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Pathfinder Module: Master of the Fallen Fortress (PFRPG) PDF

***½( ) (based on 18 ratings)

Our Price: FREE

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A dungeon-based adventure for 1st-level characters.

The ruined siege castles outside Absalom have long beckoned adventurers looking to make a name for themselves. Now an earthquake has cracked open one of these fabled ruins, and its lost mysteries and fantastic treasures lie exposed for the first time in centuries. But the tower's empty halls once more echo with living footfalls, and a new master has claimed the Fallen Fortress as his own. Can the PCs find a way to get inside its shattered walls? What ancient dangers and fresh threats will they encounter inside its crumbling chambers? And will the PCs be able to defeat the current Master of the Fallen Fortress?

Master of the Fallen Fortress is a dungeon-based adventure for 1st-level chararacters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. It also serves as an introduction to Pathfinder Society Organized Play (Paizo's constantly evolving, world-wide megacampaign). The adventure involves exploring an ancient, ruined tower and rescuing the captured Pathfinder held within.

This adventure is set outside the great city of Absalom in the Pathfinder Chronicles campaign setting, but can be easily adapted for any game world. It also contains a preview of the six new iconic characters from the Pathfinder Roleplaying Game Advanced Player’s Guide, available August 2010.

Written by Rob McCreary.

This special 16-page Pathfinder Module was initially made available for Free RPG Day on June 19, 2010.

Note: Due to the special nature of this product, it is NOT part of the Pathfinder Modules Subscription.

The Chronicles Sheet and pregenerated character sheets are available as a free download here (1.2 MB zip/PDF).

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Product Reviews (18)
1 to 5 of 18 << first < prev | 1 | 2 | 3 | 4 | next > last >>

Average product rating:

***½( ) (based on 18 ratings)

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Simple Dungeon Crawl

**( )( )( )

Nothing too exciting, all combat, and overall combats are uninteresting.

Overall the players where bored.

Free but far from fantastic

**( )( )( )

My perspective on this scenario is as a player. Be warned, spoilers may follow!

There is basically no story here besides the (sub?)plot of a captured pathfinder. It could definitely have had some more, about the dungeon itself for example. The encounters aren't thematically linked (except for the recurring troglodytes), hence giving the "scenario" little meaningfulness.
Story score: 1/5

The only roleplaying opportunity is with the captured pathfinder, which I found an interesting lead-in for PFS. However, the RP feast is meager here...
Roleplay score: 1/5

Encounters are interesting, albeit a little disconnected from one another, and challenging. I think the author's intention was to provide varied challenges to prepare the players to the bread & butter of PFS (swarms, I'm looking at you!), and did the job pretty well except for the lack of connection. I still feel that Mists of Mwangi does exactly the same and is far more interesting and atmospheric. Difficulty may run a little high for beginners.
Encounters score: 3/5

No particular mechanics to speak of here, except the recurring climb checks-the map is a great idea but this becomes far too repetitive.
Mechanics score: 2/5

What can you expect? It's short, it doesn't have much of a story, but it's free. So grab it anyway! Don't misunderstand me, I'm grateful for the free RPG day modules that Paizo publish, but this one is simply one of the weakest in my opinion.
Total: 2/5

Pretty tough play

***( )( )

Well, well, what shall i say.
Following the description on page 1 it is designed for four level 1 characters and that is really challenging, if not nearly impossible. Played with four guys as intro to PFS and it was way too hard. Possible damage in some encounters is far too high (talking to you, burning skeletons) and with PFS-rules there is no room to adjust.
Play it in a group of six and have a solid and fun dungeon crawl with all the fun battling skeletons, swarms and stenchy troglodytes.

Definately fun for my needs

****( )

To give a little background, I used this module to introduce a new player to the mechanics and flow of pathfinder game. I spun this up as a simple "cut your teeth and retrieve some treasure" sort of adventure from a story perspective, and it worked like a champ just for that.

Giving credit to below posts, some of the monsters did feel a little out of place until the party got to the BBEG. However,each encounter felt challenging as written without being undo-able all in one day in game. We all know sometimes the dice just aren't nice at level 1 :).

I could easily see this as a good stepping stone for getting a party to level 2 through play before starting a more in-depth story and campaign.
Definitely worth it if you need the foundation of a level 1 crawl, just be ready to build more story into it if you group needs better motivation than "check the recently opened ancient place for treasure".

Too disorganized for its supposed low player skill

**( )( )( )

I like the map, like the options to enter.

The fights are not fun at all.

There is no plot or point. Some of those issues *might* be excusable if it was intended purely for new players, as it claims, but the module is not written to be kind to new players.

Play First Steps I and 2 and We Be Goblins instead

1 to 5 of 18 << first < prev | 1 | 2 | 3 | 4 | next > last >>
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