The Genius Guide to Races of Hoof and Horn (PFRPG) PDF

****( ) (based on 4 ratings)

Our Price: $3.99

Add to Cart
Facebook Twitter Email

Fantasy should be fantastic (and by “fantastic” we mean the dictionary definition—conceived by unrestrained fancy; beyond the realm of the ordinary). That might seem like an obvious thing to say, but fantasy fiction has become so common in popular entertainment that in many ways it has lost its sense of fancy. Elves and dwarves and orcs… we’ve seen them all before. They’re as familiar to the modern audience as private eyes, foreign spies, and femmes fatale were fifty years ago. What was once fantastical now represents the status quo, and we have to look further abroad if we truly want to find something beyond the realm of the ordinary.

As a small offer in that regard, The Genius Guide to Races of Hoof and Horn presents a trio of new fantasy races—the asterion, the lapith, and the pipers—suitable for use as player characters or NPCs. These races share a common trait of sporting hooves and/or horns—a small connection, but one not found in any of the standard races. They also all hale from remote—some might even say exotic—locales, making it sensible that encountering them would be a rarity in almost any world (and making it easier to incorporate them into an existing campaign).

Of course, it takes more than just a few cosmetic peculiarities to make a creature feel truly fantastic. Like the elves, dwarves, and the other classic character races, each of the new races comes from a culture with its own unique perspective on life and their place in the world—a set of cultural norms that GMs and players can use to understand how the group would fit into a campaign and build characters that fit within (or purposely stretch themselves beyond) those expectations.

Like any good rules expansion, The Genius Guide to Races of Hoof and Horn is meant to introduce new possibilities to your Pathfinder Roleplaying Game campaign and give everyone at the table a chance to expand the horizons of the game and create adventures that are truly fantastic.

Product Availability

Will be added to your My Downloads Page immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZOPDFRGGOWC5038E


See Also:

Average product rating:

****( ) (based on 4 ratings)

Sign in to create or edit a product review.

Cool centaur-like race, not enough information for the races, though

***( )( )

This pdf is 13 pages long 2/3 of a page front cover, 1 page editorial and SRD, leaving 11 1/3 pages of content, let's give them a closer look!

After a short discussion on fantasy races and how the regular races have become staple and not too fantastic, we are introduced to the first of the three new races, the Asterion.

Asterions feature prominent horns (at least the males do) and fur on the lower parts of their body. They get +2 to Str and Con, -2 to Int, are better than average when charging, get low-light vision, 40 ft movement, endurance, a penalty when not standing on their own two feet (due to e.g. being mounted) and access to 4 exclusive racial feats: From being able to make a gore attack to being more stable to a feat that shows the stubbornness and lets you ignore a compulsion to repeat last round's action to attacking viciously for bonus damage at the cost of your own well-being, the feats are neatly designed and serve to enhance the fluff of the race.

The next race, Lapith, is actually quite interesting: Being the product of experimentation, these half-elf/human/elf-looking individuals can change into a quadruped form similar to the centaur. Lapith's ability to change form improves over time, enabling them to change more often at higher levels. Their second form grants them a bonus to attributes and 40 ft. movement rate they otherwise don't have as well as access to some of the exclusive racial feats. Additionally, Lapith are socially adept and never get the ride class skill, substituting another one (either acrobatics or swim). Their bipedal form obviously move with "Norman speed", which is thankfully 30 ft., making William the conqueror quite average with regards to movement rate. Lapith get 7 racial feats dealing with quicker transformations, hardier transformed forms and 2 feats that enable Lapith to get hoof-attacks.

The final of the 3 races, the Pipers, are descendants from satyrs and as such, compassionate musicians with a mischievous edge. They get +2 Dex and Cha, -2 Wis, a bonus to perform, need music as a kind of sustenance and can ignore any somatic components when casting, but to balance that out, they are dependent on their voice and always cast with verbal components and can never cast still spells. Following the format of the first 2 races, they get 5 new racial feats dealing with enhancing their charming qualities, bluffing fast, sacrificing spell slots to enhance their singing and even stagger foes with your looks. They also have "Norma1 speed" and in the prerequisites of the final racial feat, the scores for the respective attributes are in front of the abbreviations instead of behind it.

