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4WF100E

Strategists & Tacticians (PFRPG)
****½ (based on 5 ratings)

5x5
Add Print/PDF Bundle: $18.95
Add PDF: $9.99
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"There sure are a lot of things out there that want to kill you."
—Flynn Dielle

How do you handle everything from an aasimar to a horde of zombies without carrying enough gear to sink in a swamp? Sometimes adventuring isn’t so much what you can do, as knowing when to do it.

No adventurer can be prepared for every challenge they might face. The clever ones just know how to face the challenges they can’t prepare for. These farsighted strategists and cunning tacticians calculate their odds as they swing their swords and loose their spells. They base decisions on the likelihood of events, aiming to be ready for the inevitable, able to deal with the unlikely, and ready with a backup plan for the impossible.

Strategists & Tacticians can make any character more versatile with variant class features for all the core classes, a dozen new prestige classes, spells for a variety of spellcasters, and over fifty feats that unlock new abilities and improve existing ones. New combat maneuvers allow you to throat hostages, sever limbs, choke your enemies, or take advantage of a free off-hand. Give characters a multiclass flavor from 1st level with the Apprentice, a special new one-level base class. All this and more in the Definitive Guide to Clever Warriors.

Follow resident schemer Flynn Dielle’s advice on preparedness, improvisation, and survival, and you could be the next adventurer to save a village from a dragon using a young cow, two rubber trees, and a bag of holding. It’s like Flynn always says: “Even a pug can beat an orc wardog if he bites him where it hurts.”

Product Availability
Print/PDF Bundle:
    Usually ships from our warehouse in 2 to 6 business days. The PDF will be added to your downloads immediately upon purchase.
PDF:
    Will be added to your downloads immediately upon purchase of PDF.

Are there errors or omissions in this product information? Got corrections? Let us know at webmaster@paizo.com.


4WF100


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Product Discussion (124)

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PDF now available here at Paizo.com!


Any idea when we will see the print and PDF combo?


DougErvin wrote:
Any idea when we will see the print and PDF combo?

Hopefully within a couple of weeks. Books should ship to Paizo from the printer by the end of this week or early next week.

Robert
4WFG


DougErvin wrote:
Any idea when we will see the print and PDF combo?

An update on this - Paizo should have the print copies in their warehouse Friday, so hopefully it will be listed by Monday at the latest.

Robert
4WFG

Andoran

Currently #11 on the Drive Thru RPG Small Press top 100.
My new short term goal is to crack the top ten before the print edition is available in the Paizo store.


Ryan. Costello wrote:

Currently #11 on the Drive Thru RPG Small Press top 100.

My new short term goal is to crack the top ten before the print edition is available in the Paizo store.

I am ever so impressed. As good as Gear & Treasure has been selling (it cracked 50 copies sold, 100 sold & 200 sold FAR faster than the three books before it), it did not crack the DriveThruRPG Top 15 Small Press, even when staying on the RPG Countdown for 3 consecutive appearances. This is a good sign for S&T, and for 4 Winds, and for you as well, Ryan.

Robert
4WFG


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Tales Subscriber

Definitely looking forward to a review on this one.

EDIT: And will it come with a Sham-Wow so I can wipe off any drool I might have if/when I proceed to acquire this?


Urizen wrote:

Definitely looking forward to a review on this one.

EDIT: And will it come with a Sham-Wow so I can wipe off any drool I might have if/when I proceed to acquire this?

It actually comes with a SnugWow!.

(work safe video, but your co-workers might wonder why you're laughing so hard...)


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Tales Subscriber
hunter1828 wrote:
Urizen wrote:

Definitely looking forward to a review on this one.

EDIT: And will it come with a Sham-Wow so I can wipe off any drool I might have if/when I proceed to acquire this?

It actually comes with a SnugWow!.

(work safe video, but your co-workers might wonder why you're laughing so hard...)

Me. Wants. Now. :D


Many thanks to Kvantum for the review!

It should be pointed out that the appendix isn't just a reprint of the prosthetics from Gear & Treasure, but that the prosthetics are updated to include the benefits of wearing one. :)

Cheliax

Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion Subscriber
hunter1828 wrote:

Many thanks to Kvantum for the review!

