Pathfinder Companion: Gnomes of Golarion (PFRPG)

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Pathfinder Companion: Gnomes of Golarion (PFRPG)
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Know Your Gnomes!

Exiled from the mysterious fey realm of the First World, gnomes are fundamentally alien to Golarion. Endlessly excitable, gnomes amuse and terrify other races with their strange obsessions and unconventional methods. Their childlike wonder—and sometimes innocent cruelty—are two sides of the same coin, and every coin the gnomes have is spent in pursuit of adventure, whether they like it or not. For the gnomes have a dark secret: should they ever stop seeking out new experiences, they fall prey to the Bleaching, a wasting disease that slowly sucks away their hold on the world, leaving them nothing but bones and dust.

    Inside this Pathfinder Companion, you’ll find the following:
  • Details on the gnomes of Golarion—how they live, who they worship, their relations with other races, their strange obsessions, and more.
  • History and folklore of the gnome race.
  • Map and descriptions of the major gnome settlements.
  • New traits designed exclusively for gnome characters.
  • Rules for the Wonderseekers, a new faction dedicated to fending off the Bleaching.
  • Statistics for the Bleaching, as well as for those strange creatures known as bleachlings.
  • Bizarre new gnome weapons, spells, and feats.

By Colin McComb, Steven Schend, Sean K Reynolds, Owen KC Stephens, Mark Moreland, Jeff Quick, and Hal Maclean

Each bimonthly 32-page Pathfinder Companion contains several player-focused articles exploring the volume’s theme as well as short articles with innovative new rules for social, magic, religious, and combat-focused characters, as well as a persona section detailing helpful NPCs and traits to better anchor the player to the campaign.

ISBN-13: 978-1-60125-223-4

Other Resources: This product is also available on the following platforms:

Hero Lab Online
Fantasy Grounds Virtual Tabletop
Archives of Nethys

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5/5


Interesting and Original Portrayal of Gnomes

5/5

Gnomes of Golarion is a 32-page entry in the Pathfinder Player Companion line of books. The subject matter, obviously, is gnomes; what this book does quite well is explain how gnomes in the official campaign setting of Golarion are different than standard "D&D" gnomes. Gnomes in Golarion are exiles from another plane of existence, the First World, and their presence on Golarion comes with a price: The Bleaching. The Bleaching is a sort of wasting-disease that affects gnomes if they fall prey to the status quo and stop seeking out new experiences and wonders. Thus, the Bleaching ties in perfectly to a game that's about adventurers, and gives gnome characters a natural reason to travel, encounter dangers, and be curious: they have to do something to stave off the Bleaching! I really like the concept, and although I haven't played a gnome character in Golarion, I certainly have an interest in doing so.

I really like the front cover's artwork, as it's brighter and just a tad more "cartoony" than normal Paizo art which fits gnomes quite well. The inside front cover is a helpful summary of gnome racial traits, favored deities and regions, and naming conventions. All of this can be found scattered in other books, but it's helpful to have it collected in one place. The inside back-cover is a map of major gnome settlements in the Inner Sea Region, descriptions of which we'll find inside the book. Gnomes of Golarion is divided into nine separate sections.

Section 1 is ten pages long and titled simply "Gnomes of Golarion." The first couple of pages give a "fluff" or "flavour" explanation for the mechanical racial traits of gnomes, which perhaps isn't strictly necessary but better for players than "just because." The first real meat in this section is the description of the gnomes as exiles from the First World, the curse of the Bleaching, and how the race eventually discovered a way to stave it off. As I mentioned in the first paragraph, it's really good. The rest of the section delves into other aspects of gnome culture and society: birth and death, clothing, their fondness for pranks and jokes (where some of the unfortunate hatred of gnomes by gamers comes from), and their skill at invention (I quite liked the description of gnomes as being quite skilled inventors whose devices work quite well; it's just that the devices do things that other races find absurd, and gnomes are easily distracted and unlikely to repeat their inventions for broader distribution). The section ends with a couple of paragraph each on two varieties of gnomes shunned by their mainstream kin: spriggans (feral gnomes) and svirfneblin (subterranean gnomes). Readers interested in this last bit will get only a tease, and will need to seek out other Pathfinder books for more information.

