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Pathfinder Module: Master of the Fallen Fortress (PFRPG) PDF

***½( ) (based on 21 ratings)

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A dungeon-based adventure for 1st-level characters.

The ruined siege castles outside Absalom have long beckoned adventurers looking to make a name for themselves. Now an earthquake has cracked open one of these fabled ruins, and its lost mysteries and fantastic treasures lie exposed for the first time in centuries. But the tower's empty halls once more echo with living footfalls, and a new master has claimed the Fallen Fortress as his own. Can the PCs find a way to get inside its shattered walls? What ancient dangers and fresh threats will they encounter inside its crumbling chambers? And will the PCs be able to defeat the current Master of the Fallen Fortress?

Master of the Fallen Fortress is a dungeon-based adventure for 1st-level chararacters, written for the Pathfinder Roleplaying Game and compatible with the 3.5 edition of the world's oldest RPG. It also serves as an introduction to Pathfinder Society Organized Play (Paizo's constantly evolving, world-wide megacampaign). The adventure involves exploring an ancient, ruined tower and rescuing the captured Pathfinder held within.

This adventure is set outside the great city of Absalom in the Pathfinder Chronicles campaign setting, but can be easily adapted for any game world. It also contains a preview of the six new iconic characters from the Pathfinder Roleplaying Game Advanced Player’s Guide, available August 2010.

Written by Rob McCreary.

This special 16-page Pathfinder Module was initially made available for Free RPG Day on June 19, 2010.

Note: Due to the special nature of this product, it is NOT part of the Pathfinder Modules Subscription.

The Chronicles Sheet and pregenerated character sheets are available as a free download here (1.2 MB zip/PDF).

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Product Reviews (21)
1 to 5 of 21 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

Average product rating:

***½( ) (based on 21 ratings)

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Master of the Fallen Fortress Review

****( )

Although the scenario was a little monotonous, the finale encounter made up for any boredom. The final twist is a hilarious move that we all found to combine challenge and comedy in an extremely excellent manner.

Excellent Introductory Module


This is an excellent module for introducing both players new to Pathfinder and new to Fantasy RPG games in general to the system. It gets the players to learn to work as a team and use a few skills besides just combat ones.
It's easy to GM and fast, I can usually do it in under 3 hours and it gives most new players a sense of accomplishment when completed.

I pack a printed copy with spare chronicles in my briefcase all the time to events in case I'm needed to GM due to an overflow of new players.

troll module


This module is hilarious. It just trolls the players from beginning to end. Love it.

Simple Dungeon Crawl

**( )( )( )

Nothing too exciting, all combat, and overall combats are uninteresting.

Overall the players where bored.

Free but far from fantastic

**( )( )( )

My perspective on this scenario is as a player. Be warned, spoilers may follow!

There is basically no story here besides the (sub?)plot of a captured pathfinder. It could definitely have had some more, about the dungeon itself for example. The encounters aren't thematically linked (except for the recurring troglodytes), hence giving the "scenario" little meaningfulness.
Story score: 1/5

The only roleplaying opportunity is with the captured pathfinder, which I found an interesting lead-in for PFS. However, the RP feast is meager here...
Roleplay score: 1/5

Encounters are interesting, albeit a little disconnected from one another, and challenging. I think the author's intention was to provide varied challenges to prepare the players to the bread & butter of PFS (swarms, I'm looking at you!), and did the job pretty well except for the lack of connection. I still feel that Mists of Mwangi does exactly the same and is far more interesting and atmospheric. Difficulty may run a little high for beginners.
Encounters score: 3/5

No particular mechanics to speak of here, except the recurring climb checks-the map is a great idea but this becomes far too repetitive.
Mechanics score: 2/5

What can you expect? It's short, it doesn't have much of a story, but it's free. So grab it anyway! Don't misunderstand me, I'm grateful for the free RPG day modules that Paizo publish, but this one is simply one of the weakest in my opinion.
Total: 2/5

1 to 5 of 21 << first < prev | 1 | 2 | 3 | 4 | 5 | next > last >>

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