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PaizoCon 2016

Pathfinder Society Scenario #2-10: Fury of the Fiend (PFRPG) PDF

****½ (based on 5 ratings)

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A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11).

The Pathfinder Society once again sends a team of agents into the deadly ruins of Rachikan in western Cheliax. This time, however, the Pathfinders must infiltrate a Hellknight encampment to gain access to the lost city's lower levels. Can they work their way past the suspicious soldiers and survive the ancient terrors that lurk below? Fury of the Fiend is the spiritual sequel of Fingerprints of the Fiend, though the scenarios can be played in any order.

Written by Larry Wilhelm

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (5)

Average product rating:

****½ (based on 5 ratings)

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****( )

Another aspect of hellknights


The main plot is definately dealing with the hellknights. Short but with varied personalities, lovely Rulla :)

Repeative combats, the 32-morlocks and the BBEG could be fun to deal with, but don't expect too much.

I love the season 2 flavor, short but unique, a roleplaying scenario overall. However I wish there are more ways other than bluffing especially for those team with a real hellknight.

Living up to it's name


Fingerprints of the Fiend set a precedence, that the scenarios in Rachikan would be incredibly difficult, but cinematic and rewarding. This is no different. The setting is well established, even for those who have not played Fingerprints, and the enemies are both unique and terrifying. This scenario kept my groups on their toes as they fought their very best to make it through to the end.

Like you're in a movie.

****( )

This scenario was tough, and you'll want a good party mix going in (and you don't need hyper-optimised characters, though you won't want to be underpowered either).

Having said that, you're not likely to be prepared for what to expect here.

My experience involved a great GM, and a party that included two Hellknights, a tiefling, as well as two other unlikely party members - trying to get some suspicious Hellknights to like us and trust us. Little did we know what we were all getting ourselves into.

Chaos erupts in a way you'll likely not expect and the atmosphere takes on urgency that most scenarios don't capture as well as this.

Even after that chaos runs its course, you'll need to use some very creative thinking and your endurance and preparation will be severely tested.

While I'm not sure this is one of those scenarios you might consider perfectly designed, it will likely leave you sweating by the end of it with some great stories that you'll come away with - if you make it out of there.

Great Scenario


So with this the PC's make a second trip to Rachican. This time the enemies are smarter and tougher.

So for the first time out of nearly 70 different scenario's GM'D. I have seen a realistic 32-cr2 creatures equal a cr 12, I have to congratulate Larry if I ever see him.

So all in all, GREAT ROLEPLAY oppurtunities. Great combat, good story its all here.

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