Section 2, "The Wonderseekers" (two pages long), introduces a new organisation whose goal is to seek out gnomes who appear to be falling prey to the the Bleaching and get them active by awakening their sense of wonder. The group thus sponsors new adventuring parties, makes travel and exploration magic available at quite reasonable prices, etc. The Wonderseekers are presented as an option to use as a Faction under the Faction Guide, and contains some information tied to that subsystem. I haven't ever played with Factions, and can't really comment on the idea. The section introduces a new feat, Master of Wonders, which has membership in the Wonderseekers as a prerequisite: it allows gnomes to reroll a result on a rod of wonders and take the second roll. Overall, I like the concept of The Wonderseekers and could see them as a good way to get a gnome PC or (perish the thought!) an all-gnome party started in a campaign. Imagine gnomes whose lives have become dull and routine being pushed (or dragged) out of their humdrum existence by The Wonderseekers into a life of adventure!

Section 3, "Gnome Traits" (two pages long), describes several new background traits in the following categories: Combat (x3), Magic (x3), Social (x4). All are restricted to gnomes. The traits definitely fall on the average- to low- spectrum in terms of mechanical advantage to gnome PCs and they don't really do a lot that's exciting (usually a minor skill boost here or there, with the best perhaps being one that raises a PC's caster level for illusion spells). But, they're all flavoured well and clearly show ways for players to use the traits as role-playing opportunities. No complaints here.

Section 4, "Gnome Settlements" (six pages) covers, with two to three paragraphs each, several notable gnome towns in the Inner Sea. I think this amount of attention is probably just right for a Player Companion, as it gives PCs enough information to pick one of these places as a "hometown" for their character. The entries focus on what's distinct or interesting about each location, which keeps the section from becoming a dry gazetteer. The following settlements are included: Brastlewark, Finderplain, Gogpodda, Irrere, Sovvox, Kalsgard, Omesta, Quantium, Thom, Tiven's Reed, Whistledown, Umok, Wispil, and Yavipho. I imagine it's hard for a writer to come up with interesting descriptions of so many different cities that all fit into the overall picture of gnome culture, so this is a job well done.

Section 5, "Gnome Weapons" (two pages) introduces about a half-dozen new weapons and a couple of shields. The idea here is solid, and one of the weapons is hilarious and fits the "gnome invention" concept perfectly: the Ripsaw Glaive which is basically a chainsaw! There is a problem here in that one of the weapons, the Flickmace, receives an entry on the weapons table but doesn't receive any description; normally, that wouldn't be such a big deal, but it is for the Flickmace because it's a small-size weapon that has reach, which makes it an intriguing option for Medium-sized PCs who want a one-handed reach option. Paizo's policy of not publishing errata or clarifications for the Player's Companion line is unfortunate here. In addition, another weapon, the Switchscythe, has a confusing and probably erroneous description in relation to how it can be disguised as a quarterstaff.

Section 6, "Faith" (two pages) contains short descriptions of commonly-worshipped deities and the reasons why gnomes venerate them. Instead of a new clerical spell, like one might expect, this section contains a mechanical description of the Bleaching as a curse whose onset is middle-age and has a frequency of 1/year. I think it might have been better to keep the Bleaching as a purely discretionary "fluff" concept instead of attempting to quantify it and remove its mystery. But this is Pathfinder, and if it doesn't have numbers a lot of readers won't pay attention to it, so I understand the decision.

