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Pathfinder Roleplaying Game


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Pathfinder Adventure Card Game

Pathfinder Adventure Card Game

Supplement 1: 760 Patrons—Second Edition (Traveller)

***** (based on 1 rating)

Our Price: $49.99


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Completely rewritten, the second edition of 760 Patrons brings back adventures hooks, plot lines and ideas in the classic format of providing an encounter for the players, along with up to six options for the referee as to how the adventure will progress.

Got nothing prepared for the next gaming session of Traveller? Your players wandered off into deep space again, far from your planned adventure?

Worry not, for 760 Patrons is here to rescue you!

The original 76 Patrons became a lifeline for many Games Masters during Traveller campaigns, as it provided a ready source of adventure material that could be quickly generated when players started looking for work beyond their normal trading and exploration. The all new 760 Patrons Second Edition is literally ten times bigger and better, potentially allowing you to run a complete campaign with nothing but this and the main rulebook!

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Product Reviews (1)

Average product rating:

***** (based on 1 rating)

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An RPG Resource Review


This is an incredibly useful Referee resource. It's usually billed as something to grab when you have players badgering for a game and haven't had time to plan an adventure for them, but it's just as useful as a planning tool, a jumping-off point for inspiring your own adventures by looking over the suggestions under the type of adventure or location that you have in mind. The ideas herein are also ideal as 'filler' adventures between elements of a plot arc in a longer campaign. Or indeed, you can run them as one-off quick adventures, provided you are happy winging it from a bare-bones idea.

The core idea is that in each instance, the characters are approached by someone who wants them to do something, usually for some kind of reward. They have been organised by type - some classified by the job that is to be done, some by the location in which the characters are when they get offered it. It's not something to read through cover-to-cover, it is a book to dip into for inspiration or for something ready-made, pick and mix as you please.

A common layout is used. First, the patron is described, and there is a section giving the information as given to the characters. There's more information for the Referee, especially about what can go wrong! Finally there is a table on which you can roll 2d6 to determine the outcome... or of course if one of the outcomes listed catches your eye, go ahead and use it!

There is a wide variety of tasks to be done, from the trivial to the arduous. Many will make a whole adventure, even a series of adventures, if you want; others just an amusing side-trip between other events. You will find yourself returning to it again and again, it's worth consulting even when you have some idea of what you want to do... and if you are bereft of inspiration, you won't be for long after flipping through a few of the patron encounters! Gift Certificates
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