The pdf closes with some advice for the DM on how to handle the natural attacks of the new races.

It should be noted that there's a 2 1/3 page free enhancement to this racial book, covering alternate racial traits and favored class options, the latter also including the plethora of SGG-classes available at the time of this pdf's publishing -commendable and a definite plus!

Conclusion:
Formatting and Editing could have been better, I noticed some rather humorous glitches - at this length something that could have been easily avoided. Layout adheres to the three-column standard and the interior artwork is partially stock, partially by SADE and other artists. The clash of styles between computer-graphics, full-color b/w etc. unfortunately make the pdf feel more fragmented than necessary. The pdf has no bookmarks, but the additional web-enhancement is a definite plus.

The three new races per se are concisely presented and especially the Lapith, which makes playing a centaur without worrying about being large and not having legs possible is a stroke of genius. However, I feel that the pdf would have benefited from either more material on the respective races or a tighter focus: We don't get information on height, weight, age categories, how the races relate to the different classes or similar information.

Another problem would be, that the Asterion somehow feels like a horned half-orc and falls short of being even remotely as captivating as Rite Publishing's (longer and, granted, more expensive) In the Company of Minotaurs. The Piper is a great idea, however, there is a disparity between the race and what I consider a good design philosophy for it: Needing music as sustenance is a great concept, but the race as a whole is VERY strongly geared towards spellcasters and bards in particular, up to the point where e.g. a fighting class would be a rather poor choice for the Piper. This makes the race more one-dimensional than it should be. The Lapith, though, is an extremely well-crafted example of a race that finally ends the centaur-pc-conundrum once and for all - if you ever wanted to play a centaur, this pdf is a must for you.

If not, though, you might feel somewhat disappointed by the other two races, the Asterion in particular. My final verdict due to the shortness of the pdf, the lack of information and the glitches will thus be 2.5 stars, rounded up to 3 due to the free web-enhancement.

Endzeitgeist out.


Perfect Niche Product

****( )

I was agonizing over a recently dead character's reincarnation and this pdf came to my attention by way of my spouse (who was also GM for the game in question). It fit the bill perfectly, and here's why.

Fluff: Well, the fluff went out the window for my newly reincarnated character. And I'm sad about that, as it's very good fluff. I especially like the fluff for the Piper, that being the race I reincarnated my former Human Cavalier to. She's now a Cavalier/Bard.

Crunch: This is where the product goes from 5 stars to 4 for me, and possibly for a silly reason. When poring over the text, I was hoping to find age/height/weight tables like those found in the Core Rules. Having a description that reads out the race as being built similarly to an existing race, but smaller, didn't quite fit that need.

Art: I agree with the previous reviewer on the matter of 3D rendered art. The first bits of art in the book are great, but it slowly goes downhill. Now, that said, this is the sort of pdf that could do with very minimal art and still be good. Thus, it's STILL 4 stars.

Proofing: Only one typo that caught my eye. That, sadly, was on the first page. Hale instead of hail. But easily overlooked.

Overall: 4 stars. If you're looking for something off the beaten path, this is the place to look.


A nice product of 3 new fantasy races.

****( )

The Genius Guide to: Races of Hoof and Horn

This product is 13 pages long. With a cover and intro section taking up 1 page. This product introduces 3 new races.

Asterion – Half Minator race. The first section deals with their introduction, description, society, religion etc. That takes up 2 pages. Next is the racial traits section and new feats. Which includes 4 new racial feats. This takes up just over 1 page.

Lapith – A sorcery created race out of centaurs, humans and elves. The first section deals with their introduction, description, society, religion etc. This takes up 2 pages. Next is the racial traits section. One of their race powers is the ability to switch between centaur looking and bipedal form. There is also 7 new racial feats. This takes up about 2 pages.

