Pathfinder Roleplaying Game: GameMastery Guide (OGL)

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Pathfinder Roleplaying Game: GameMastery Guide (OGL)
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Rule Your World!

Players may be the heroes of the Pathfinder Roleplaying Game, but whole worlds rest on the Game Master's shoulders. Fortunately for GMs, the Pathfinder RPG GameMastery Guide is here to back you up. Packed with invaluable hints and information, this book contains everything you need to take your game to the next level, from advice on the nuts and bolts of running a session to the greater mysteries of crafting engaging worlds and storylines. Whether you've run one game or a thousand, this book has page after page of secrets to make you sharper, faster, and more creative, while always staying one step ahead of your players.

The 320-page Pathfinder RPG GameMastery Guide is a must-have companion volume to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium.

The Pathfinder RPG GameMastery Guide includes:

  • Tips and tricks for preparing and running a better game, suitable for beginning GMs and battle-hardened veterans.
  • Step-by-step walkthroughs for creating campaign worlds, cities, cosmologies, feudal systems, and alternate dimensions.
  • Difficult player types, and how to handle them gracefully.
  • New rules for subsystems like hauntings, chase scenes, fortune-telling, gambling games, mysteries, and insanity.
  • Charts to help you generate everything from interesting NPCs and fantastic treasures to instant encounters in any terrain.
  • Advanced topics such as PC death, game-breaking rules, overpowered parties, solo campaigns, and derailed storylines.
  • Sample NPC statistics for dozens of common adventuring situations, such as cultists, guardsmen, barmaids, and pirates.
  • ... and much, much more!

ISBN-13: 978-1-60125-217-3

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Last Updated - 1/22/2014

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Are there errors or omissions in this product information? Got corrections? Let us know at store@paizo.com.

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Essential for New GMs, Handy for Veterans

5/5

Published back in 2009, the GameMastery Guide was one of the early hardcover books released for Pathfinder. I think it's an overlooked gem, as I crack it open before and during sessions as often as any book other than the Core Rulebook. Weighing in at a hefty 320 pages, the GameMastery Guide has advice on the usual topics that new GMs need help with, but it also contains so much more, like little new rules subsystems, a gallery of pre-made NPCs, all sorts of random tables, tracking sheets, etc. It's a very handy compilation of material specifically designed for Pathfinder, and I'd recommend it as an early purchase for any GM getting into the game.

We have to start with a shout-out to that awesome cover, featuring Runelord Karzoug seated on his throne. I'm partial, since I'm running a certain AP at the moment, but artist Wayne Reynolds knocked it out of the park there. There's no way the interior artwork could be as good, and it's true that many of the interstitial drawings are recycled from other products or are forgettable placeholders. However, the artwork accompanying the NPC gallery is solid and fits the feel of Golarion. If I were using letter ratings, the cover art would get an A+ and the interior art and layout would get a C+.

The book is divided into 9 chapters, with multiple appendices and indices.

Chapter 1, "Getting Started", is stuff that experienced GMs will have seen a thousand times before, but that new GMs will appreciate. It covers stuff like a gaming glossary, how to deal with sensitive topics, how to find players and set aside a place to play, developing house rules, etc. It's standard advice, and if I had to quibble with anything it's that the section is so focussed on catering to players' desires that it leaves out a crucial consideration: the GM needs to have fun too! I did like the idea of creating a custom player's guide before each new campaign, and that's something I'll probably do in the future.

Chapter 2, "Running the Game", talks about preparation, presentation (music, handouts, lighting, etc.), building encounters and adventures, and how to handle in-game problems (PCs missing a clue, getting too much treasure, etc.). Again, it's all solid advice (though I don't agree with customising encounters for PC abilities, as that holds the risk of undermining the very advantages they've worked to gain). I think the best bit in the chapter is the "Game Changers" section, with talks about how to handle problems specific to Pathfinder: spells involving invisibility, teleportation, lie/evil detection, flying, auguries, and more. These spells can dramatically change the game and wreck certain types of plots if a GM isn't careful. The section ends with some good tables: fifty different adventure plots, twenty plot twists, and a bunch of macguffins. Good material if you're creating your own adventures and get stuck in the brainstorming.

