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Pathfinder Roleplaying Game: Advanced Player's Guide (OGL)

****½ (based on 43 ratings)
Pathfinder Roleplaying Game: Advanced Player's Guide (OGL)
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Take your Game to the Next Level!

Explore new and uncharted depths of roleplaying with the Pathfinder RPG Advanced Player’s Guide! Empower your existing characters with expanded rules for all 11 Pathfinder Roleplaying Game core classes and seven core races, or build a new one from the ground up with one of six brand-new, 20-level base classes. Whether you’re designing your own monstrous helpers as an enigmatic summoner, brewing up trouble with a grimy urban alchemist, or simply teaching an old rogue a new trick, this book has everything you need to make your heroes more heroic.

The Pathfinder RPG Advanced Player’s Guide is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

    The 336-page Pathfinder RPG Advanced Player’s Guide includes:
  • Six new base classes: the monster-hunting inquisitor, the explosive alchemist, the noble cavalier, the prophecy-haunted oracle, the monster-crafting summoner, and the hex-weaving witch
  • More than a hundred innovative new feats and combat abilities for characters of all classes, including Steal, Point-Blank Master, and Bouncing Spell
  • Variant class abilities, rules subsystems, and thematic archetypes for all 11 core classes, such as the antipaladin, the hungry ghost monk, and the urban ranger
  • Hundreds of new spells and magic items, from phantasmal revenge to the Storm King’s Cloud Castle
  • A wealth of fantastic equipment, such as fireblast rods and fortune-tellers’ cards
  • New prestige classes like the Master Chymist and the Battle Herald
  • AND MUCH, MUCH MORE!

ISBN-13: 978-1-60125-246-3

A free Web Enhancement for the Alchemist class was featured in the Paizo Blog.

Advanced Players Guide Errata
Last Updated - 12/01/2010

Note: This product is part of the Pathfinder Roleplaying Game Subscription.

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PZO1115


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Product Discussion (1,077)
701 to 750 of 1,077 << first < prev | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 | next > last >>

Misery wrote:

Ok asking two things again.

Anyone who has had a better chance to look over the feat or class section, is there any feat to add dex to damage instead of strength yet like the Dervish Dance feat with the scimitar?

Not that I have found. Not in the feats, and unless I missed it, not in the classes section either.

RPG Superstar 2009 Top 32, 2010 Top 8

No luck on the dex feat. This made me laugh though.

Chapter 4 wrote:

"“Thieves!” the foremost stone giant roared, and Valeros sighed.

“Tell me, Merisiel,” he said, calmly, “have you ever noticed certain patterns in your life?”

I just glanced at the ranger, and didn't really read the play tests on the new classes enough to comment.

Edit: No 'bastard scimitar' either *sigh* and shame the armored coat is medium armor. Still a Mithral armoured coat would have no ACP.

Edit II: Smart aft comment... the Masterwork Backpack has a weight.


Pathfinder Roleplaying Game Subscriber

So many questions to ask! What does the Drunken Master monk look like? Is it better than the 3.5 prestige class?

Grand Lodge

miniaturepeddler wrote:
bugleyman wrote:
fray wrote:

Got it.

The weird display thing with no "A" in subheads in Preview on OS X. #sigh

I really don't get why Mac folks keep trying to use Preview. Download Acrobat Reader.

"Doc, when I do this, it hurts! Ouch! See?" ;)

Because why should you have to install extra software on a machine, if you have a tool that works for everything else!!

Actually, I downloaded Adobe Acrobat so that I could print odd pages or even... That makes it much easier to print double sided on my little laserjet... ^_^

Osirion

Deanoth wrote:
seekerofshadowlight wrote:
Which sucks, that crappy exotic farming tool weapon list is the worst thing about the monk to me.

Which in the history of Monks IS their traditional weapons that that were readily available pretty much any where they went. Hence the reason they trained with THOSE weapons. :)

I would not have minded if they kept them as the simple version but by making them only the Asian weapons{which still bugs me as they are the same weapon with a different name, yet ya gave it diff stats} you have forever limited the Monk to an Asian class, unless the GM houserules the weapons for you. The monk is now always an outsider as he always uses uncommon weapons that do not fit most campaigns.

Andoran

<vent> UGH! This irritates me to no end still that they haven't included other weapons besides the scimitar into this little dex to damage club. I wasn't expecting something huge, just the same treatment that was given to that stupid scimitar.

But as it stands, the duelist is a better duelist with a scimitar with ONE little feat. If I want to roll a dex based character and use a single weapon, then if I don't use a scimitar then I'm hurting myself by a lot.

