VENTURE is a visually beautiful game. It has a beautiful gamemaster screen and great art on the cards. The rules are clear and easy to learn.
It's the typical dungeon crawling fantasy boardgame, but with a fresh look. The heroes work together to complete the objectives of the quest. The most monsters have 1 hit point, which is very good to me, because it speeds up the game. I really don't like the boardgames, with many hit points monsters. The battles then are too slow. But this is not happening in this game. The dice help in this, because I don't have to make maths. The system uses 6 sided dice with symbols on them, so I just hace to see if the successes are enough to hit the monster.
Every round the characters can make some actions. I 've really liked the Stop and Reorganize action. It happens, when there are no monsters on the board and so the heroes can make together all the actions of the game. This action speeds up the game. Another good action is the Rest or Resurrect action. The heros delete all the wounds, when they find a shrine. In this way the heroes cannot die, unless they 've found the Boss monster in the end of the scenario.
There are 10 scenarios in the game and many others in the official site of Venture. In most of them there is only battle. I'd like to see more clever quests, with riddles, clever traps or curses and some story in them.
What I'd like to see is more different kinds of monsters. Also I want more event cards, with real events, like help the prisoner or meet a ghost that gives the heroes a small quest, and not only battle events.
I like this game very much and I want to see it published in a physical box along with all its expansions.
Rating: [5 of 5 Stars!]
This is different a PDF board game... :) sounds interesting though.
I like the model.
If you create a PDF board game that takes off, the market let you know it's likely ready for a boxed game. So you make one, but you let that one sell well before you create your deluxe edition.
By the time Kill Dr. Lucky was being demoed by Paizo at Gen Con (Lilith and Rambling Scribe ran me through it) I was able to buy the final version and it looked as slickly produced as Clue or Monopoly ever did.
I'll be bringing Venture to Gen Con to give it a whirl for anyone who wants to try it.
Yeah I get why, it is just different to think of a PDF board game.
I didn't think you failed to comprehend anything, Mistress. I was only sharing what turned me on about the model and what it might mean for a smaller publisher's increased ability to take chances on producing board games. My post may have appeared to be a counterpoint to what you were saying, but I assure you it wasn't. I just forgot to say "thanks" as I'd originally planned.
So allow me a chance to say it belatedly. Thanks for the interest and the comment! :)
|Master of the Zero One|