Chapter 3, "Player Characters," talks about handling metagaming, introducing new players into the game, handling treasure and character death, whether to allow evil PCs, and different types of common players like the "One-Trick Pony" and the "Rules Lawyer". It's a good and useful discussion, as experienced GMs will encounter these various player types sooner or later and knowing what to look out for and handle them is important if groups are going to persist in the long-run. I think what the chapter is missing is the frank advice that some players just aren't right for some groups, some groups are dysfunctional and need to disband, and that the GM (unfortunately) often has to make the hard calls. It's a responsibility that goes beyond preparing and running adventures, since real people, real relationships, and real emotions can be involved. I'd rank the chapter as average.

Chapter 4, "Nonplayer Characters," goes into the basics of giving NPCs personalities and roles in the game. I especially liked the section on traps a GM needs to avoid when running NPCs (such as making them too intrusive, too decisive, too good at combat, etc.). The section introduces a new concept of "NPC Boons," which are special little plot or mechanical advantages that NPCs of different types can give to PCs. We'll see this concept more in the NPC Gallery at the end of the book, but the idea would be that, for example, befriending a local tracker would give the PCs a +2 on Survival checks in the area for one month, or that buying a drink for a down-on-his-luck nobleman could result in a primer on local politics and a +2 bonus on Knowledge (nobility) in the city. Etc. It's a nice way to quantify and reward PCs for good role-playing and encourage those players who are only in it for the bottom line to have more patience with what may at first seem like irrelevant asides. After some fairly mundane advice on villains, the chapter concludes with a great collection of tables: NPC backgrounds, goals, physical characteristics, personality characteristics (some of these are hilarious and memorable, and I wish players were as creative!), occupations, secrets and rewards, and even the surely-delightful "Random Adventuring Party Name Generator". If you want to be cool, join the "Reputable Pearly Kraken Monster-Slayers in the Shadow of Angels"!

Chapter 5, "Rewards," contains an insightful discussion of why rewards manner and the different ways they can be conceptualised and allocated. It goes through the difference between steady small rewards versus occasional big ones, intrinsic vs. extrinsic rewards, and how different players value different things (e.g., is it all about the gold, or is getting on a first-name basis with the barmaid better?). It even gets into little details, such as exactly when XP can be awarded (I forget that some groups do it after every single encounter, while others only do it during true in-game downtime). There's some good advice on how to handle spell research and magic item crafting that makes it clear the whole process needs to be treated more as an art than a mechanical formula. This chapter has a *lot* of random item and random magic item tables, which is really useful when you need to see what a little shop in a small town happens to have in stock, or what that NPC wizard you weren't expecting the PCs to rob from has in his satchel.

Chapter 6, "Creating a World," is for GMs who do something I've never really done in Pathfinder (though I have in science fiction settings): create a brand new campaign setting. It has a nice process of answering a set list of questions to gradually firm up the details of the new world and to simplify (to some degree) the difficulty of conceptualising everything all at once. The geography advice is probably over-ambitious, but the concepts are explained really well. The chapter goes through different types of societies and different technological levels. It's not a chapter I'll use, but it's very good for homebrew GMs.

Chapter 7, "Adventures," has tips for running stories in different environments (dungeons, the wilderness, etc.). It has particularly good advice on dungeons, with a useful key to map symbols that I should use more often. Again, there's a ton of great tables to stimulate creativity, including random tables on where dungeons can be found, what type they are, what's in different rooms, and several random monster encounter tables (which I wouldn't actually roll on, as they have the common problem of spreading CRs from as low as 1 to as high as 13 in the same table!). The chapter has a section on planes and planar traits, which is an important reference for later products that make specific use of the mechanics presented here. Similarly, it has a section on stat blocks for settlements (used in most Pathfinder products) that is quite important in determining what's for sale in a community, the highest-level of spellcaster available, etc. I use the settlement rules a lot, and although I think they're sometimes a bit cumbersome in play, they're important in making sure that a hamlet "acts" differently than a metropolis. This chapter is packed with a lot of other material, including a two-page rules-set for ship combat (it seems worth trying), lots of random tables for ships and sailors, and, one of my favourite things, random tables for tavern names and unique traits. There's a lot here that I'm going to photocopy and keep with my GM screen to help me quickly come up with more flavourful interludes when I'm running games.