Piper – They are half satyr and half other. Often from pairings with druids. A interesting side part is they are typically born twins and the vast majority are female. The first section deals with their introduction, description, society, religion etc. This takes up 2 pages. Next is the racial traits section and new feats. Which includes 5 new racial feats. This takes up just over 1 page.

It ends with half a page about magic and the races using natural attacks and 1 page for the OGL.

Closing thoughts. Each section also has a list of sample names for each race. The races where interesting and well written. I personally liked the Piper the most. The racial feats fit the race and seemed fairly well balanced over all. The Lapith might be a bit weak IMHO but fun for those looking for something different. Layout and editing was good. I didn't notice any big errors. Now I do have one complaint about this book and thats the art. The first couple of B&W art is pretty good, there is one color art which is meh. The rest is 3D art, I suppose it is ok for 3D art but I just don't like it. I don't even think the 3D art used is great 3D art. But art aside this is a nice book for those looking for additional fantasy races of something a bit different and I recommend it for the price. I am giving this a 4 star review despite the art.


Interesting, balanced race choices

****( )

Allright, I'm going to try my hand at a review here.

Vital Statistics:
13 page PDF (1 page credits/OGL), Landscape format, contains 3 new thematically connected classes, and racial feats for each class

Fluff:
The fluff for the new races is great, and makes me want to play or include these races in my campaigns. Each race has an interesting backstory that sets them apart from each other and from the other playable races.

Crunch:
Each of the classes is well balanced. Some of the ability modifiers will cause some drama with some players (Asterion having bonuses to two physical ability scores), but this is not something that bothers me--in fact it makes more sense that a physically impressive race would have these type of adjustments IMO. The Lapith's lack of ability modifier is both justified and made up for with their shape-change abilities (and modifiers while shifted), and the Piper's ability adjustments fit the race and "conventional" ability adjustment norms.

Each of the races' other racial abilities fit the race and are well balanced. The only racial ability I have issue with is the Piper's removal of somatics, but it is backed up flavor-wise and balanced with the inability to cast silenced spells.

The new feats fit the theme of the races and, with the exception of two, solely benefit the races presented here. This is a bit of a departure from the norm (there are no PF core feats that have a race requirement that I am aware of), but I believe it is justifiable when dealing with non-conventional races.

Other:
Artwork is good, formatting is good, and I didn't notice any typos.

Closing notes:
This is a great supplement for anybody wishing to add races to their campaign without scouring the bestiary for inspiration or home-brewing races. I am giving this product 4/5 stars (wish I could give it 4.5), and hopefully this will be the first of many Genius race guides.


Super Genius Games

And it's live!

Hopefully Stan and I will see some of you at PaizoCon. If not, hopefully at GenCon where both Stan and Owen are Industry Guests of Honor and I'm just me. :D

Hyrum.
Super Genius Games
"We err on the side of awesome."

Liberty's Edge

Just bought this! Can't wait to read through it...I might even try my hand at a review.

Dark Archive

Nice stuff. Can't wait to get it.


i like the Asterion race, as i have wanted to use a minotaur-like race for a while. but i have a couple of questions question. why have gore as a feat instead of a racial ability? do you add str or half str mod to damage from a gore?

Dark Archive

Interesting. Added it to my cart, hopefully can get it next week.

Dark Archive

Is the Piper the same race as appeared in Bastards and Bloodlines?


I'm guessing, based on my knowledge of mythology (aka what's written in wikipedia), that "lapiths" are scaled-down centaurs.

Paizo Employee Starfinder Design Lead

strongblade wrote:
i like the Asterion race, as i have wanted to use a minotaur-like race for a while.

I'm really glad you like it!

strongblade wrote:
but i have a couple of questions question. why have gore as a feat instead of a racial ability?

It's a racial feat, for game-balance. Essentially, not all asterion have horns (and neck muscles) designed for combat. those that do simply take the Gore feat, leaving asterion sorcerers free to not worry about paying the cost for an ability that won't do them much good.

Given what asterion already get, taking a free natural attack onto the race was just too much, and I want to avoid things like level-adjustment and racial levels. (I may play with racial archetypes using the system from Archer Archetypes at some point, but not yet)

strongblade wrote:
do you add str or half str mod to damage from a gore?