Now I can house rule it (and god have I) but if I want to play core, it's not happening. Stupid friggen scimitar >_<! </vent>

Also the fact there still is no lifetap weapon which seems kind of iconic to me is very disappointing too. Those were honestly the two biggest things I was hoping for and would have been happy for even one.

... man ... suck T_T

Ah well ... I guess I still get the inquisitor out of it.

Taldor

How do the new Prestige Classes looking?

Qadira

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber

I am becoming exceedingly jealous of my fellow subscribers who have access to their PDFs already. Still waiting for my email.... Twiddles thumbs.... time to check my email again.

:)

Graywulfe


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber
graywulfe wrote:

I am becoming exceedingly jealous of my fellow subscribers who have access to their PDFs already. Still waiting for my email.... Twiddles thumbs.... time to check my email again.

:)

Graywulfe

same here. Well at least I don't have much else going on today. And I still have firefly

Osirion

as long as you have firefly you still have pure awesome

Cheliax

What about those racial feats? What kind of feats are there? And are they thematically appropriate for each race?

Andoran

Pathfinder Adventure Path Subscriber

I pre ordered the APG and its suposted to go out with my AP sub. Still no email. Anyone know when the pre orders are going out?


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

what about the master chymist or however it is spelled. is it cool. give me something mine is not here yet.

Andoran

The smitter wrote:

what about the master chymist or however it is spelled. is it cool. give me something mine is not here yet.

Only scanned it, but it looks like an at-will Dr. Jekyll/Mr. Hyde kinda thing...


Ah well Time foe bed..still time for it to go out today I think maybe Wednesday will be my lucky day..but for some reason I always seem to be at the end of the queue for PDFs


How I wish that I had this book in my hand now. Alas, we Scandinavians will have to wait...

Can someone please tell me if there is any love for shieldfighters and throwing weapons users?

Oh and has the Alchemist been changed at all?

/Thankful Scandinavian.


I would just like to thank Paizo for returning my spellthief to me in the form of the sandman archetype. :D


1 person marked this as FAQ candidate.

Possible errata found on page 64. Under the 6th level spells it says that the Summoner can cast "Summon Monster IV" while under 5th level it says it is "Summon Monster VII". Should this be Summon Monster IX?


seekerofshadowlight wrote:
Not what I am looking for at all. What I wanted was alternate monk weapon lists. I nominally house rule that but the monk weapon list as is is a deal breaker for me and playing monks as I do not want Asian weapons in a non Asian game. Not to add those weapons are really just simple weapons or common weapons with different names for the most part.

But yet you allow Monks in a non-Asian game? Sounds contradictive to me. Am I missing something?

Osirion

I change the weapon list. The monk can fit fine. Most of the Asian baggage is the weapon list, which ties to you one specific theme

Shadow Lodge

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Maps, Tales Subscriber

Okay saw a little chatter about arcane duelist. It wasn't much but looked cool, does it make a better option than the EK or just a different option?

Andoran

The Fool wrote:

How I wish that I had this book in my hand now. Alas, we Scandinavians will have to wait...

Can someone please tell me if there is any love for shieldfighters and throwing weapons users?

Oh and has the Alchemist been changed at all?

/Thankful Scandinavian.

Anything for Scandinavia. I can tell you this, there is a TON of love for shield fighters in the book.

Some subtle changes to the Alchemist, nothing world -breaking, although you can buy discoveries with feats(!) which seems to me to be incredibly strong. And there are Alchemist-only spells (?extracts?).

Qadira

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Cards, Companion, Maps, Modules, Roleplaying Game, Tales Subscriber
Drowblade wrote:
Okay saw a little chatter about arcane duelist. It wasn't much but looked cool, does it make a better option than the EK or just a different option?

I don't know if it's a 'better' option. But it's perfectly viable as an armored spell caster.

The big advantage is:

Quote:

Arcane Bond (Ex): At 5th level, an arcane duelist gains the arcane bond ability as a wizard, using a weapon as his bonded item. He may not choose a familiar or other type of bonded

item. He may use the hand holding his bonded weapon for somatic components. This ability replaces lore master.

But this is something the EK should get as well.

Cheliax

Pathfinder Comics Subscriber; Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
CapeCodRPGer wrote:
I pre ordered the APG and its suposted to go out with my AP sub. Still no email. Anyone know when the pre orders are going out?

They started doing orders yesterday, it takes them several days to do all the orders. So anywhere from yesterday till likely late Thursday is when it could ship by.


Any news on the Witch class? Major changes from the beta?