Chapter 8, "Advanced Topics," introduces several new little rules sub-systems: chases (elegant, but not completely satisfying), natural disasters, drugs and addiction (happens too quickly and needs a slower progression of effects), fortune-telling (too general), gambling (done well), haunts (one of the best innovations of Pathfinder, great for story-telling), hazards (mostly supernatural ones, but very clever), and sanity/madness (too simplistic, but not bad for just 2 pages). Some of these sub-systems, like chases and haunts, are seen in a lot of other Paizo products, so having the rules on how to run them is really useful. Other topics touched on in this chapter have been developed in far more detail elsewhere, and may be of more limited usefulness. Still, there's enough of enduring value to make the material here worth reading.

Chapter 9, "NPC Gallery", is one of those things every Pathfinder GM needs: full stats (and even pictures and descriptions) for NPCs encountered on short notice: bandits to spice up overland travel, city guards for when the "Chaotic Stupid" PC gets too obnoxious, the bard intended purely as tavern-dressing that the PCs are surprisingly interested in, the shopkeep they want to try to bluff for a discount, etc. There are dozens and dozens of great NPCs here, both low-level "townsfolk" and high-level threats, and all are fully fleshed out with gear and boons (from Chapter 4). In addition, there's really good advice on how to swap out a feat here or a weapon there to create different variations on the stock NPC. I've used this chapter a lot (as have many PFS scenarios). The later publication of the NPC Codex and Villain Codex makes this section slightly less crucial, but I still get a lot of use out of it.

Apart from indices and an appendix (on recommend reading and films), the book ends with a miscellany of tracking sheets--a Campaign Sheet, a Settlement Sheet (something I should actually use, now that I think of it), an NPC Sheet, and a Basic Rules Cheat Sheet (that I'm going to start handing out to new players to ease their transition into the game).

From the chapter summaries above, you can tell the book is just chock-full of useful advice and resources for running the game. Although essential for new GMs, even experienced ones will still find a lot here to make the book worth buying and reading.


Right Next To The Core Rulebook On My Shelf!

5/5

This product was amazing. I was blown away by the advice given to create a world and how to deal with several issues that have come up in recent gaming sessions. The crunchy side of the book was OK, but I really haven't had any need to pull out those rules and use them in my games. I overall really enjoyed this product, and can't wait to see what comes next!


The Essential Tome of GM'ing

5/5

This pearl of GM manuals should be found from every already practising or aspiring-to-be GM's collection. Yes, it's that great, even for folks who don't run Pathfinder. Well written, easy to understand, beautiful to look at... not to mention a well of inspiration it also achieves to be. It's a near perfect package of knowledge how to run smooth, richer, better RPG campaign. Sure, there are chunks of system specific stuff inside, but the most important bits of knowledge of how to run your game are universal and will fit in any system and game table. For juniors, it is essential. For the vets, well, if you're already good at what you're doing, you can always be better, and perhaps you're not perfect and can learn at least one useful new trick out of it.


Great addition

4/5

Read the book cover to cover. Although most of it is repetition for old-time gm's I like the style, flavour and content of the book. It's pure inspiration and also a few goodies that are easily put to work: chases, hazards, haunts - now tried out with success in my current campaign.

A bit to many references to the Core Rulebook annoys a bit.


As a veteran GM thus book left me pining for alot more

3/5

Honestly this book is not at all needed if you have any GM experience at all. Has some good world creation tips but otherwise feels overly simplistic. My opinion would change greatly on this book if I was new to gaming however.


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Ducks and runs for cover, while valiantly trying to summon... the Pett!