That depends on how you use it, because it's covered by the primary and secondary natural attack rules from the Bestiary. If you use it as a primary attack, and it's your only primary attack, you add 1.5x your Str mod for damage. But then that's the only attack you can make. No weapon attacks, unarmed attacks, or iterative attacks from a high BAB.

If you want to add it to a weapon attack, you only get to add 0.5x your Str mod for damage, and you take a -5 penalty to the gore attack.

David Fryer wrote:
Is the Piper the same race as appeared in Bastards and Bloodlines?

It's not quite either. For those not aware, I wrote a book called Bastards & Bloodlines: A Guidebook for Half-Breeds for Green Ronin back in the heady days of 3.0/3.5, and it has a piper race in it.

The new piper is the same *idea*, but entirely new text and rules. I do credit GR in the section 15 of Hoof & Horn, because that's where I did pipers first and they deserve the credit. But this is a new take on the race, specifically for Pathfinder.

For the curious, I also checked that Green Ronin was fine with this approach, and got their blessing for this. That's not strictly necessary, but GR has always been very good to me. If for some reason they hadn't wanted to see me redo the piper or any other B&B race, I'd do something new instead. I also have no intention of redoing anything that's been picked up recently by some other 3pp, like Rite Publishing's awesome take on the wyrd.

Paizo Employee Starfinder Design Lead

SilvercatMoonpaw wrote:
I'm guessing, based on my knowledge of mythology (aka what's written in wikipedia), that "lapiths" are scaled-down centaurs.

Very close. They are a centaur-like race able to have either centaur or humanoid forms.

But yeah, that's where the name comes from in the real world. In the product, I give an alternative (though similar) origin of the name.

I had a similar idea in B&B, called the Decataur. Which was a placeholder I never got around to replacing, to my everlasting shame. But unlike the piper (which is the SAME idea for a race as the one in B&B, with a new take), the lapith really is a new idea rather than just a new take on something I've done before.


Owen K. C. Stephens wrote:
I had a similar idea in B&B, called the Decataur. Which was a placeholder I never got around to replacing, to my everlasting shame.

Why? That name kicked a**.

Liberty's Edge

Just finished posting my review. Looking forward to the next batch of races...there will be another batch, won't there?

Scarab Sages RPG Superstar 2009 Top 32

Dark_Mistress wrote:
Interesting. Added it to my cart, hopefully can get it next week.

What D_M said except I get paid tomorrow, so the .pdfs in my Cart will be mine very soon. :)

Paizo Employee Starfinder Design Lead

Xpltvdeleted wrote:
Just finished posting my review. Looking forward to the next batch of races...there will be another batch, won't there?

I have more planned. How many will appear, and how soon, is obviously a function of (among other things) sales. But I strongly suspect the "Races of X & Y" line is here to stay for SGG.

Dark Archive

Xpltvdeleted wrote:
Just finished posting my review. Looking forward to the next batch of races...there will be another batch, won't there?

Nice review, I am guessing where you say classes you mean races. Also how many pages is each race?


I must find one fault with that review: it does not describe the races beyond that one remark about the asterion.

I know which monsters the three races are based off of, but can someone give an idea about what fluff the races themselves have?


Paizo Charter Superscriber; Pathfinder Deluxe Comics Subscriber; Pathfinder Legends Subscriber; Starfinder Charter Superscriber

The Asterion look sorta like half-minotaurs, though that's not what their own legends say. Barbarian types, tend to consider their tribes/society more important than individual lives, including their own.

Lapiths were magically created as ambassadors to bridge the gaps between centaurs and elves. Both races by and large agreed about them - ick. Failed experiment in other words. Often outsiders, not accepted by many.

Pipers are part blood satyrs. Not as wild, good with music, often with the same sorts of problems that other half-blood races have with the majority groups.

Dark Archive

One race I would like to see get the Pathfinder treatment was a race from one of the AEG supplements. It was called the Minos and was a minotaur type centaur.

