The Dying Earth—Footsteps of Fools #2: Strangers in Saskervoy PDF
These escapades advance Cugel-Level adventuring in new directions. Ten or more gaming sessions, from five interlinked episodes, cover the PCs' possible experiences in the realm of Saskervoy after being rudely deposited on Shanglestone Strand. Will they conquer this unhappy circumstance and make a name for themselves through cunning and bold action, or will they once again end up fleeced and fleeing for their lives? Fate will present them with ancient ruins, forgotten treasures, bizarre magic, peculiarly vicious half-men, urban escapades, and the chance to work for local notable Twango of Flutic on a number of almost insignificant errands. This publication contains maps, illustrations, appendices, tag-lines for all sessions, GMCs, location guides, and a pair of repulsive bibelots. Could an adventurous rogue ask for more?
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Lords of Rust (GM Reference),
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