Dark Archive

James Jacobs wrote:
This movie terrified me as a kid, partially because it felt real to me (due to the fact it was set up like a documentary—a genre of movie I still love to this day) ...

As a kid ??! That title alone still gives me goosebumps. As a kid I could not sleep for weeks after seeing that 'movie'. To top it off all the TV advertising for it was done with a viceover whoalso happened to be the local famale tv news anchor. It felt so real to a little boy!

James Jacobs wrote:

And for further proof, check out the map of Sandpoint. There, to the south, where Schooner Gulch Road (itself a road from just down the road from where I grew up) crosses the swamp, you'll see a river.

Yup: Boggy Creek has actually been in Golarion since Pathfinder #1.

Aaaiiieee ! Thank all the grace in the world that both my Pathfinder #1s are in my home in San Diego and not in my apt in New York or i would not be able to sleep tonight!

I still can not watch scary movies alone. At least two girl friends have tried to let me watch 'The Descent' - NOT GOING TO HAPPEN.


Captain Snort wrote:

My God, Carruthers!

It...it speaks!

Alfred! Fetch the elephant gun!

Elephant guns make me think of Eternal Darkness . . . how I loved that game . . .


KnightErrantJR wrote:
Captain Snort wrote:

My God, Carruthers!

It...it speaks!

Alfred! Fetch the elephant gun!

Elephant guns make me think of Eternal Darkness . . . how I loved that game . . .

Truly the best parts of that game had to do with the elephant gun.

Sovereign Court

Lots of games are improved with elephant guns.
'Shadows of Yog-Sothoth' being no exception.

Contributor, RPG Superstar 2008 Top 16

Julian Neale wrote:
Snorter wrote:
James Jacobs wrote:
Cryptozoology is a HUGE influence on Pathfinder.
It's how they find their freelancers!
Oy!

It's funny because it's true... :)

Liberty's Edge

Ross Byers wrote:
Weylin Stormcrowe 798 wrote:

Does anyone know if the forms (The Campaign Sheet and the Settlment Sheet) in the Game Mastery Guide will be made available for download. Those would be handy for those of us who did not buy the PDF.

-Weylin

These are now available as a free download. The link is at the bottom of the product description.

Any chance you could make them form fillable? Would love to be able to type up my NPCs, etc, than use my poor hand writing. :)

Dark Archive

Just got this book earlier in the week. The charts and tips are killer! Another win for PF.

Dark Archive

Some idiot on Amazon.com is selling this book for over $1700.00! Can you believe the audacity!?

http://www.amazon.com/gp/offer-listing/160125217X/ref=dp_olp_new?ie=UTF8&am p;condition=new


Nine Stars out of Ten!

First RPG Purchase of 2010 and a worthy addition to the game library. The RPG GameMastery Guide is a sweet supplement for any RPG game really, a real treasure for experienced and novice GMs alike.

The inclusion of additional rules and resources for Pathfinder campaigns is also much appreciated.

Thanks again, for a great gaming book!

RPG Superstar 2015 Top 8

This was the best gamemaster's guide I have ever read! I love the NPC characteristics tables, the NPCs, the drugs, the advice, the list of vocabulary words (xiphoid!), the reading recommendations, the villains' escape kit, the whole chapter on world building, the dungeon tool box...

Thanks for making such an outstanding book!!!

Dark Archive

HAH! Finally my FLGS has received my copy... now I shall make my players quiver in their boots!


I got my copy in the mail last night. I am most impressed with this book. Just one thing: on what page is the info on aliens?


Twin Agate Dragons wrote:
I got my copy in the mail last night. I am most impressed with this book. Just one thing: on what page is the info on aliens?

Never mind, found it.


Is any of the open content of this book going to appear in the PRD?

If so, when might that be?

I have the GMy hardback, but in game prep it's just so much easier to cut-n-paste needed stuff from the PRD. ^_^

Dark Archive

I was wondering if anyone was planning or is going to make the sheets from the back of the book into a Form-Fillable pdf. I like being able to print them out they way they are, but they would be more useful if we could print them out after they've been filled out.


