The Genius Guide to Feats of Metamagic (PFRPG) PDF (based on
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Metamagic is a kind of give-and-take system for spells that allows spellcasters to gain benefits for spells in exchange for using higher-level spell slots to cast them. This gives a spellcaster considerably more flexibility, especially spontaneous spellcasters, who have a limited number of spells known but can add metamagic to spell slots on the fly. While most of the obvious spell enhancements (increasing some numeric value of spell game mechanics or removing some component to make casting easier) are covered in the Pathfinder Roleplaying Game Core Rulebook, those basic functions merely scratch the surface of what metamagic is capable of doing. The Genius Guide to Feats of Metamagic aims to expand the options into new areas, creating feats that changing how spells affect different targets, affect how a character uses all metamagic, and even weakening spells to lower their effective level.
New feats for spellcasters should mean more metamagic feats, to allow powers and classes (especially prestige classes) that depend on metamagic to gain new options and to increase the variety of builds for metamagic-using spellcasters. Just as monks, fighters, and rogues can use feats to adjust how they use their weapons, bards, clerics, druids, sorcerers, and wizards should have a wide range of options that let them modify how they use their spells. Spellcasters may wish to apply metamagic to focus their use of elemental spells (such as with Exchanged Spell), use metamagic to combine several commonly used combat spells into a single spellcasting action (with Cascade Spell), or explore a new kind of metamagic that allows them to cast a spell with a lesser spell slot by limiting some of its usual parameters (such as Weaken Spell). While there are a few feats that modify the use of all metamagic (such as a Metamagic Focus), the aim of this product is to help broaden the range of strategies spellcasters have for executing their spells so that is commensurate with the many ways nonspellcasters have to use combat maneuvers.
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I do have a small problem with Odonna's review. It sounds like you gave it a low rating not because you thought the feats where not well balanced or well written. But simply because they was nothing you felt was new and interesting. If that is the case it is a very biased review that doesn't really help people know if they want it.
If your going to give it a low score explain in detail WHY you are giving it a low score. Then people can either agree or disagree with you and it helps them buy it. It also then helps the publisher make better products.
Sorry but low reviews with out stating detailed reasons for it. Just bug me.
I sure would like to see a Genius Guide to the Craft Skill and Item Creation Feats. If anyone knows of a good guide or how to supplement product please post, that would be fantastic. Thanks.
I sure would like to see a Genius Guide to the Craft Skill and Item Creation Feats. If anyone knows of a good guide or how to supplement product please post, that would be fantastic. Thanks.
Couple of things at least for the Craft Skill.
Spes Magna Games - Making Craft Work and then Rite Publishing's 101 New Skill uses has some additional content in it as I remember. Just a few short entries. Craft Alchemy and a couple of entries for any craft skill check, a fast completion and a jury rig skill use.
Specifically for Item Creation Feats, I don't know of anything.