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Amethyst: Foundations (4E)

***** (based on 1 rating)
GMG4370E

Add PDF: $19.99

Hardcover: $34.99

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Which side will you choose? Which weapons will you wield? Earth is torn between the order of science and the chaos of fantasy. These two worlds cannot mix. Venture into lands once claimed by skyscrapers and factories, now overrun by elves, goblins, and dragons. Choose your path and commit to the quest. Monsters will hunt you; machines will track you. No gods will help you; no prophecies will choose you. The fate of the world rests with you.

    This rulebook includes:
  • New races
  • Four technology-based classes
  • Paragon paths for both science and magic based characters
  • All new equipment from revolvers to railcannons
  • Listings for powered armor and futuristic vehicles
  • Monsters for every challenge rating
  • GSL-compliant rules to add technology to any 4th Edition game

Find a host of additional information at the Goodman Games web site.

Rules Set: 4E (GSL).
Writer: Chris T. Dias
Art: Nick Greenwood
288 pages

Product Availability


PDF: Fulfilled immediately. Will be added to your My Downloads Page immediately upon purchase of PDF.

Hardcover:

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IMPGMG4370


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Product Reviews (1)

Average product rating:

***** (based on 1 rating)

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Best third party 4e product I've seen so far!

*****

What you basically get is an extremely detailed campaign setting and rules expansion of sort for 4e. The game inherits from 4e the basic rules, human race stats, along with several fantasy classes (non-divine however), as well as some monsters from the Monster Manual. Aside from that you're pretty much in their world. Several new fey races to choose from and four new base technology classes that can cover two of the standard roles each, along with their own bestiary and of course lots of fluff about the world.

The setting itself is a nice mix of slightly futuristic and fantasy elements. If you're not into that sort of thing, it's unlikely you're going to dig it here either. It's also worth noting that canonically your players are likely to either be all on the fantasy side of the fence or all on the technology side. They follow the convention of magic and technology not getting along with mechanics to deal with the conflict.

Over all it's a really well thought out product and really helps 4e shine in a new way. Unfortunately it also highlights some of the downsides of what makes 4e popular. Good luck using the Character Builder with all of these lovely new options. But building one by hand isn't that bad either, and it's done in plenty of other games all the time!



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