It should be pointed out that the appendix isn't just a reprint of the prosthetics from Gear & Treasure, but that the prosthetics are updated to include the benefits of wearing one. :)

Yeah, I should have pointed that out, but I was right up against the character limit as it was. My first draft of the review (that had that update mentioned) was almost 9000 characters.


Kvantum wrote:
Yeah, I should have pointed that out, but I was right up against the character limit as it was. My first draft of the review (that had that update mentioned) was almost 9000 characters.

Not a problem! Appreciate the review!

Cheliax

Woohoo someone else listing page numbers by chapter in a review. Maybe we can start a trend as I find that very useful. I of course had already bought it but still a good trend to start. :)

Cheliax

Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion Subscriber
Dark_Mistress wrote:
Woohoo someone else listing page numbers by chapter in a review. Maybe we can start a trend as I find that very useful. I of course had already bought it but still a good trend to start. :)

I thought you had a good idea so I "borrowed" it. :)

Cheliax

Oh I am glad, that is something I wish every review listed is details like that. :)


So, when can we expect your review, Dark_Mistress? ;)

Cheliax

Lyingbastard wrote:
So, when can we expect your review, Dark_Mistress? ;)

Eventually yes, I am behind in review currently. Been very busy in RL lately. Though Kvantum did a very good review in the same style I do. So not sure mine would add much beyond listing my personal opinion.


And the print edition is now available here on Paizo!

Andoran

hunter1828 wrote:
And the print edition is now available here on Paizo!

I know a lot of my friends have been waiting to hear that.


purchased


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Tales Subscriber

Curious to see some more reviews. :D But it's good to know that there is a print/pdf combo package available, which makes it a bit more persuasive.


MerrikCale wrote:
purchased

Many thanks!


Urizen wrote:
Curious to see some more reviews. :D But it's good to know that there is a print/pdf combo package available, which makes it a bit more persuasive.

All 5 of our books are available in a print/pdf combo. :)


Urizen wrote:
Curious to see some more reviews. :D But it's good to know that there is a print/pdf combo package available, which makes it a bit more persuasive.

well, the other 4 Winds stuff is good. And I really really like the version of the Bard here assuming its similar to the 3.5 version I have seen from Mr Costello


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Tales Subscriber
hunter1828 wrote:
Urizen wrote:
Curious to see some more reviews. :D But it's good to know that there is a print/pdf combo package available, which makes it a bit more persuasive.
All 5 of our books are available in a print/pdf combo. :)

That's actually cool of you to do that. :D

Andoran

We made the blog!

I have been visiting Paizo.com basically hourly checking to see if Strategists & Tacticians would get any blog love. It is so exciting to see it finally happen. Woo!

MerrikCale wrote:
Urizen wrote:
Curious to see some more reviews. :D But it's good to know that there is a print/pdf combo package available, which makes it a bit more persuasive.
well, the other 4 Winds stuff is good. And I really really like the version of the Bard here assuming its similar to the 3.5 version I have seen from Mr Costello

Thanks for the vote of confidence.

The schooled bard on [url]35privatesanctuary.com[/url]was designed for 3.5. The schooled bard in S&T is designed for Pathfinder. Because the Pathfinder core bard works differently from the 3.5 core bard, some of the 3.5 schooled bard abilities became redundant. So the schooled bard in S&T is basically the schooled bard on the site with the necessary changes.


Paizo Charter Superscriber, Pathfinder Comics Deluxe Subscriber

Ordered!


Zaister wrote:
Ordered!

Awesome! Thank you!


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Tales Subscriber
Ryan. Costello wrote:
The schooled bard on 35privatesanctuary.com was designed for 3.5. The schooled bard in S&T is designed for Pathfinder. Because the Pathfinder core bard works differently from the 3.5 core bard, some of the 3.5 schooled bard abilities became redundant. So the schooled bard in S&T is basically the schooled bard on the site with the necessary changes.

So, are you implying that the bard is educated or that the bard is teaching a lesson in kicking ass? :P


Ryan. Costello wrote:
The schooled bard on [url]35privatesanctuary.com[/url]was designed for 3.5. The schooled bard in S&T is designed for Pathfinder. Because the Pathfinder core bard works differently from the 3.5 core bard, some of the 3.5 schooled bard abilities became redundant. So the schooled bard in S&T is basically the schooled bard on the site with the necessary changes.