Pathfinder Adventure Path, Campaign Setting, Companion, Roleplaying Game Subscriber

Got access to the PDF today, everything looks great! Inquisitor's been made much more effective by doing away with the increasing Judgement bonuses as combat goes longer and longer, instead the Judgement bonuses increase with level. Unfortunately, something slipped through the cracks and the level 17 ability still has to do with the judgement bonuses increasing with time. Oh well, no plans to use Inquisitor at that high level for some time, I can wait for errata/updated PDF.

Osirion RPG Superstar 2008 Top 4; Contributor; Publisher, Legendary Games

Wolfthulhu wrote:
Drowblade wrote:
Okay saw a little chatter about arcane duelist. It wasn't much but looked cool, does it make a better option than the EK or just a different option?

I don't know if it's a 'better' option. But it's perfectly viable as an armored spell caster.

The big advantage is:

Quote:

Arcane Bond (Ex): At 5th level, an arcane duelist gains the arcane bond ability as a wizard, using a weapon as his bonded item. He may not choose a familiar or other type of bonded

item. He may use the hand holding his bonded weapon for somatic components. This ability replaces lore master.
But this is something the EK should get as well.

One advantage vs. the EK, at least in the eyes of some, is that it satisfies the desire for an arcane fighter/magic-user type who can be that from 1st level onward and need not become something else first.


Any crumbs thrown on the feats that emulate the Archmage ?


I'm not seeing any clarification/expansion on the mounted combat rules, or the rules for mounts.

Am I just missing them? Or are there not any in the APG?

Grand Lodge

Pathfinder Deluxe Comics Subscriber; Pathfinder Adventure Path, Card Game, Modules, Pawns, Roleplaying Game Subscriber

One comparison of the APG versus the Core book.

The APG does not have the hot links for the spells under the list of spells for each class description that the core book has.

:(

Andoran

miniaturepeddler wrote:

One comparison of the APG versus the Core book.

The APG does not have the hot links for the spells under the list of spells for each class description that the core book has.

:(

Yeah, that blows... but all the spells are linked in the sidebar.


Jeremiziah wrote:
I can tell you this, there is a TON of love for shield fighters in the book.

Great news on the shield fighter front :) Fancy throwing Scotland a bone too and filling me in on the Savage Skald?

Cheers

BD


Jeremiziah wrote:
The Fool wrote:

How I wish that I had this book in my hand now. Alas, we Scandinavians will have to wait...

Can someone please tell me if there is any love for shieldfighters and throwing weapons users?

Oh and has the Alchemist been changed at all?

/Thankful Scandinavian.

Anything for Scandinavia. I can tell you this, there is a TON of love for shield fighters in the book.

Some subtle changes to the Alchemist, nothing world -breaking, although you can buy discoveries with feats(!) which seems to me to be incredibly strong. And there are Alchemist-only spells (?extracts?).

Thanks a lot, it sounds like I got just what I wanted for my birthday. :D

One last question: Have the types of extracts changed somewhat? Are there still only buffs/healing extracts or is there some changes?

/Even more thankful Scandinavian.


Pathfinder Adventure Path Subscriber
nighttree wrote:
Any crumbs thrown on the feats that emulate the Archmage ?

Some are metamagics, some are general feats. Most important things are there, the energy substitution one ( which takes +1 level now ), as well as the shaping ( also +1 level ).


Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Card Game, Roleplaying Game Subscriber
magnuskn wrote:
nighttree wrote:
Any crumbs thrown on the feats that emulate the Archmage ?
Some are metamagics, some are general feats. Most important things are there, the energy substitution one ( which takes +1 level now ), as well as the shaping ( also +1 level ).

Really? Crap. Never have liked Metamagic feats basically for the +x level(s) to spell. This is what I was afraid of when I heard they were adding the Archmage abilities, was concerned on how they did it. Appears my worries were founded.

It’s why I liked the original Archmage prestige class. I am willing to do that one time spell slot sacrifice to get those abilities and cast the spells at their normal level.

Oh well.


Pathfinder Adventure Path Subscriber
Black Dow wrote:

Fancy throwing Scotland a bone too and filling me in on the Savage Skald?

Cheers

BD

Here you go, BD!

