES
--------------------
Aura (Ex) The Cleric has an aura corresponding to his deity's alignment.
Channel Negative Energy 1d6 (2/day) (DC 10) (Su) An evil cleric can channel negative energy to injure the living and heal the undead.
Cleric Domain: Destruction Granted Powers: You revel in ruin and devastation, and can deliver particularly destructive attacks.
Cleric Domain: Evil Granted Powers: You are sinister and cruel, and have wholly pledged your soul to the cause of evil.
Climbing (30 feet) You have a Climb speed.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Destructive Smite +1 (5/day) (Su) You gain the destructive smite power: the supernatural ability to make a single melee attack with a morale bonus on damage rolls equal to 1/2 your cleric level (minimum 1). You must declare the destructive smite before making the attack. You can use
Poison: Bite-injury (DC 16) (Ex) Poison deals 1d2 DEX damage, 1/round for 10rounds, cure 2 consecutive saves.
Spider Empathy +7 (Ex) This ability functions as the druid's wild empathy, save that an ettercap can only use this ability on spiders. An ettercap gains a +4 racial bonus on this check. Spiders are mindless, but this empathic communication imparts on them a modicum of impl
Spontaneous Casting The Cleric can convert stored spells into Inflict spells.
Touch of Evil 1 rounds (5/day) (Sp) With a melee touch attack, target is sickened and counted as good-aligned for the purpose of [Evil] spells.
Traps (Ex) The ettercap is particularly skilled at crafting cunning traps with its webs. Deadfalls, nooses, and spear traps are the most common traps ettercaps build with their webs. An ettercap doesn't require gold to build its traps, merely time. Rules for cr
Web (6 HP) (8/day) (DC 16) (Ex) You can set or toss webbing.

Grand Lodge

Much appreciate the quick reply. Let me know when the update comes out so I can get the newest download (got it from DriveTHRU).

EDIT: I just realized something. The cleric has Bleed twice for an at-will spell. Might want to change that to something else. Detect Magic is always a good one to have. He's also missing the ettercap's two claw attacks.

EDIT 2: As well, the cleric ettercap has nonhumanoid +2 mithral breastplate. The value of that makes him on par with a PC of that level for treasure. This means that his CR is actually 5, not 4. +2 mithral breastplate, for a nonhumanoid, costs double for materials, and another 4000 to give it a +2 enhancement.

Grand Lodge

I can't seem to edit my own post so I'll make another one.

I know the listed ettercap isn't gospel for what we should be using, but rather an idea of what we should use. Already there's an errata. I'll list what I see (some already in my previous post):

- Cleric has Bleed twice as an at-will spell. Maybe replace it with Detect Magic, or some other viable 0th level spell.
- Missing the ettercap's two claw attacks.
- Combat Gear is nonhumanoid +2 mithral breastplate. That's very expensive. This makes the cleric +1 CR, making it CR 5.
- The skills are, wow. A cleric gets 2+INT each level. It has INT 6. This means it would only get 2 skill points in total, but his current skills definitely make you think otherwise. Maybe a rank in Knowledge (religion) for +2 total (1 rank + 3 trained - 2 INT = +2 skill check).
- Editing needs to be done on the explanation of what each ability does. At current "this empathic communication imparts on them a modicum of impl" and "Rules for cr" have been found.

Grand Lodge

Did this pdf ever get updated?

Paizo Employee Webstore Gninja Minion , Star Voter 2013, Star Voter 2014

It doesn't appear to be so, but I'll poke Owen and the other Geniuses to see if they have any plans to update the PDF.

Minister of Propaganda, Super Genius Games

It hasn't been updated yet but I'll make sure getting an update out moves to the top of the queue.

Hyrum.

Grand Lodge

R. Hyrum Savage wrote:

It hasn't been updated yet but I'll make sure getting an update out moves to the top of the queue.

Hyrum.

That's good to hear. I'll be keeping an eye out for updates on that.

Grand Lodge

When the update does happen, do please post it here.