Liberty's Edge

Dark_Mistress wrote:
Nice review, I am guessing where you say classes you mean races. Also how many pages is each race?

I'll have to double check, but IIRC, each race had about the same amount of pages. As to class vs. race, I caught myself doing that several times...I thought I had weeded them all out.

EDIT: each race has about 3.5 pages, with the piper having slightly less.

SilvercatMoonpaw wrote:

I must find one fault with that review: it does not describe the races beyond that one remark about the asterion.

I know which monsters the three races are based off of, but can someone give an idea about what fluff the races themselves have?

I wasn't sure how much information would have been too much, so I decided to err on the side of caution. I will be reviewing some of the other SGG products I have and will make sure to include a bit more info about the fluff.

Paizo Employee Starfinder Design Lead

Xpltvdeleted wrote:
I wasn't sure how much information would have been too much, so I decided to err on the side of caution. I will be reviewing some of the other SGG products I have and will make sure to include a bit more info about the fluff.

First, thanks for the review! Second, we appreciate you caution about not wanting to "give away" too much of our fluff. We really do!

But don't worry too much about it.

When you write a review for us, we're thrilled. And no, we don't want you to write 2 pages of description about a 3.5 page racial entry. But a paragraph per page is fine, and people rarely get anywhere near that volume. We have confidence in the value of how we communicate ideas, and the ideas themselves. If you want to tell people what you see as the core "hook" of our fluff, that's fine with us. We believe our execution and the details are worth the extra money someone shells out to get our actual product. (And if it's not, we need to do better!)

So don't worry about it. If you want to review our material, we want to make that easy on you! Both because it's good for business, and because we want to hear what our customers think.

And, seriously, thanks for taking the time to do that.


Xpltvdeleted wrote:
I wasn't sure how much information would have been too much, so I decided to err on the side of caution. I will be reviewing some of the other SGG products I have and will make sure to include a bit more info about the fluff.

Why would that information have been "too much"? Knowing what the races are about is the whole point of the book.

Liberty's Edge

SilvercatMoonpaw wrote:
Xpltvdeleted wrote:
I wasn't sure how much information would have been too much, so I decided to err on the side of caution. I will be reviewing some of the other SGG products I have and will make sure to include a bit more info about the fluff.
Why would that information have been "too much"? Knowing what the races are about is the whole point of the book.

That's what I was getting at. When it comes to races, the fluff is ultimately more important than the crunch (IMO). Now that I've been set straight by Owen I think I'll go back in and add some brief racial descriptions.


Owen K. C. Stephens wrote:
Xpltvdeleted wrote:
I wasn't sure how much information would have been too much, so I decided to err on the side of caution. I will be reviewing some of the other SGG products I have and will make sure to include a bit more info about the fluff.
First, thanks for the review! Second, we appreciate you caution about not wanting to "give away" too much of our fluff. We really do!

Because that'll come out in a future SGG release by having Fluff as a playable character race. You can essentially play a Fluffer in a campaign where you can...

...wait...that didn't come out right.

:p

Liberty's Edge

Urizen wrote:
Owen K. C. Stephens wrote:
Xpltvdeleted wrote:
I wasn't sure how much information would have been too much, so I decided to err on the side of caution. I will be reviewing some of the other SGG products I have and will make sure to include a bit more info about the fluff.
First, thanks for the review! Second, we appreciate you caution about not wanting to "give away" too much of our fluff. We really do!

Because that'll come out in a future SGG release by having Fluff as a playable character race. You can essentially play a Fluffer in a campaign where you can...

...wait...that didn't come out right.

:p

That's funny, I don't care who ya are!

Dark Archive

Urizen wrote:
Owen K. C. Stephens wrote:
Xpltvdeleted wrote:
I wasn't sure how much information would have been too much, so I decided to err on the side of caution. I will be reviewing some of the other SGG products I have and will make sure to include a bit more info about the fluff.
First, thanks for the review! Second, we appreciate you caution about not wanting to "give away" too much of our fluff. We really do!