Section 7, "Magic" (two pages) starts with an attempt to give a coherent reason why gnomes have the seemingly-unrelated grab bag of innate spell-like abilities they start with. I'm not sure it's successful, but I appreciate the attempt. Next, there are three new feats (all limited to gnomes) Effortless Trickery allows for spellcasters to concentrate on illusions as a swift action, and would be a no-brainer for dedicated specialists. Extra Gnome Magic adds to the number of times per day a gnome can use their innate spell-like abilities; I would consider this a waste of something as powerful as a feat. Threatening Illusion is a cool metamagic feat that allows illusions to threaten squares for the purposes of flanking if an enemy fails a will save; I could imagine a lot of uses for this one. Finally, there's an odd new spell: Illusory Poison, which creates just what the name implies. I'm not sure if it would be worth it, since the target receives a Will save and then Fort saves.

Section 8, "'Persona" (two pages) introduces two new gnome NPCs. I've talked a lot in the past about how weird it is to see NPCs in a Player Companion, and Paizo long-ago stopped doing it. Still, I have to admit that the two NPCs here are great: one of them intentionally loses a magical coin to interesting-looking people so she can challenge herself to steal it back, while the other is a Don Quixote-like gnome who, if it had been possible at the time, should have been statted out as a cavalier rather than a fighter.

Section 9, "Social" (two pages) concludes the book with nine (!) new feats that offer gnomes various tricks when using the Bluff skill. Most of them probably aren't worth it, as they require a standard or full-round action to Bluff an enemy so that the PC gains, on the next round, a relatively small mechanical advantage to something else. They have great flavour, but are probably more for the "RP above stats" devotees. One feat, Babble-Peddler, has been known to create some problems in game play by allowing gnomes to get away with some stunning thefts quite easily since they'll have maxed-out their Bluff skill and most NPCs haven't done the same with Sense Motive.

Overall, Gnomes of Golarion is a strong addition to the "races" line of Player Companion books. It's far more interesting and original than Dwarves of Golarion, for example, because it gives a clear reason why the race in Golarion is at least somewhat different than it's portrayed in generic fantasy settings. I quite liked the Bleaching concept. Too often, gaming sourcebooks provide a ton of dry historical or cultural exposition that is difficult or impossible to see manifest in actual gameplay. But, the "lived reality" of the Bleaching is an excellent motivator for gnome PCs. GMs also don't need to worry about the Player Companion creating any sort of power-creep; the mechanical advantages it provides are actually quite modest. So for players and GMs interested in gnomes, this book would be a great start.


Gnomes for everyone!

4/5

I ordered this book with very high expectations and very high hopes. And it mostly delivered. Since I started gaming gnomes have been my favorite race by far and I’ve really enjoyed the Pathfinder/Glorian spin to the little buggers. The physical quality of this supplement was nice. It is a nice, solid paperback with a glossy cover, and the artwork and fonts really pop and show personality. The flavor within, and it does contain fluff by the truckload, is all interesting and fun, and well worth the price alone. and the new spell is exciting, balanced, creative, and generally top notch. The sample NPCs are a couple of the best I’ve seen so far and there are a handful of traits which I would gladly allow in my games. Overall I find this book to be an excellent addition to my collection, but there were some minor details which, when added together, led to the loss of a star;

The new exotic weapon section, despite being one of my favorite sections of the book, contained a couple of errors. One of the weapons listed on the chart doesn’t have a description and as a gnomish weapon it can be difficult to discern how it is supposed to appear or function. There is also a weapon which has a fun description listed that isn’t on the weapon chart, so there is no way to guess its price and weight.

Another qualm I have with this companion is that there are several new feats, which while fun, have a couple of problems. One feat, for example, lists a ability that the opponent must save against, although it lists no way to calculate the DC. Through reading the other feats I believe that I’ve inferred the correct way, but having something so large missing is a bit annoying.

But even with the problems listed above I’d strongly suggest buying this supplement if you like to play gnome characters or if you intend to include them as part of a campaign. I’d even suggest purchasing it for some fun, light reading.


Gnomes to every garden... errrm...

5/5

Here the Gnomes finally became a full race with believable identity. I find this book highly inspiring!


Actually makes Gnomes Playable! Miraculous!

