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Pathfinder Roleplaying Game: GameMastery Guide (OGL)

****( ) (based on 42 ratings)
Pathfinder Roleplaying Game: GameMastery Guide (OGL)
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Rule Your World!

Players may be the heroes of the Pathfinder Roleplaying Game, but whole worlds rest on the Game Master's shoulders. Fortunately for GMs, the Pathfinder RPG GameMastery Guide is here to back you up. Packed with invaluable hints and information, this book contains everything you need to take your game to the next level, from advice on the nuts and bolts of running a session to the greater mysteries of crafting engaging worlds and storylines. Whether you've run one game or a thousand, this book has page after page of secrets to make you sharper, faster, and more creative, while always staying one step ahead of your players.

The 320-page Pathfinder RPG GameMastery Guide is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

The Pathfinder RPG GameMastery Guide includes:

  • Tips and tricks for preparing and running a better game, suitable for beginning GMs and battle-hardened veterans.
  • Step-by-step walkthroughs for creating campaign worlds, cities, cosmologies, feudal systems, and alternate dimensions.
  • Difficult player types, and how to handle them gracefully.
  • New rules for subsystems like hauntings, chase scenes, fortune-telling, gambling games, mysteries, and insanity.
  • Charts to help you generate everything from interesting NPCs and fantastic treasures to instant encounters in any terrain.
  • Advanced topics such as PC death, game-breaking rules, overpowered parties, solo campaigns, and derailed storylines.
  • Sample NPC statistics for dozens of common adventuring situations, such as cultists, guardsmen, barmaids, and pirates.
  • ... and much, much more!

ISBN-13: 978-1-60125-217-3

Downloads

Looking for more? Check out the Resources and Free Downloads available for the Pathfinder Roleplaying Game.

Errata
Last Updated - 1/22/2014

Note: This product is part of the Pathfinder Roleplaying Game Subscription.

Product Availability


Hardcover: Ships from our warehouse in 1 to 7 business days.

PDF: Will be added to your My Downloads Page immediately upon purchase of PDF.

Non-Mint: Ships from our warehouse in 1 to 7 business days. This product is non-mint. Refunds are not available for non-mint products. The standard version of this product can be found here.

Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

PZO1114


See Also:

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Aaron Bitman wrote:
In the GameMastery Guide, page 264, the pickpocket has a +1 armor bonus and a +3 Dex bonus, which I think should give him a touch AC of 13 and a flat-footed AC of 11. Yet the book says "touch 12, flat-footed 12". Am I missing something?

Never mind. I've just discovered the correction in the errata thread. It also pointed out the business of adding trapfinding to Disable Device.

Paizo Employee Digital Products Assistant

1 person marked this as a favorite.

You can now find the worksheets found in this book on the Pathfinder Roleplaying Game Resources page.


Very cool, thanks! One thing, when I try to click on the Basic Rules Cheat Sheet I get directed to a page that says:
"Sorry
The requested URL was not found on this server, or you do not have permission to access this area. "
Everything else works great.

Paizo Employee Digital Products Assistant

This should be fixed now.


It works for me now, thanks.

Liberty's Edge

Pathfinder Adventure Path, Campaign Setting, Roleplaying Game Subscriber

This got listed as back-ordered. Are we expecting a new printing?


Brutal Ben wrote:
This got listed as back-ordered. Are we expecting a new printing?

I hope so! I ordered one form amazon to replace my first printing, then I realised that it was backordered, so now I'm hopefully getting the third printing ^^

Paizo Employee Digital Products Assistant

2 people marked this as a favorite.

The PDF for this product has been updated to include errata from the third printing.

Paizo Employee

PDF doesn't download for me, both single file & lite versions. It goes to "personalizing" but clicking after waiting 10 seconds doesn't download & stays as "personalizing". I was able to download both versions of Ultimate Combat without any problems, plus a few other pdf's.

Paizo Employee Webstore Gninja Minion

Elvis Aron Manypockets wrote:
PDF doesn't download for me, both single file & lite versions. It goes to "personalizing" but clicking after waiting 10 seconds doesn't download & stays as "personalizing". I was able to download both versions of Ultimate Combat without any problems, plus a few other pdf's.

Elvis (and anybody else having problems with downloading PDFs), please post your information here.


I've noticed some mistranslation in german on page 54. If the order of the column was supposed to be the English equivalent (The Column above), it's not correct. The English doesn't have the word emperor in it yet you have the word for emperor in Dutch, German, French, and Spanish. I can help you with the correct translation if you are interested in revising this book for future printings.


