Pathfinder Society Scenario #2-05: Eyes of the Ten—Part III: Red Revolution (PFRPG) PDF (based on
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A Pathfinder Society Scenario designed for 12th level characters (Tier: 12).
You and your fellow Pathfinders are hot on the trail of the traitor to the Pathfinder Society as Venture-Captain Eliza Petulengro once again sends you into the Maze of the Open Road to track the traitors' co-conspirators. Stepping through a portal, you find yourself on the cold, red desert planet Akiton, fourth planet from the sun and Golarion's outward neighbor. You arrive in the midst of revolution, however, and are quickly embroiled in the politics of a new world. Can you survive the frigid, violent revolution of the alien Akiton and put an end to the Society's traitor once and for all?
Red Revolution is the third scenario in the four-part Tier 12 Eyes of the Ten campaign arc. It is the sequel to Pathfinder Society Scenario #54: Eyes of the Ten—Part II: The Maze of the Open Road and will be followed by the arc's fourth and final scenario, Pathfinder Society Scenario #2-22: Eyes of the Ten—Part IV: Nothing Ventured, Nothing Gained.
Written by Joshua J. Frost
This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.
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Can this be played as a stand-alone adventure or as part of a "normal" campaign, or is it inextricably linked to Society play and/or the module series? Also, are other materials needed to play this (e.g., stat blocks or planet information from non-core sources or whatever)?
Can this be played as a stand-alone adventure or as part of a "normal" campaign, or is it inextricably linked to Society play and/or the module series? Also, are other materials needed to play this (e.g., stat blocks or planet information from non-core sources or whatever)?
Running this as a standalone would require some adaptation, as it assumes the PCs already know the major players and have a clear reason for going on the adventure in the first place. But all the information you need to run it (statblocks and other rules) are included in the adventure itself.
Spoiler:
Your biggest challenge will be making the PCs care about the fact that Adril has taken control of this Akitonian city. If they don't have a grudge with him, they're not likely to follow him into the airships or even care that he's there at all.