Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
Pathfinder Adventure Card Game   Pathfinder Online   Pathfinder® Society™   Pathfinder Roleplaying Game   Pathfinder Adventure Path   Pathfinder Modules   Pathfinder Campaign Setting   Pathfinder Player Companion   Pathfinder Tales  
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

PaizoCon 2013!
Search

Links
Shop
Recent Reviews

Pathfinder Tales: Prince of Wolves
**( )( )( ) by Saryx

Pathfinder Adventure Path #57: Tempest Rising (Skull & Shackles 3 of 6) (PFRPG)
****( ) by Talyseon

Pathfinder Society Scenario #4–19: The Night March of Kalkamedes (PFRPG) PDF
***** by Heofthehills

Lord of the Rings: The One Ring—Loremaster's Screen
***** by Megan Robertson

Lord of the Rings: The One Ring RPG—Tales from the Wilderland
***** by Megan Robertson

RSS Facebook Twitter Email

Pathfinder Society Scenario #56: The Jester's Fraud (PFRPG) PDF

Pathfinder Society Scenario #56: The Jester's Fraud (PFRPG) PDF
****½ (based on 5 ratings)

5x5
Our Price: $3.99
Add to Cart
Facebook Twitter Email
5x5 5x5

A Pathfinder Society Scenario designed for 5th to 9th level characters (Tiers: 5–6 and 8–9).

Life in Taldor is fraught with peril, especially for the crumbling noble houses of the Taldan countryside. One such house, the Bourtze Family, has fallen on hard times and they've informed the Pathfinder Society that, in exchange for a small sum of money, they'd be willing to part with a treasure trove of lore about Qadira's Grand Campaign, the 300-year invasion of Taldor. On your arrival, things quickly turn for the worse and instead of evaluating the worth of a few scraps of historical paper, you must instead retrieve one of the most dangerous artifacts in the empire.

Written by James F. MacKenzie

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

Product Availability
Will be added to your downloads immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


PZOPSS0056E


See Also:


Product Reviews (5)



Average product rating: ****½ (based on 5 ratings)


****( )

I enjoyed this scenario as a player. There was some investigation, some roleplaying, challenging faction missions that didn't feel too contrived, and some good encounters. I think the encounters would have been very difficult with a weaker party, but we played up and steamrolled everything. I enjoyed the twists and turns as we searched for the villain. The final fight was pretty tricky, even for our party, and the guy got away at the end (disappointing) but we still did what we came to do. I've heard from other players that this scenario was confusing and boring but I don't agree at all.



****( )

Great scenario, a few problems.


To add to the above, this is a very well-balanced scenario, with interesting RP and combat. There is a big problem, however, with the first of the fights - the printed tactics are illegal. The creatures cannot do what they are instructed to do. The author of the scenario has written a smashing alternative tactics set which my party absolutely loved - I normally wouldn't advocate departing from printed tactics, but this was just that good. This also requires a lot of work from the GM - expect a lot of unorthodox solutions and some extra homework on creature abilities. It pays off very well, however, for the time invested.



*****

Full marks


I need to add another five star review.
This is a rich and complicated module with so many great things going for it. I had a blast running this session in a home game that went overtime. Major spoilers ahead.

Pros and Cons:
PROS:
- The first fight is an explosive and horrifying ordeal for the party. In my game, the adventurers allowed both the wounded guards into the Devil’s Fork. The party witch was then cinematically ripped apart by an Annis Hag, and was left bleeding out, saved only by her False Life Spell (teaching a valuable lesson about the power of this spell!) She was saved by the plucky Halfling bard as a magical fog cloud descended and the two party archers struggled in vain against the fog, missing their targets completely. These glass cannons were rendered inert by the hag superior tactics, and one of the rangers was killed outright by the fearful wrath of Rend, before persistence and a revived witch ended the hag threat.

- The layered importance of “Find the True Heir” faction mission works wonderfully. Multiple Pathfinders are initially wary of each other’s faction missions, but once they realise they are all looking for the heir, they were lulled into believing they were working with allies. They scoured the village, dropping inappropriate questions to serving girls, until they forced a confession. Great RPing to be had.

- It’s hard to measure, but this module kind of had it all. It has tricky social situations for RPing. It has epic, challenging combat straight out. It has bizarre icky gonzo threats (what’s that coming out of the lake?) it has villains that you despise (Sabas in my game was snivelly and rude while Gaunt Blackfist was an utter psychopath that the adventurers were thirsty to kill). It ticks so many boxes it gets full marks from me.

CONS:
- There’s so much going on that the potential for overtime play is high. Maybe don’t slot this in for a time limited convention?

- Requires a flexible GM. With the word count, you need to be able to hold the hand of the party through much of the RPing and the discovery of clues. But really, all modules have this issue.



*****

Roleplaying and Challenge


One of the best PFS modules that I have played. Lots of historical background on Taldor, an interesting plot, and challenging combats. If possible, you should allocate extra time because it is likely to run long.



*****

highly recommended


This scenario has a great mix of roleplaying and combat. It story takes advantage of the history of Taldor as a backdrop and places the adventurers right in the middle of the action. Bring your best roleplaying to the table and hope your dice don't go cold at the wrong time!


Messageboards

Rise of the Runelords and other questions, by BRADicPerformance

Pathfinder Adventure Card Game Subscription, by Enlight_Bystand

Is throwing ever worth a +1 bonus?, by RJGrady

Little question on a druid wild shape, by Rafim

3e and Pathfinder, faulty assumptions by developers., by Ndar

Pathfinder Society cannot ignore D&D Next, by Nimon

Quaterstaff: king of weapons, by Cardboard Hero

PF PrCs, by ZanThrax

Acrobatics, vs CR+10 vs CMD, by Scythia

Need some advice on optimizing combat for a magus..., by ZanThrax

Paizo Blog

Pathfinder Battles Preview: More Monsters of the High Seas,

Return to the Runelords,

Stargazer,

Superstars from Spaaaace!,

Register Now for Pathfinder Society Events at Gen Con Indy!,

Store Blog

Build Your Campaign Your Way!,

Don't Get Lost in Heaven!,

Fire in the Sky!,

All Old Ones, Great and Small!,

It's a Kind of Magic!,

Sign up for our weekly store newsletter

News

Pathfinder Goblins Take Over with Their Own Comic Books,

Paizo Publishing and Offworld Designs Partner to Create Official Apparel for the Pathfinder RPG ,

Pathfinder Vol. 1: Dark Waters Rising Hardcover Graphic Novel Coming in May from Dynamite Entertainment,

Author Chris A. Jackson's Latest Novel, Pirate's Honor, Out Now!,

Acclaimed Pathfinder Comics #6 Available Now,



©2002–2013 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.