Pathfinder Battles Case Subscriber; Pathfinder Adventure Path, Cards, Companion, Maps, Roleplaying Game Subscriber

I just got this, and was reading the sample puzzles. I noticed something, and didn't see anywhere that anyone else had. (Unless my search-fu is bad.)

On the I never lie puzzle, (correct me if I'm wrong) the suggested solution question won't work.

Here's the set-up. Two doors, one leads to danger, one to safety; two guards, one always lies, one always tells the truth.

The question that's suggested is: If I asked you if the door you're guarding leads to safety, would you say yes?

The problem is (and again, correct me if I'm wrong) they'd both reply yes.

Other than this, great book.


Should a settlement's economy modifier from the Gamemastery Guide be applied to the PC's skilled work rolls to generate income using the downtime rules in Ultimate Campaign, assuming that the roll made is craft, perform or profession? Thanks!

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.
Shaun wrote:
Should a settlement's economy modifier from the Gamemastery Guide be applied to the PC's skilled work rolls to generate income using the downtime rules in Ultimate Campaign, assuming that the roll made is craft, perform or profession? Thanks!

Ask in the Rules Questions forum.


Geistlinger wrote:

I just got this, and was reading the sample puzzles. I noticed something, and didn't see anywhere that anyone else had. (Unless my search-fu is bad.)

On the I never lie puzzle, (correct me if I'm wrong) the suggested solution question won't work.

Here's the set-up. Two doors, one leads to danger, one to safety; two guards, one always lies, one always tells the truth.

The question that's suggested is: If I asked you if the door you're guarding leads to safety, would you say yes?

The problem is (and again, correct me if I'm wrong) they'd both reply yes.

Other than this, great book.

I just started reading the guide (second printing November 2010) and came across the same problem with the "I Never Lie" puzzle on page 249. The answer provided in the book doesn't work, i.e. it is not a question that is blatantly true. An example of a question that would work would be to ask, "If I asked which pathway leads to safety, which pathway would the other guard point to?" Regardless of whether the guard lies or tells the truth, they will both show the way to the dangerous pathway.


Pathfinder Adventure Path, Companion, Modules, Roleplaying Game Subscriber

That question is subtly different from the question "Does the door you're guarding lead to safety?" in a way that affects the lying guard's answer. What you are actually doing is asking the guard how he would answer that question. The truth telling guard would answer truthfully -- but the lying guard would lie about his lie, thus effectively telling the truth in regard to the simpler question.

Of course, asking what the other guard would say is a better and more obvious solution.


1 person marked this as FAQ candidate.

I have a question about the Basic Rules Chat Sheet. Actually, it's more of a concern. It's got some bad information in it.

For reference, here's the link: http://paizo.com/download/pathfinder/PZO1114-BasicRulesCheatSheet.zip

One of my players found this and showed it to me. I think it's a wonderful resource, and I want to print them out for every new player. But there's a problem in the wording about "Flanking."

Cheat Sheet wrote:
Flanking: When a character or enemy is in battle with foes directly on opposite sides of him (directly in front and behind for example), he is considered “flanked.” Those who attack a flanked foe gain a +2 bonus on melee attack rolls against that foe.

Unless I've been playing wrong my WHOLE career, the only folks who get the benefit of flanking are those doing the flanking. This is an official Paizo document that says otherwise. I can see a pretty severe rules debate cropping up.

Is it possible to get that fixed?

Thanks!


Old to D&D, but new to Pathfinder. I have the Core Rulebook and Bestiary 1 and, after reading through the PDL, figured out that we are expected to use the Settlement Rules in the Game Mastery Guide to create lairs for some humanoids (Goblins, Hobgoblins) and all demi-humans (dwarves, elves).

Reading over the PDL for Settlements, there are some gaps. Some of these might perhaps be in the book (but not the PDL), but even that would be good info for me to know. (i.e., ultimate would be that all my questions are answered in the book and I just need to buy it).

1. Leaders/NPCs. Those in the Bestiary at least have details on ratio and level of leaders to "grunts"; no such info exists for Dwarves and Elves.

2. Guards. Humanoids have their percentage of warrior-to-noncombatant, but we have no such data for the good races. What percentage of a settlement's population would be expected to be Guard, and what percentage Militia (those who could be called up to fight in an emergency)? How much is this influenced by Settlement characteristics such as Danger?

3. Guard Gear. Again, the humanoids have 'typical' gear in the bestiary, but we lack this for good races. I assume too that guard gear would be influenced by the Economy of the Settlement?

Thanks - Andy

Paizo Employee Chief Technical Officer

These sorts of questions are better posed in the Rules Questions forum.

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