Venture—Travelmate Edition PDF

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This less expensive edition of the game does not contain paper models and miniatures; instead, there's a set of counters allowing you to play the game without having to build models and cut miniatures. You can buy paper models and miniatures separately.

You stand before Velkan the White, the world's most powerful archmage.

"Welcome, heroes" he says. "You have been chosen to defend the weak and to battle the darkness. You now serve the forces of the Light." Velkan chants arcane words whisper-soft and suddenly your bodies are enveloped in harmless blue flames.

"Now you bear the Mark of the Light, and with it no mundane weapon shall ever truly slay you. For should you fall in combat, your body shall disappear and your life force shall wander ghostlike until you are able to resurrect yourself before an altar of the Glorious Light."

"Are we immortal?" you ask.

"Not entirely, no. Stay alive at all costs when appear the strongest servants of the Evil Keeper... those rare few bearing the Mark of Darkness. For to fall before these most powerful of fiends is to perish forevermore. Now go, heroes. Protect the land! Find the servants of evil and destroy them!"

0one's Venture, Venture for short, is a fast, simple game of dungeon adventuring where brave heroes undertake a quest to foil the schemes of the Evil Keeper.

The heroes adventure in a deadly dungeon where lurks a formidable Servant of the Darkness, otherwise known as a Boss. Heroes must locate and do away with this villain, but each time a hero falls in battle, rests at a shrine, or acquires treasure, they also empower the Servant of the Darkness who waits for them at dungeon's end.

Venture is suited for 2–5 players. Sessions last an average of 60–120 min. depending upon the quest.

For more information, please visit Venture's official website,

    Venture—Travelmate Edition (Virtual) Box Content:
  • Rulebook and Quest sheets: A richly illustrated full-color rulebook with plenty of examples and images to help you understand the game. You get also ten quests to play right out of the box.
  • Heroes Sheets and Monsters Sheets: Four heroes sheets and five monsters sheets containing vital information about the characters of the game.
  • Game Tiles and Decks Board: Six big (9x9") tiles you can assemble in different configurations to build deadly dungeons. The Decks Board is very useful to keep track of the four decks you need to play the game.
  • Evil Keeper Screen: A gorgeous three-panel screen the Evil Keeper must use to hide away vital information from heroes. The screen also displays useful information on its backside.
  • Regular Counters and Travelmate Counters: The game has counters to indicate hit points, traps, and essences. Furthermore the Travelmate counters allow you to play the game without any paper models or miniatures.
  • Cards: You get a set of 94 illustrated cards which allow to keep track of the initiative, cast spells, use equipment and play events.
  • Bonus Materials: A buildable full-color box to store your game and dice stickers. Be aware that the box exceeds the size of a normal US letter sheet, so you may need to print it at a print bureau.

Note: You will need six-sided dice of various colors to play this game: an average of 10 green dice, 5 blue dice and 4 red dice.

    Please Read Before You Buy:
  • If you buy this edition of the game you will not have paper models or miniatures—just counters. You can, however, buy Paper Models & Miniatures as a separate product.
  • This game is sold as a set of PDF files; you must print them and build the game before play.

Product Availability

Will be added to your My Downloads Page immediately upon purchase of PDF.

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First review in from RPG Now:

VENTURE is a visually beautiful game. It has a beautiful gamemaster screen and great art on the cards. The rules are clear and easy to learn.

It's the typical dungeon crawling fantasy boardgame, but with a fresh look. The heroes work together to complete the objectives of the quest. The most monsters have 1 hit point, which is very good to me, because it speeds up the game. I really don't like the boardgames, with many hit points monsters. The battles then are too slow. But this is not happening in this game. The dice help in this, because I don't have to make maths. The system uses 6 sided dice with symbols on them, so I just hace to see if the successes are enough to hit the monster.

Every round the characters can make some actions. I 've really liked the Stop and Reorganize action. It happens, when there are no monsters on the board and so the heroes can make together all the actions of the game. This action speeds up the game. Another good action is the Rest or Resurrect action. The heros delete all the wounds, when they find a shrine. In this way the heroes cannot die, unless they 've found the Boss monster in the end of the scenario.

There are 10 scenarios in the game and many others in the official site of Venture. In most of them there is only battle. I'd like to see more clever quests, with riddles, clever traps or curses and some story in them.

What I'd like to see is more different kinds of monsters. Also I want more event cards, with real events, like help the prisoner or meet a ghost that gives the heroes a small quest, and not only battle events.

I like this game very much and I want to see it published in a physical box along with all its expansions.

Rating: [5 of 5 Stars!]

Dark Archive

This is different a PDF board game... :) sounds interesting though.

Dark_Mistress wrote:
This is different a PDF board game... :) sounds interesting though.

I like the model.

If you create a PDF board game that takes off, the market let you know it's likely ready for a boxed game. So you make one, but you let that one sell well before you create your deluxe edition.

By the time Kill Dr. Lucky was being demoed by Paizo at Gen Con (Lilith and Rambling Scribe ran me through it) I was able to buy the final version and it looked as slickly produced as Clue or Monopoly ever did.

I'll be bringing Venture to Gen Con to give it a whirl for anyone who wants to try it.

Dark Archive

Yeah I get why, it is just different to think of a PDF board game.

Dark_Mistress wrote:
Yeah I get why, it is just different to think of a PDF board game.

I didn't think you failed to comprehend anything, Mistress. I was only sharing what turned me on about the model and what it might mean for a smaller publisher's increased ability to take chances on producing board games. My post may have appeared to be a counterpoint to what you were saying, but I assure you it wasn't. I just forgot to say "thanks" as I'd originally planned.

So allow me a chance to say it belatedly. Thanks for the interest and the comment! :)

Dark Archive

No worries, I always take things in the best possible way they could be written. I know tone and body language tells us a lot and the written word alone is easy to misunderstand. So I always assume the person means it in the best possible way until they prove otherwise. :)

The Jade wrote:

I'll be bringing Venture to Gen Con to give it a whirl for anyone who wants to try it.

!!!!!!! :) :) :)

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