Because that'll come out in a future SGG release by having Fluff as a playable character race. You can essentially play a Fluffer in a campaign where you can...

...wait...that didn't come out right.

:p

That from your fluffer days? :D

Also where is your magechantry reviews huh? *pokes with a stick* well?


Dark_Mistress wrote:
That from your fluffer days? :D

Did they repeal don't ask; don't tell yet? Ooooh.

Dark_Mistress wrote:
Also where is your magechantry reviews huh? *pokes with a stick* well?

Ouch! I got plenty of that stick action just this afternoon from the woman. Thanks for the reminder. I owe the man that. I will revisit my notes tomorrow when my woman is back at work (she took today off) and put that up. Thanks, D_M.

*sheepishly slinks off*

Dark Archive

Urizen wrote:
Dark_Mistress wrote:
That from your fluffer days? :D

Did they repeal don't ask; don't tell yet? Ooooh.

Dark_Mistress wrote:
Also where is your magechantry reviews huh? *pokes with a stick* well?

Ouch! I got plenty of that stick action just this afternoon from the woman. Thanks for the reminder. I owe the man that. I will revisit my notes tomorrow when my woman is back at work (she took today off) and put that up. Thanks, D_M.

*sheepishly slinks off*

You're very welcome, I enjoy poking people with a stick. A warning though I will start poking you with a sharp stick tomorrow if I don't see the review. :)


Dark_Mistress wrote:
Urizen wrote:
Dark_Mistress wrote:
That from your fluffer days? :D

Did they repeal don't ask; don't tell yet? Ooooh.

Dark_Mistress wrote:
Also where is your magechantry reviews huh? *pokes with a stick* well?

Ouch! I got plenty of that stick action just this afternoon from the woman. Thanks for the reminder. I owe the man that. I will revisit my notes tomorrow when my woman is back at work (she took today off) and put that up. Thanks, D_M.

*sheepishly slinks off*

You're very welcome, I enjoy poking people with a stick. A warning though I will start poking you with a sharp stick tomorrow if I don't see the review. :)

If you had a FB account, you could cause unholy hell with that. That's what my g/f does once in awhile with a one-liner that totally pwns whatever I said for the rest of the damned day. *shakes fist*

:p

Dark Archive

I added my review of this product up here and over at ENworld. As always I can't at drivethru since I buy my PDF's here.


Nice review, DM.

Just a quick question: Do you see them working in e.g. a Ravenloftsetting as antagonists? Do the yhave ways to hide their nature?
How good is the fluff?
You know, I'm kinda stupid that way - If I don't consider a race to be intresting it goes straight into my "meh-too-much-work-to-implement-bin" to never resurface. Probably the reason why I skipped out on Rite's "In the company of Giants".

Greetings,
Endzeitgeist

Dark Archive

The lipath can, the piper with a bit of work could hide what they are. The other one not at all. The fluff was pretty generic but interesting enough to give the race a good starting point to adapt them to any setting.

They could work as antagonist or as PC races. I felt the Piper works best for that but any of them can work for it. If you are looking for something a bit more fantasy than elves and dwarves these work well for it.

I would like to see another series of these. I would love to see the dryad and nymph based ones next.


Thanks, DM!

Paizo Employee Starfinder Design Lead

I agree entirely with DM. Lapith are shapeshifters, so their nature is hidden as they wish. Pipers take more work, but the fact they CAN hide who they are with special shoes and such, and that they are great enchanters, might work very well for that kind of setting.


Very interesting, always love new stuff to look over. Now if I may bring the conversation down to its base level. Who is the hottie on the cover and what type of AC Bonus does she get with her "Armor" type?

Dark Archive

Lord Vile wrote:
Very interesting, always love new stuff to look over. Now if I may bring the conversation down to its base level. Who is the hottie on the cover and what type of AC Bonus does she get with her "Armor" type?

She is from stock art, I believe. I have seen her before anyways, the artist slips my mind at the moment.