Has there been an errata released for the GMG yet? I looke dand had no success finding it. The reason I ask is because it appears that with Table 5-47: Random Wands there is a problem with the spacing, causing the columns to be under the wrong heading.

Dark Archive

Pathfinder Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Robert Aldrich wrote:
Has there been an errata released for the GMG yet? I looke dand had no success finding it. The reason I ask is because it appears that with Table 5-47: Random Wands there is a problem with the spacing, causing the columns to be under the wrong heading.

Generally Paizo will eratta when they send off for a new printing. That, or after Gencon with its staff draining madness.

As for going in the SRD, again probably after Gencon, although http://www.d20pfsrd.com/ has most of it up already

Dark Archive

Does anyone know - are the PDFs searchable and do they contain bookmarks?

I've tried to reach Paizo via email and via Twitter, but no one has sent me a response. I'm beginning to wonder if it's GenCon hangover or bad customer service.


meta4one wrote:

Does anyone know - are the PDFs searchable and do they contain bookmarks?

I've tried to reach Paizo via email and via Twitter, but no one has sent me a response. I'm beginning to wonder if it's GenCon hangover or bad customer service.

Searchable - Yes

Bookmarks - Yes

Dark Archive

The Blue Spirit wrote:
meta4one wrote:

Does anyone know - are the PDFs searchable and do they contain bookmarks?

I've tried to reach Paizo via email and via Twitter, but no one has sent me a response. I'm beginning to wonder if it's GenCon hangover or bad customer service.

Searchable - Yes

Bookmarks - Yes

Thank you!!

Paizo Employee Director of Sales

meta4one wrote:

Does anyone know - are the PDFs searchable and do they contain bookmarks?

I've tried to reach Paizo via email and via Twitter, but no one has sent me a response. I'm beginning to wonder if it's GenCon hangover or bad customer service.

I see that your question about the PDFs has been answered, so I will leave that aside. However, I wold like to address the other bit.

We have received the email you sent yesterday and it was in queue to be answered. However, while we do have a pretty quick turnaround for getting emails answered, one day is not a goal that we can often reach. We are still working through the Gen Con backlog, so while the hangtime for emails is a bit longer than usual at the moment, the regular goal for an email is generally along the lines of 48-72 hours or less.

As far as the Twitter goes... This is not a way to reach Paizo customer service. I have no access or contact with that. The way to reach Paizo Customer Service is via email, the Customer Service messageboard, or phone. Even posting in this thread is not a reliable means of contact, as I only saw this after it had been pointed out to me.

I assure you that we take our customer service very seriously around here. Since your question has been answered above, I'm going to go ahead and remove your email from the queue. But if ever have any questions or concerns, please let me know. :)

thanks,
cos


I know this is a bit off topic, however I was wondering if Paizo had considered approaching Bioware or other video game developers with the Pathfinder Rpg rule set. After all the success of the oldest Rpg in video game form is well documented from the early SSI conversions to the 3d games of the 3.5 era. Pathfinder rules would fit perfectly well into the Aurora toolset designed adventures. Most of the OGL rules are already coded. I for one would thoroughly enjoy the world of Golarion rendered into polygons, bring on a Froghemoth!

Paizo Employee Chief Technical Officer

bodrin wrote:
I know this is a bit off topic, however I was wondering if Paizo had considered approaching Bioware or other video game developers with the Pathfinder Rpg rule set.

Here is a more appropriate thread for that discussion.

Scarab Sages

Cosmo wrote:
I assure you that we take our customer service very seriously around here. Since your question has been answered above, I'm going to go ahead and remove your email from the queue. But if ever have any questions or concerns, please let me know. :)

They are indeed amazing, helpful, and responsive. Some of the best Customer Service in any industry that I have encountered recently, and in my line of work as a project manager, I see all sorts. You are in good hands!


I just wanted to chime and and agree that the customer service from Paizo has been great. The few times I've contacted them about orders I've used e-mail and received a response within 24 hours. (Of course, that wasn't during GenCon.)