Spoiler:
Savage Skald
Far from civilization, furious tribes have their own war-singers, work-chanters, and lore-keepers, savaging enemies with song and sword alike.
Bardic Performance: A savage skald gains the following types of bardic performance.
Inspiring Blow (Su): A savage skald roars his war-cries with each telling blow. When he confirms a critical hit, he can start this performance as an immediate action (ending any other performances). He gains temporary hit points equal to his Charisma modifier (if positive), and all allies within 30 feet gain a +1 morale bonus on their next attack roll prior to the start of his next turn. These temporary hit points remain until the bard ends his performance. This performance replaces fascinate.
Incite Rage (Su): At 6th level, a savage skald can induce a furious rage in one creature within 30 feet. This effect functions as a rage spell that lasts as long as the target can hear the bard’s performance; however, unwilling creatures can be affected if they fail a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier). Success renders the target immune to this power for 24 hours. The bard cannot target himself with this ability. If the target has the rage class feature, it can instead immediately rage and stay in this rage without consuming rounds of rage per day as long as the bard continues performing. This mind-affecting effect requires audible components. This performance replaces suggestion.
Song of the Fallen (Sp): At 10th level, a savage skald can duplicate the effect of ahorn of Valhalla. This effect requires 10 continuous rounds of performance and summons barbarians as a silver horn at 10th level, as a brass horn at 13th level, as a bronze horn at 16th level, and as an iron horn at 19th level. The warriors remain only as long as the bard continues his performance. This ability requires audible components. This performance replaces jack of all trades.
Berserkergang (Ex): At 12th level, a savage skald can inspire a rapturous battle trance that suppresses pain, stunning, and fear effects for one creature, plus one additional creature per three levels after 12th. Affected creatures also gain DR 5/— (DR 10/— against nonlethal damage); this benefit stacks with the damage reduction class ability of barbarians. This mind-affecting ability requires audible components. This performance replaces soothing performance.
Battle Song (Su): At 18th level, a savage skald can affect all allies within 30 feet when using performance to incite rage. This performance replaces mass suggestion.

Please delete this post if it violates IP issues!


I am currently perusing through a friend's copy of the pdf, updating my summoner for this week's session. Anyway I haven't been able to find the text yet that states that the Eidolon and Summon Monster SLA cannot be used at the same time. I am actually a fan of that new rule and I was unsure if I just missed spotting it or if it is possibly an errata issue.

Thanks for the time

EDIT: Ah there we go, I found the passage. sorry for the mix-up. The book is looking great btw!


Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Card Game, Roleplaying Game Subscriber

Did the Orb spells make it to the APG? Those were one of my favorite spell additions in 3.5.

RPG Superstar 2009 Top 32, 2010 Top 8

Hobbun wrote:
Did the Orb spells make it to the APG? Those were one of my favorite spell additions in 3.5.

Closed content.

That said, the APG is like all the Complete books rolled into one product. I wouldn't say it's an 'Essentials' Product, but it is a nice Complete book.


Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Card Game, Roleplaying Game Subscriber
Matthew Morris wrote:
Hobbun wrote:
Did the Orb spells make it to the APG? Those were one of my favorite spell additions in 3.5.

Closed content.

The good news keeps on rolling. *sigh*

Thanks.

Edit: And I’m assuming it is the 3.5 Complete Spell Compendium is closed content? So it would be all those spells? Such a shame, a lot of great spells lost. I really hope Paizo makes their versions of the spells eventually.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Hobbun wrote:
Matthew Morris wrote:
Hobbun wrote:
Did the Orb spells make it to the APG? Those were one of my favorite spell additions in 3.5.

Closed content.

The good news keeps on rolling. *sigh*

Thanks.

Edit: And I’m assuming it is the 3.5 Complete Spell Compendium is closed content? So it would be all those spells? Such a shame, a lot of great spells lost. I really hope Paizo makes their versions of the spells eventually.

Hobbun, here's the rules on Closed Content vs. Open Content from 3.5: Did WotC write it, and it's not in the three core books, Epic Level Handbook, or Expanded Psionics Handbook? Then you'll never see it officially in Pathfinder. Paizo's new rules content is all Open. WotC's new rules content was all closed.

One of the major reasons Paizo's a better steward of the Open Gaming movement than WotC ever was. The former executives at WotC deserve endless credit for creating the thing in the first place, but it's taken people like Lisa Stevens, Vic Wertz, James Jacobs, and Erik Mona (among the many great minds at Paizo) to make it fully blossom.


The only real irritation I have with the APG so far is the inclusion of new magic items. I just don't think they belong in a book aimed primarily at players. But I am old-school so what do I know...


Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Card Game, Roleplaying Game Subscriber
Kvantum wrote:
Hobbun wrote:
Matthew Morris wrote:
Hobbun wrote:
Did the Orb spells make it to the APG? Those were one of my favorite spell additions in 3.5.

Closed content.

