Pathfinder Society Scenario #55: The Infernal Vault (PFRPG) PDF (based on
Paizo Publishing, LLC
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A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).
A decade ago, the Decklands family, a house of Chelish nobles, were exiled from Absalom for treason. Their fate made for an interesting story and when a Pathfinder agent in Cheliax studying the family's long history and exile from the City at the Center of the World ends up murdered, the Society sends you to the recently discovered Deckland Vaults in Absalom to see what connection their old home might have to your murdered colleague.
Written by Thurston Hillman
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
I really enjoyed running this scenario as an introductory scenario for 5 newbies - straight forward mission in general, but plenty of twists in the faction missions (I agree with the reviewer that there is some potential for difficulty on that front, but then, they should be *earned*).
The 'dungeon' itself is straight forward but interesting in design. I did get slightly confused as to which stairs were up and which were down.
Two slight errors I noticed, one of which might be worth correcting the PDF:
The first encounter (Tier 1-2 at least), damage dealt is one too high.
Also, the Oil of Bless Weapon (also only Tier 1-2) on the Chronicle sheet should be listed at 50 gp, not 100 gp. (This was a carryover from 3.5 - price changed for Paladin/Ranger potions since minimum caster level changed). Corrected in 2nd or 3rd printing of Core Rulebook.
A DM ran this for us this evening- table was a level 2 fighter, a level 1 fighter, a level 1 rogue, a level 1 cleric, and a level 1 witch. TPK. I see the reviews and comments are positive, so I'm assuming this wasn't a typical situation. It was a bit of a pity for me personally since I don't get very many opportunities to play PFS, and this was the first time I've played in about a year. That said, I can only completely speak for myself, but I think most of us at the table still enjoyed ourselves despite the deaths. The judge did a good job. Up to this point the module was interesting, and I'm sorry I didn't get a chance to see it to its conclusion.
Spoiler tag for the deadly part.
Deaths due to the (I presume) sorcerer with multiple color sprays and burning hands spells, who had a surprise round and was largely inaccessible because her minion blocked the door.