Fencing & Firearms (PFRPG) PDF
Spes Magna Games(based on 1 rating)
Have you ever watched a movie full of swashbuckling goodness and thought, “This would make a great game?” I know I have, and long before I played RPGs. As a kid, I loved Errol Flynn and Tyrone Powers. Many a Saturday was spent pretending to be Captain Blood, Robin Hood, or Zorro. And let’s not forget the Three Musketeers, Jim Hawkins and Long John Silver, and, yes, even Don Quixote.
The roleplaying aspects of the swashbuckler genre work well-enough with any game system. Tongue-in-cheek humor and traded bon mots don’t require game mechanics. Swashbuckling combat must be fast-paced, highly mobile, and full of flashy attacks. Unfortunately, the world’s most popular roleplaying game’s combat system doesn’t score high marks in these areas.
Fencing & Firearms (F&F) respects the core mechanics of the game but still addresses widely perceived problems with the combat rules. F&F doesn’t change racial traits, class features, or skills. It has as little impact on core rules feats as possible. Our primary goal is that DMs can take this book and drop it into their games with a minimal amount of work. F&F focuses on:
And this is just the first part of F&F. The second part deals with black powder weapons and how to use them with your game.
Will be added to your My Downloads Page immediately upon purchase of PDF.
Are there errors or omissions in this product information? Got corrections? Let us know at email@example.com.
Product Reviews (1)
What you hope won't be in there.,
Fate of scifi third party products.,
[Event] Roll20Con 2016 - Friday, June 3rd, 2016,
Is It Time For PDF Only Subscriptions Yet?,
Deep 6 FaWtL,
Paizo Blog: Pulling Back the Curtain--PaizoCon 2016 Announcements!,
Season of the Shackles cards now available at DriveThru,
What do you hope to see?,
Most perception bonus possible is 100?,