Great, because I like how the schooled bard works at least as to the 3.5 version on the site.

I thought your site version was very pathfinder-y to begin with with different schools giving you different powers not unlike the concepts behind the pathfinder sorcerer and its bloodlines

Andoran

Urizen wrote:
Ryan. Costello wrote:
The schooled bard on 35privatesanctuary.com was designed for 3.5. The schooled bard in S&T is designed for Pathfinder. Because the Pathfinder core bard works differently from the 3.5 core bard, some of the 3.5 schooled bard abilities became redundant. So the schooled bard in S&T is basically the schooled bard on the site with the necessary changes.
So, are you implying that the bard is educated or that the bard is teaching a lesson in kicking ass? :P

The schooled bard studies up to five schools of performance, unlocking the inherent magic of music: mesmerizing; minstrel; rousing; sentry; and warchant performances.

So yes, that is what I'm implying. ;)


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Tales Subscriber

Haha!

BTW, I've been meaning to ask ... I know why Stan! has the explanation point. What's the meaning behind the 'Ryan.' with a period?


Urizen wrote:

Haha!

BTW, I've been meaning to ask ... I know why Stan! has the explanation point. What's the meaning behind the 'Ryan.' with a period?

It's funny, he actually talks about that in the most recent Know Direction.

Andoran

Jam412 wrote:
Urizen wrote:

Haha!

BTW, I've been meaning to ask ... I know why Stan! has the explanation point. What's the meaning behind the 'Ryan.' with a period?

It's funny, he actually talks about that in the most recent Know Direction.

It's true, but I don't mind repeating the story here. In the third grade I learned that you put a period between initials. Somehow I took this to mean there should be a period after a person's name. It went unnoticed until I was old enough to know better and by then I'd taken a liking to it.


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Modules Subscriber

Here's one of the art pieces inside the book :)


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Tales Subscriber
Ryan. Costello wrote:
Jam412 wrote:
Urizen wrote:

Haha!

BTW, I've been meaning to ask ... I know why Stan! has the explanation point. What's the meaning behind the 'Ryan.' with a period?

It's funny, he actually talks about that in the most recent Know Direction.
It's true, but I don't mind repeating the story here. In the third grade I learned that you put a period between initials. Somehow I took this to mean there should be a period after a person's name. It went unnoticed until I was old enough to know better and by then I'd taken a liking to it.

I did hear the latest podcast and you guys did discuss it, but that part managed to escape my translation filtering (i.e. I'm hearing impaired). Makes more sense now that I'm reading what was said. :D

Thanks.


Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion, Tales Subscriber
Hugo Solis wrote:
Here's one of the art pieces inside the book :)

That's a nice one, Hugo!


Urizen wrote:
Hugo Solis wrote:
Here's one of the art pieces inside the book :)
That's a nice one, Hugo!

indeed

Cheliax

Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion Subscriber
Urizen wrote:
Hugo Solis wrote:
Here's one of the art pieces inside the book :)
That's a nice one, Hugo!

And one of the reasons I called out the improved art at the start of my review. Nice work. Keep it up :)


We have updated Strategists & Tacticians. The following changes were made:

p.19 - Changed "flat footed" to "flat-footed"

p.25 - Added the Fly skill to the Armor Bonded's list of class skills (for the wings graft)

p.29 - Corrected the Reflex save progression for the Crowd Displeaser

p.44 - Corrected the BAB progression for the Pikeman

p.45 - Corrected the BAB progression for the Righteous Rager

p.47 - Corrected the BAB progression for the Roughhouse.

If you purchased the PDF here at Paizo.com, you should soon get an e-mail informing you that you can download the updated version.

Robert
4WFG


I did enjoy the book, though I don't think I'll be using it, except for inspiration. I may have to write you a review, should the mood strike me. Don't worry, I aim to join the biz myself so I solemnly swear to promote both the good and the bad. Plus, unlike many reviewers, I try to present things from multiple angles. Who knows, I may point out something you missed!


Madcap Storm King wrote:
I did enjoy the book, though I don't think I'll be using it, except for inspiration. I may have to write you a review, should the mood strike me. Don't worry, I aim to join the biz myself so I solemnly swear to promote both the good and the bad. Plus, unlike many reviewers, I try to present things from multiple angles. Who knows, I may point out something you missed!