Dark_Mistress wrote:
Lord Vile wrote:
Very interesting, always love new stuff to look over. Now if I may bring the conversation down to its base level. Who is the hottie on the cover and what type of AC Bonus does she get with her "Armor" type?
She is from stock art, I believe. I have seen her before anyways, the artist slips my mind at the moment.

Now you gone and done it, you tried to ruin my juvenile behavior by actually being helpful. Thanks

Dark Archive

Lord Vile wrote:
Dark_Mistress wrote:
Lord Vile wrote:
Very interesting, always love new stuff to look over. Now if I may bring the conversation down to its base level. Who is the hottie on the cover and what type of AC Bonus does she get with her "Armor" type?
She is from stock art, I believe. I have seen her before anyways, the artist slips my mind at the moment.
Now you gone and done it, you tried to ruin my juvenile behavior by actually being helpful. Thanks

It's what I do. Be so helpful that I become unhelpful. :D


Do asterions have the humanoid type, or the monstrous humanoid type?

Paizo Employee Starfinder Design Lead

Jezza wrote:
Do asterions have the humanoid type, or the monstrous humanoid type?

Humanoid. Which, I admit, could possibly be spelled out more clearly.


I've perused many sources to come up with my own Half-Minotaur race, and this product was certainly a help.


Reviewed here and sent to GMS magazine. Cheers!


Is there any information on the usual racial vital statistics?

For example, most player races have the following info:

Quote:

Random Starting Ages

Adulthood Intuitive1 Self-Taught2 Trained3
25 years +4d6 years (29 - 49 years) +6d6 years (31 - 61 years) +8d6 years (33 - 73 years)
Middle Age (150 years) Old (225 years) Venerable (300 years) Maximum Age (300 + 3d% years)

1 This category includes barbarians, oracles, rogues, and sorcerers.
2 This category includes bards, cavaliers, fighters, gunslingers, paladins, rangers, summoners, and witches.
3 This category includes alchemists, clerics, druids, inquisitors, magi, monks, and wizards.

Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 6 ft. 6 in. +2d8 in.(6 ft. 8 in. - 7 ft. 10 in.) 250 lbs. +(2d8×7 lbs.)(264 - 362 lbs.)
Female 6 ft. 0 in. +2d6 in.(6 ft. 2 in. - 7 ft. 0 in.) 200 lbs. +(2d6×7 lbs.)(214 - 284 lbs.)

What should I use for the Asterion? (and for the other races in this book)?


Raising this up, so it doesn't get buried deep in the thread list.

Paizo Employee Starfinder Design Lead

Caedwyr wrote:
Is there any information on the usual racial vital statistics?

Weird, I thought we'd included that information. But we didn;t, and we should have, so:

Asterion
Random Starting Ages
As half-orcs

Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 6 ft. +3d4 in. 160 lbs. +(2d12×7 lbs.)
Female 5 ft. 8 in. +4d4 in. 140 lbs. +(2d12×7 lbs.)

Lapith
Random Starting Ages
As half-elves

Random Height and Weight
Bipedal form as human, half-elf, or elf depending on which race the lapith takes after. Quadrupedal form is 10 +1d6 in. Taller, and weighs x4 as much.

Piper
Random Starting Ages
Adulthood Intuitive* Self-Taught** Trained***
20 years +1d6 years +2d6 years +3d6 years
* This category includes barbarians, oracles, rogues, and sorcerers.
** This category includes bards, cavaliers, fighters, gunslingers, paladins, rangers, summoners, and witches.
*** This category includes alchemists, clerics, druids, inquisitors, magi, monks, and wizards.

Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 5 ft. 2 in. +2d6 in. 95 lbs. +(2d6×3 lbs.)
Female 5 ft. 0 in. +2d4 in 85 lbs. +(2d4×3 lbs.)


Awesome. Thanks.


Yes!! Now my homebrew race has technically an official support. I have my own race similar to the Asterion, but the DM denied me from playing them, so I am happy to see someone else had an idea similar to mine and managed to make a PDF of it.

Community / Forums / Paizo / Product Discussion / The Genius Guide to Races of Hoof and Horn (PFRPG) PDF All Messageboards

Want to post a reply? Sign in.