Pathfinder Adventure Path #36: Sound of a Thousand Screams (Kingmaker 6 of 6) (PFRPG) (based on
Paizo Publishing, LLC
Chapter 6: "Sound of a Thousand Screams"
by Richard Pett
With the dangers of the Stolen Lands brought to heel, the PCs rule as lords of that realm. But from an unassuming corner of their kingdom, a centuries-old plot takes shape, turning the land itself into a deadly enemy that threatens to bring their entire nation to ruin. As the boundary between the Stolen Lands and an insane other world begins to break down, it’s up to the PCs to save their people from nature gone mad and the emissaries of a reality beyond imagining. But can they retain their kingdom—and their sanity—against the fury of the First World?
This volume of Pathfinder Adventure Path brings the Kingmaker Adventure Path to its dynamic conclusion and includes:
“Sound of a Thousand Screams,” a Pathfinder RPG adventure for 15th-level characters, by Richard Pett.
Nefarious plots and high-level challenges to keep your Kingmaker campaign running after the Adventure Path’s end, by F. Wesley Schneider.
An exploration into the First World, home of the fey and land of impossibilities,
by James L. Sutter.
Battlefield revelations and unfortunate truths for would-be Pathfinder Ollix Kaddar in the Pathfinder’s Journal, by Jay Thompson.
Five new monsters, by Gareth Hanrahan and Patrick Renie.
Pathfinder Adventure Path is Paizo Publishing's monthly 96-page, perfect-bound, full-color softcover book printed on high-quality paper. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the standard 3.5 fantasy RPG rules set.
A unique dungeon, unlike any I have seen since Advanced's "Land Beyond the Mirror." Still, one quibble; it didn't seem to fit the rest of the other five. It felt a bit like making an Owlbear with taxidermy...outside of that, it was brilliant. Check my full review: Sound of a Thousand Screams
Once again, Richard Pett proves his amazing skill at crafting adventures. Twisted fey realms, winged owlbears, Worm That Walks, ideas and encounters that will throw the players reeling in shock and awe. Also, great support article about the insane First World, by James "Kaer Maga" Sutter. An astounding finale of a great adventure path. Huzzah !
Richard Pett has done a tremendous job. I really love this adventure. It´s the perfect finale for a great Adventure Path. "Sound of Thousand Screams" has so many great ideas in it. It´s varied, terrifying and wonderful - it´s simply great. 5 stars out of 5, no doubt about that.
without a doubt the best finishing model of any AP so far, this module is also my favorite in the KM AP. "Sound of a thousand screams" is so good because it does justice to the weirdness of the first world. the adventure presents a change from the pacing and aconstruction of the previous models in this AP while still maintining a very open, free and non-linear progression of events. there are many ways to approach each encounter and some very flavorfull foes to beat.
a small complaint is all that I have for this module: the Jabberwock. I don't appriciate the presenace of this creatue since it will never work either for me or my gaming group. that is , however, very subjective and might suit other people well.