How lucky for us!

Sean
4WFG


Madcap Storm King wrote:
I did enjoy the book, though I don't think I'll be using it, except for inspiration. I may have to write you a review, should the mood strike me. Don't worry, I aim to join the biz myself so I solemnly swear to promote both the good and the bad. Plus, unlike many reviewers, I try to present things from multiple angles. Who knows, I may point out something you missed!

A review would be most appreciated!

Robert
4WFG

Cheliax

When will the updated version be put up on drivethru?


Dark_Mistress wrote:
When will the updated version be put up on drivethru?

It was loaded up last night as well. You should have received, or soon should receive, and e-mail from them apprising you of that.

Robert
4WFG

Cheliax

hunter1828 wrote:
Dark_Mistress wrote:
When will the updated version be put up on drivethru?

It was loaded up last night as well. You should have received, or soon should receive, and e-mail from them apprising you of that.

Robert
4WFG

Hmm I haven't gotten a email yet and I just went and checked and it is not showing a new version for Download yet. When I click the view all products with new downloads since my last download.

I am DLing it again and will check to see if the changes are made.

*Edit - Ok the new version was there. But still no email or notice, plus it didn't list it having a new version but it is indeed the new version now. *shrug*

Cheliax

My review

This product is 82 pages. Cover, Title, credits, ToC, and introduction take up 6 pages.

Chapter 1 – Strategic Characters (16 pages)
This chapter talks about how races view combat and variant class features.

Barbarian – replacing rage with a perfect calm.
Bard – Bardic Weapon, replaces Bardic Knowledge and Lore Master. Allows the bard to learn some combat feats.

Bard – Violent Performance, replaces Bardic Performance and versatile performance. Allows the bard to do some performances while in combat.

Cleric – Divine Energy, replaces domains. Can learn one energy type spell(fire, acid, cold etc) each spell level from the Wizard spell list of the same level.

Druid – Trapped Route, replaces trackless step. Tracking a druid is harder with natural pitfalls along the way.

Fighter – Bonded Pet, replaces Armor training or weapon training. There own pet list, pet works like druid animal companion.

Monk – Wall Climbing, replaces Slow Fall. Bonus to climb checks and climbs faster.

Paladin – Divine Calling, replaces Divine Bond. Is spell like abilities of summon monster/Nature alley.

Ranger – Osirons, replaces favored terrain. Get's 0 level spells as if the ranger was a druid of equal level.

Rogue – Spell Resistance, replaces Evasion chain. Bonus to save vs spells of rogue level + chr mod.

Sorcerer – Learn Sorcery, replaces boodline. Gets 1 addition spell per spell level that works just like a wizard. Must study and memorize the spell, any spell in their spell book can be memorized.

Wizard – Intuitive wizard, replaces Arcane School. Can learn spells of 2 levels lower as spell like abilities. (1st level 2 cantrips, 3rd level 1 cantrip, 5th level 1 1st level or cantrip etc) These abilities may be used a number of times a day equal to chr mod. (I am assuming it should be 1 + chr mod or those with less than a chr 12 couldn't even use it)

New Classes
Apprentice - This is a 1st level multiclass character template. With choices of what abilities they want to start with. Way to hard to try and explain here, but it is a interesting concept to starting as a dual class character.

Schooled Bard – d8, 6 skill points, smile weapons, light armor and shields. Medium Bab, 2 good saves. Not sure how to describe it beyond to say a variation of the existing bard class. I think I might like this idea more than the traditional bard.

Chapter 2 – Prestige classes (27 pages)
They are all 10 level PrC's unless otherwise noted.

Armor Bonded – d10, 2 skills, all weapons and armor, fast BaB. They get better with armor and eventually can learn some special supernatural like abilities with their armor. Not sure what to say about this class, other than it is very different.

Blood Caster – d6, 2 skills, simple weapons, low BaB. + 7 caster levels. This class can turn blood aka HP into blood points to cast more spells. They can also steal blood from others and get limited healing abilities. At higher level they can steal spells form others and heals them. I love the idea of this class.

Butcher – d8, 4 skills, all weapons, light armor, medium BaB. This is a class with a lot of abilities to sever limbs from others. I think this class might be ok if you use the optional severing limbs rules later in the book, I think it would be over powered though if the rules are not used and might be anyways. Players will hate facing this class. I am not to sure about the class.