Sovereign Court

Pathfinder Roleplaying Game Charter Superscriber; Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I have a question about an entry in the index:

Adventures/Starting Off an points to pages 28-29, but those are about the Art of GMing.

Is this correct?

Lantern Lodge

Pathfinder Adventure Path, Rulebook, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber

I have a question too: on p. 165 the illustration complementing the Space Travel and Extraterrestrials segments, what artist illustrated this, and is this creature used elsewhere in the setting officially, or did it only serve its purpose with the discussion on other "alien" worlds/cultures?

I love the content (rather, the endless possibilities and improbabilities) presented on pp. 160-169... I call these my Farwalker pages.... Considering some major content based around them as I write this...... :D

Paizo Employee Chief Technical Officer

1 person marked this as a favorite.

Paizo is now shipping the second printing of the Pathfinder Roleplaying Game GameMastery Guide.

To verify the version you have, please view the credits page. The bottom of the page reads 'Second Printing, November 2010' for the most recent version.

We have updated the PDF edition to incorporate all current errata to correspond to the newly released second printing. Those of you who have access to the PDF may download the updated version for free from your My Downloads page.

We have created an errata PDF that lists the changes made for the second printing; it's linked from the product description above, and is also available from the Pathfinder RPG Resource Page.


Vic Wertz wrote:

Paizo is now shipping the second printing of the Pathfinder Roleplaying Game GameMastery Guide.

To verify the version you have, please view the credits page. The bottom of the page reads 'Second Printing, November 2010' for the most recent version.

We have updated the PDF edition to incorporate all current errata to correspond to the newly released second printing. Those of you who have access to the PDF may download the updated version for free from your My Downloads page.

We have created an errata PDF that lists the changes made for the second printing; it's linked from the product description above, and is also available from the Pathfinder RPG Resource Page.

Hi Vic

I really appreciate posts like this, plus the emails advising me of the update to the PDF. As such, perhaps the following is unnecessary and/or too much trouble for too little benefit:

Would it be possible for the 'evergreen' products (or at least the super-popular, multiple printing ones), to list which printing is currently shipping via Paizo at the bottom of the product description? I can hunt back through emails to reconstruct what version I have and whether I'm up to date, but it would be a convenience I would appreciate if it were easy to see on the product description since I find it easy to lose track.

Cheers
Steve


Tried to download 2nd printing from "My Downloads" page but kept getting the first printing. Am I the only one with this problem or is it a glitch?

Thank You for your awesome work! It's a great book.

Dark Archive

Pathfinder Roleplaying Game Superscriber
nick poulimas wrote:

Tried to download 2nd printing from "My Downloads" page but kept getting the first printing. Am I the only one with this problem or is it a glitch?

Thank You for your awesome work! It's a great book.

I DLed it and I just checked to be sure. Mine says second printing.

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Dark_Mistress wrote:
nick poulimas wrote:

Tried to download 2nd printing from "My Downloads" page but kept getting the first printing. Am I the only one with this problem or is it a glitch?

Thank You for your awesome work! It's a great book.

I DLed it and I just checked to be sure. Mine says second printing.

My Single file says Second Printing but My separated one says First, I tried refreshing, clearing my Cache and another browser, still getting first printing with the separated file.


Me also. Just checked both and even re-downloaded the one file per chapter.

The one file per chapter says first printing, the single file for the whole book says second printing.

-- david
Papa.DRB

Dragnmoon wrote:
My Single file says Second Printing but My separated one says First, I tried refreshing, clearing my Cache and another browser, still getting first printing with the separated file.


Adventure Path Charter Subscriber; Pathfinder Starfinder Adventure Path, Starfinder Society Subscriber

I've checked a couple of errata points in the multiple file version I downloaded last night, and they're definitely not corrected. The single file version has been updated with the errata when I check those same points.

RPG Superstar 2008 Top 32

For the folks who were unable to download the One File per Chapter version of the second printing, I advise you to try again. This should have been corrected.


And so it has been....

