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Pathfinder Society Scenario #2-04: Shadows Fall on Absalom (PFRPG) PDF

Pathfinder Society Scenario #2-04: Shadows Fall on Absalom (PFRPG) PDF
***( )( ) (based on 1 rating)

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A Pathfinder Society Scenario designed for 7th to 11th level characters (Tiers: 7–8 and 10–11).

One of the Pathfinder Society's most beloved venture-captains, Drandle Dreng, is nearly killed in a failed assassination attempt on the grounds of the Grand Lodge itself. Your mission to catch the assassin is complicated when you learn he is the son of an influential Pathfinder. Can you catch the assassin before his blade strikes again while avoiding the outrage of your peers?

Written by Larry Wilhelm

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (1)

Average product rating: ***( )( ) (based on 1 rating)


***( )( )

Shadows and Secrets


Here's another offering from PFS workhorse author Larry Wilhelm. I’ve run this scenario three times with good results. I like the plot, which promotes role-play and problem-solving…for the first half. The second half peters off and relies on slightly challenging combat encounters to wrap things up. Really this is not the author’s fault. Opening the cookie jar of unrestricted equipment access for the players has turned many formerly challenging fights into comedies. The fights in the scenario are really there to enhance the plot and encourage the players to sometimes think before they swing. It is nice to see some rewards and consequences on the Chronicle sheet. It would be nice to see these story items become the norm rather than the exception. Progress is being made, albeit slowly. I think one of the best things about the scenario is it can be run with minimal prep work. The plot makes sense and unfolds so smoothly the players won’t notice the tracks leading them around. Some of the faction missions are also very interesting, but leave a lot on the GM to do them justice. The campaign flavor is full-bodied, with some of the story fleshing out the Grand Lodge in Absalom. I would like to see some more matrix-style investigation options in future scenarios. The scenario does score well for plot, flavor and a few of the faction missions. It loses points for low challenge and for the stat block snafu/anti-climax in C3. Only three stars may be harsh, but I have high expectations of Larry.


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