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Pathfinder Society Scenario #2-01: Before the Dawn—Part I: The Bloodcove Disguise (PFRPG) PDF

****½ (based on 18 ratings)

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A Pathfinder Society Scenario designed for 1st to 7th level characters (Tiers: 1–2, 3–4, and 6–7).

You are sent to Aspis Consortium-infested Bloodcove to gather supplies for a nearly doomed Pathfinder mission nearby. Disguised as ordinary merchants, you have little time to gather what you need and get out before the Consortium discovers and destroys you.

The Bloodcove Disguise is the first scenario in the two-part Before the Dawn campaign arc. Pathfinder Society Scenario #2-02: Before the Dawn—Part II: Rescue at Azlant Ridge is the sequel.

Written by Crystal Frasier

This scenario is designed for play in Pathfinder Society Organized Play, but can easily be adapted for use with any world. This scenario is compliant with the Open Game License (OGL) and is suitable for use with the Pathfinder Roleplaying Game.

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Product Reviews (18)
1 to 5 of 18 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Average product rating:

****½ (based on 18 ratings)

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A great sandbox adventure!


This is an adventure that is very sandbox and allows creative people to go crazy! A great DM will have lots of fun for people playing this.

Now the idea of sneaking around a town is great! The penatly for failure and such is also awesome. The writer including new classes does a great job of not forcing them and beign creative with the encounter for them.



I love the open ended feel of this scenario, and how versatile the writing was in what it allows PCs to disguise their action in Bloodcove. Also the awareness point mechanic was good and the combats in the scenario were challenging and appropriate. Played it at the 1-2 subtler and every combat was tense (thanks mostly to amazing rolls in the first). Everyone who played it enjoyed it and I certainly enjoyed playing it when I did as well. The custom NPCs were also well written and enjoyable.

A great sandbox scenario

****( )

My perspective on this scenario is as a player. For reference, I played it in the lower tier (1-2). Be warned, spoilers may follow!

This scenario has a brilliant introduction and layout. Its depth of scenario isn't exactly what I would call groundbreaking, but it allows the players to delve into Bloodcove's mood with ease.
Story score: 3/5

Many roleplaying opportunities are present in the scenario, including a few with villains or at least despicable characters. As stated previously, the mood in Bloodcove is rich, and the roleplay is also influenced by the paranoia the players should have about who might be Aspis and who can really be trusted.
Roleplay score: 4/5

Varied, but nothing revolutionary in terms of novelty. I liked the fact that there was two NPCs with classes from the APG, it's an excellent change.
Encounters score: 3/5

The whole scenario revolves around the mechanics of players that can be discovered by the Aspis consortium and captured. This is certainly a great idea, though as a player I only felt I could get discovered by failing the checks to move from one location to another. I don't know for sure if you can be spotted according to your actions in the various locations you visit, but it'd great if you could.
Mechanics score: 4/5

Overall, the Bloodcove Disguise is a very enjoyable scenario, albeit a little easy, by season four's standards. Its sandbox nature also makes it naturally more interesting and motivating for the players, albeit a little shallower on the storyline. I'll be looking forward to playing the next scenario, a direct followup to this one, apparently!
Total: 4/5

My first Pathfinder Adventure

***( )( )

This was my first Pathfinder adventure and my first Pathfinder Society experience. I agree with this review
The person writing this has more insight into the workings of Pathfinder Society Events but in the two that I have been in I have clearly seen that there is a randomness in the mix of players, characters, and styles which makes an adventure that requires "ALL" characters to make specific types of rolls seems to put the entire party in a position where they are painted into a box that they may not be able to escape. Our party was lucky in that we compared notes and verified that we had only two possibilities based on the skills that the checks needed - the other choices involved skills that we could not attempt untrained! Since I have not played part two - I'm not sure how successful we were and what the impact will be - but I will say it was a difficult scenario mainly due to the lack of skills. BTW - we played this at 1st level.

Super fun, with the right GM

****( )

There is so much flexibility and opportunity for Gm involvement in this one. Their hands arent tied by terrible tactic sections per usual. With a great GM , we had a 5-star experience and the scenario made it easy. For a regular or not willing to put in th eeffort GM, this one may suffer a bit as it wont give the full effect.

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