-- david
Papa.DRB

Ross Byers wrote:
For the folks who were unable to download the One File per Chapter version of the second printing, I advise you to try again. This should have been corrected.

Paizo Employee Chief Technical Officer

Steve Geddes wrote:
Would it be possible for the 'evergreen' products (or at least the super-popular, multiple printing ones), to list which printing is currently shipping via Paizo at the bottom of the product description? I can hunt back through emails to reconstruct what version I have and whether I'm up to date, but it would be a convenience I would appreciate if it were easy to see on the product description since I find it easy to lose track.

We have that covered already—at the bottom of each of those product descriptions, you'll see links to the current errata, and it also mentions the current printing (as for this product: "This errata has already been incorporated into the Second Printing").


Vic Wertz wrote:
Steve Geddes wrote:
Would it be possible for the 'evergreen' products (or at least the super-popular, multiple printing ones), to list which printing is currently shipping via Paizo at the bottom of the product description? I can hunt back through emails to reconstruct what version I have and whether I'm up to date, but it would be a convenience I would appreciate if it were easy to see on the product description since I find it easy to lose track.
We have that covered already—at the bottom of each of those product descriptions, you'll see links to the current errata, and it also mentions the current printing (as for this product: "This errata has already been incorporated into the Second Printing").

Hmm, thanks. One of these days I'm going to break the habit of asking stupid questions - I'm not sure how I managed to gloss over that, given I was specifically looking for it. Sorry to waste your time. :/


Does the pdf include everything the print version have, i would like to buy it but cant afford 40 bucks right now, just wondering, love everything thats come out so far, keep up the good work.


The PDF's look exactly like the print versions of Paizo's works. It has all of the rules, art, layout, etc. that you would find in the hardcover.

IMO, even just the NPC stat blocks are worth the 10 bucks for the PDF.


Sniggevert wrote:

The PDF's look exactly like the print versions of Paizo's works. It has all of the rules, art, layout, etc. that you would find in the hardcover.

IMO, even just the NPC stat blocks are worth the 10 bucks for the PDF.

thank you i agree with you about npc stat blocks, also looking forward to the new city rules.


Just got done reading the whole gamemaster guide. Very very handybook for gamemasters, and players alike. Tips, rules, details, stats, small details. Everything and a little more to experience the art of gamemastering. A very important book, and a definite purchase for any Pathfinder gamers or book collectors.


This product now has a Lite pdf download option available. Learn more about it here!


Pathfinder Battles Case Subscriber

What I would really like is a volume collecting together the rules in the various modules - the city building and war rules in Kingmaker, the overland and making camp rules in Serpent's Skull #1, and the factions rules in serpent's skull #2. And those are just the modules I have read. I'm sure other adventure paths have rules for naval combat, trade networks, all kinds of stuff.

These auxiliary rules and mini-games - it's the book that the game mastery guide should have been. Collect them, tighten them up and make 'em consistent, and I will totally buy a copy.


Pathfinder Adventure, Lost Omens, Rulebook Subscriber
Paul Murray wrote:

What I would really like is a volume collecting together the rules in the various modules - the city building and war rules in Kingmaker, the overland and making camp rules in Serpent's Skull #1, and the factions rules in serpent's skull #2. And those are just the modules I have read. I'm sure other adventure paths have rules for naval combat, trade networks, all kinds of stuff.

These auxiliary rules and mini-games - it's the book that the game mastery guide should have been. Collect them, tighten them up and make 'em consistent, and I will totally buy a copy.

Then open thy wallet for Ultimate Campaign.

I believe most of those items are going to be there as well as others. Such as running a business, what are the PC's doing during their down time, and PC background generation.


In the GameMastery Guide, page 264, the pickpocket has a +1 armor bonus and a +3 Dex bonus, which I think should give him a touch AC of 13 and a flat-footed AC of 11. Yet the book says "touch 12, flat-footed 12". Am I missing something?


I probably AM missing something, but I still don't see it, so I'm going to assume that I'm right until someone tells me otherwise.

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