I was going to run this as a side adventure for the weekend but I've noticed you have several tiles with 12 squares per page, which makes them smaller then the 1" standard and forces the entire set to be printed "fit to page" on most printers instead of "full size" reducing the square size even smaller.

Also, since it looks like squares are different sizes on different pages I suspect none of the tiles would fit together.

Fortunately I caught the problem before burning through a pile of cardstock and ink.

Also, despite 2 seperate assurances from SGG this has still not been updated with Ettercap Cleric Stats from October of 2011.

After the first One Night Stand I ran I am disapointed in these issues and feel this should be removed from the market until the issues are fixed.

Grand Lodge

I've noticed this as well.

Paizo Employee Contributor; Developer, Super Genius Games

We're taking another look at this.

Grand Lodge

Was this ever updated or looked at over the last two years?

Paizo Employee Contributor

Not that I am aware of.

Grand Lodge

Owen K. C. Stephens wrote:
Not that I am aware of.

Not instilled with much confidence. ^^;

Paizo Employee Contributor

Sorry!

So, I am no longer with Super Genius Games. I *believe* this title is now controlled by Stan!, who has also left SGG, which means he may well set it up with RGG (Rogue Genius games, a new venture Stan and I, and Christina Stiles, are undertaking).

So, I'll have to get it set up, find the original files or strip them out, re-lay it out, and present it in new trade dress for RGG before I can update it. That is something I intend to do, but it'll take time.

Paizo tells me you'll still count as having bought it and be able to get updates if I am correct on those points.

Would a free document that addresses this issues separately be useful as a stop-gap? I want to support anyone who bought anything RGG ends up with, but updates within the pdfs are going to take time.

But I think I could do a temporary add-on file with errata much more quickly.

Grand Lodge

Owen K. C. Stephens wrote:

Sorry!

So, I am no longer with Super Genius Games. I *believe* this title is now controlled by Stan!, who has also left SGG, which means he may well set it up with RGG (Rogue Genius games, a new venture Stan and I, and Christina Stiles, are undertaking).

So, I'll have to get it set up, find the original files or strip them out, re-lay it out, and present it in new trade dress for RGG before I can update it. That is something I intend to do, but it'll take time.

Paizo tells me you'll still count as having bought it and be able to get updates if I am correct on those points.

Would a free document that addresses this issues separately be useful as a stop-gap? I want to support anyone who bought anything RGG ends up with, but updates within the pdfs are going to take time.

But I think I could do a temporary add-on file with errata much more quickly.

I would be perfectly fine with an errata. I had already found the majority of it, but getting proper clarification about everything a more updated version of the ettin cleric would be great.

Speaking of the cleric, after talking to James Jacobs, the ettin technically couldn't be a cleric (at least not in Golarion stature) as an actual deity has to grant spells in Pathfinder. The "GM discretion" is for homebrew purposes, apparently. Still, I only do homebrew so I'm good either way.

Paizo Employee Contributor

Golarion may require a specific deity, but the core rules specifically do not. From the description of the cleric: "While the vast majority of clerics revere a specific deity, a small number dedicate themselves to a divine concept worthy of devotion—such as battle, death, justice, or knowledge—free of a deific abstraction."
http://paizo.com/pathfinderRPG/prd/classes/cleric.html#_cleric

I'll see about getting an errata sheet together.

Grand Lodge

Owen K. C. Stephens wrote:
I'll see about getting an errata sheet together.

That would be most appreciated.


For the record I am still working on the errata sheet. I just got distracted by a lot of new game development work. :)

Grand Lodge

Owen KC Stephens wrote:
For the record I am still working on the errata sheet. I just got distracted by a lot of new game development work. :)

That is very good to hear.

Grand Lodge

I'm confident that the errata is still getting worked on.


Yep!
But, still, I have a LOT of other work on my plate, so this continues to suffer as a result. :P

Paizo / Messageboards / paizo.com / Product Discussion / One Night Stand: The Warren of the Death Spider (PFRPG) PDF All Messageboards

Want to post a reply? Sign in.

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.