The good news keeps on rolling. *sigh*

Thanks.

Edit: And I’m assuming it is the 3.5 Complete Spell Compendium is closed content? So it would be all those spells? Such a shame, a lot of great spells lost. I really hope Paizo makes their versions of the spells eventually.

Hobbun, here's the rules on Closed Content vs. Open Content from 3.5: Did WotC write it, and it's not in the three core books, Epic Level Handbook, or Expanded Psionics Handbook? Then you'll never see it officially in Pathfinder. Paizo's new rules content is all Open. WotC's new rules content was all closed.

One of the major reasons Paizo's a better steward of the Open Gaming movement than WotC ever was. The former executives at WotC deserve endless credit for creating the thing in the first place, but it's taken people like Lisa Stevens, Vic Wertz, James Jacobs, and Erik Mona (among the many great minds at Paizo) to make it fully blossom.

I see, thanks for clarifying. That’s a real shame that so much content is not available.

I agree with you, I give a big kudos to Lisa, Vic, James, Erik and the rest of the Paizo crew in making theirs open content.

This will be the last I say on this as it does not apply to this thread at all, but however much I appreciate WotC for opening the doors in the first place, I think it was a real crap move to close off everything from then on. And Paizo will of course do what they feel is needed in honoring that and not renaming closed content to make it usuable, but I can’t say I agree with that as I feel whatever respect WotC earned in starting OGL, they lost when they pulled back and closed off everything.

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

Speaking of them, Orb spells should die and be forgotten. They were really stupid, rules-wise.

Cheliax

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Hobbun wrote:
... but I can’t say I agree with that as I feel whatever respect WotC earned in starting OGL, they lost when they pulled back and closed off everything.

Notice I didn't say WotC, I said former executives at WotC. There's been so much turnover at that company that you can't associate any policy with the company, just with the particular individuals who made the policy at the time. The people behind the GSL were an entirely different batch than the ones who created the OGL (AFAIK).

RPG Superstar 2009 Top 32, 2010 Top 8

Kvantum wrote:
Hobbun, here's the rules on Closed Content vs. Open Content from 3.5: Did WotC write it, and it's not in the three core books, Epic Level Handbook, or Expanded Psionics Handbook? Then you'll never see it officially in Pathfinder. Paizo's new rules content is all Open. WotC's new rules content was all closed.

Well technically there's no reason that WotC couldn't go back and 'open up' the content. Technically, Grace Park could divorce her husband and seduce me. I find the odds of both equally likely ;-)

Hobbun,

The WotC Edition Police are not going to bash down your door and beat you with (out of print) copies of the 4e PHB if you use Orb of Force in your home game. Just don't expect to see Paizo (or any 3PP) to put it in an adventure.

So far, I can think of two examples of Closed Content that Paizo's published: The Deep Crow and the Coeurl. Both of which are owned by others who were gracious enough to allow Paizo to publish the stats in an AP, but even Paizo can't use them again. Everything else is Open Content, which, as Kvantum says, is a testimony to their Openness.

PAIZO = Pretty Awsome Inspiring Zany Office.

Edit: and let me add, the new spells have some awesomeness w/o being brokenness in them. Forced Repentance, Enter Image, Calcifying Touch... and I'm not even through the spells yet.


Pathfinder Battles Case Subscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Card Game, Roleplaying Game Subscriber
Gorbacz wrote:
Speaking of them, Orb spells should die and be forgotten. They were really stupid, rules-wise.

How so? I thought they were pretty darn nice, actually. Good damage. No Spell Resistance. And the saving throw only avoided a minor effect, did not lessen damage.

Their only drawback was the range. Well, some may think another drawback is you needed to roll to hit as well, but it was touch AC, which most casters could hit when they got to higher levels.


Misery wrote:

Ok asking two things again.

Anyone who has had a better chance to look over the feat or class section, is there any feat to add dex to damage instead of strength yet like the Dervish Dance feat with the scimitar?

Also, in the magic weapon properties, is there any vampiric like weapon property? Some sort of life stealing/life tap, or will I have to stick to non pathfinder magic item compendium?

Definitely not, unfortunately.

Silver Crusade

Pathfinder Adventure Path, Campaign Setting, Companion Subscriber

That's exactly the reason - Orbs were auto-hit, no SR, no save spells. They made any core evocation spell look silly in comprasion. Why cast lightning bolts when you have orbs ?


Hobbun wrote:
Good damage. No Spell Resistance. And the saving throw only avoided a minor effect, did not lessen damage.

Exactly. I think they are widely considered being too strong compared with spells of the same level.

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