Crowd Displeaser – d8, 6 skills, simple weapons, light armor, medium BaB. +1 caster level each level. In short this is a bard type PrC that instead of buffing their friends, debuffs the enemy. I like this class as a option for Bards.

Daredevil – D8, 4 skills, simple weapons, medium BaB. Gets some special attacks and abilities. Most of which are unarmed in nature. Another class I am not sure how to explain. Kinda a unorthadoxed monk. My first thought was Jackie Chan.

Expert Fighter – D10, 2 skills, all weapons and armor, Full BaB. Gains a bonus feat each level. A short 3 level PrC for those wanting some extra fighter combat feats.

Holy Striker – D8, 2 skills, simple weapons, all armor, medium BaB. 10 level PrC that adds 8 to existing spell casting levels. The class abilities are combat focused, good for a cleric wanting to dip into the paladin arena with out taking paladin levels and losing the cleric caster levels.

Ioun Angel – D6, 4 skills, simple weapons, medium BaB. +1 caster level each level. Has special abilities with Ioun stones, being able to have them orbit other parts of the body for different bonuses. This is a class that relies on having ioun stones use all their powers.

Jinx – D8, 4 skills, simple weapons/light armor, medium BaB. + 7 caster levels. Has curse like abilities in a radius around them, or to exempt some people or have it last after leaving the area awhile. This makes a interesting NPC, but not a PC. Reason is many of the abilities effects friends and foes. I just don't see most players being ok with having their characters effected by someone playing a Jinx in the same group. So I say neat idea but poorly implemented from a PC point of view.

Land Shark – D10, 4 skills, some weapons(own list)/Light and medium armor, full BaB. Gets shark like abilities and can get a flying shark animal companion that can breath air. Yes I really said a flying shark animal companion. This is one of the weirdest idea's for a class/PrC I have ever seen.

Monster Within – D6, 2 skills, simple weapons, low BaB. +9 caster levels. When casting spells must make a will save. If failed that spell becomes a trigger spell. When a trigger spell is cast the caster gets temporarily transformed, as they level there is more abilities added when they transform. If I am reading it right eventually most spells will become a trigger spell.

Pikeman – D10, 2 skills, all weapons, light armor, full BaB. Learns a bunch of special attacks to use with spears and polearms.

Righteous Rager – D10, 4 skills, all weapons, light/medium armor and full BaB. +1 caster level per level. Kinda a barbarian cleric, they get some rage powers and related abilities.

Roughhouse – D10, 4 skills, improvised weapons, full BaB. A improvised weapon fighter, more of a tavern brawler based class. With a list of improvised weapons and dmg they do.

Chapter 3 – Options (14 pages)
There is 56 new feats in this section. They range from good to meh. There is 21 new spells. For the most part the spell seem good, a couple of them deal with the lose of limbs or the exploding of limbs. I did like the teleporting strike spell.

Chapter 4 – Tactical Maneuvers (6 pages)
There is 12 new combat maneuvers one can attempt, about half of them are things to do with ones open off-hand. It also has sections on what it means when one loses a body part, listing the drawbacks and penalties from it.

Chapter 5 – Flynn Dielle (2 pages)
The NPC that narrates the book. It has a full stat block and advice how to use him in your games.

Appendix 1 – Prosthetics (7 pages)
Replacement limbs for those that have lost them. This is the same ones from Luven's 4 winds equipment book though slightly updated for use with the limb lose rules in this book.

It closes with OGL, 1 page of ads, 1 blank page and back cover (4 pages)

Closing thoughts, All and all this is a good book. There is a few PrC's that are just really out of left field. I am sure some will love them and some will hate them because they are so … odd. This is I think so far the best artwork in a 4 winds product to date. I don't think it was as good as Luven's but then that would be hard to top. I do think it is a good book, but the title I think is a little misleading. The reason I say that is that about a third of the book is actually PrC's. Now I don't have a problem with PrC's but that's not really what I think of when I read the title. I think the book could have used more tactical maneuvers and some group tactical maneuvers like pack attack (as a example). With that said I am giving the book 4 stars, most of what there is, is good.

Cheliax

I also posted the review up on Drivethru and over at ENworld.

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