4/5

I have always hated gnomes as a throwaway race with out much of a racial identity. Now, they are a cohesive, and vibrant variation, with a ton of potential! Check out my full review: Gnomes of Golarion


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The Exchange

Just dropping into the thread to say, I just rolled up a Gnome Sorcerer this weekend to play in a Kingmaker game PLAY! Not GM! A rare thing indeed for me, which should bold and underline how infrequently I get to play as a PC.

This book, which I picked up on a whim the day before character creation, made my mind up for me. I was on the fence between Gnome, Human, and Half-Elf, but after this there was no turning back. Not only is this my favorite Companion product, it's also hands down my favorite racially themed supplement, period.

The Exchange

cappadocius wrote:
DM Wellard wrote:
Nor is there a description of the flickmace.
ALREADY ANSWERED IN THIS THREAD.

Well, vaguely commented by Sean on rather than answered.

Sean K Reynolds wrote:
IIRC it was a mace with a built-in spring, allowing you to use an action to change it from a normal mace to a reach weapon.

Since these (flickmace and switchscythe) are honest editing mistakes for which the original text should still be available, could one of the Paizo worthies please dump it into this thread? My gnomish bard could make good use of a flickmace, if I knew the details.


May I safely assume that this book does indeed rescue Gnomes from the "PC Scrappy heap"? I would like to see how Golarion's Gnomes differ the all-too-often "punier and friendlier dwarves" niche they seem to have filled before.


Eric Hinkle wrote:
May I safely assume that this book does indeed rescue Gnomes from the "PC Scrappy heap"? I would like to see how Golarion's Gnomes differ the all-too-often "punier and friendlier dwarves" niche they seem to have filled before.

Yep! Gnomes in Golarion have been unique and non-sucky since day one, but this provides the most in-depth look at their history, physiology, culture, weapons, settlements, etc. than any previous source.

Dark Archive

Pathfinder Roleplaying Game Superscriber

Yeah paizo has for the first time ever IMHO made gnomes interesting and gave them their own niche. This product just takes what they already started and makes it better.


brock wrote:
Sean K Reynolds wrote:
IIRC it was a mace with a built-in spring, allowing you to use an action to change it from a normal mace to a reach weapon.
Since these (flickmace and switchscythe) are honest editing mistakes for which the original text should still be available, could one of the Paizo worthies please dump it into this thread? My gnomish bard could make good use of a flickmace, if I knew the details.

Here's my take on it, based on the fact that it's a reach and trip weapon. Basically, think of it like acting like an umbrella:

This mace has a spring-loaded haft which can be used to suddenly extend the mace into a reach weapon. Triggering the spring is a swift action which does not provoke attacks of opportunity. When triggered, the wielder may aim the mace at an adjacent foe by making a melee touch attack. If this hits, the wielder can then make a trip attack against that target. They may be tripped during this trip attempt, but it does not otherwise provoke. Whoever is tripped ends up prone 5' further away from their opponent. Resetting the mace to a non-reach weapon is a standard action which does provoke. While in reach mode, all attacks take a -2 penalty due to unbalanced weight.

Thoughts?

Sovereign Court

Would still love some answers to these questions:

Flickmace - how far of a reach does it have? What actions are required to extend it and then retract it (move, standard, free, etc.)?
Switchscythe - what is the cost for it? Are the rest of the stats the same as a regular scythe?
Gnome weapons - which ones, if any, of them are considered a Gnome weapons and are therefore Martial instead of Exotic for Gnomes?

If there was an errata somewhere about this, I have failed to find it.


Markusdark wrote:

Would still love some answers to these questions:

Flickmace - how far of a reach does it have? What actions are required to extend it and then retract it (move, standard, free, etc.)?
Switchscythe - what is the cost for it? Are the rest of the stats the same as a regular scythe?
Gnome weapons - which ones, if any, of them are considered a Gnome weapons and are therefore Martial instead of Exotic for Gnomes?

If there was an errata somewhere about this, I have failed to find it.

There hasn't been yet. I'd hope that Paizo will errata it in a second printing, if they get that far.


Ashram wrote:
Markusdark wrote:

Would still love some answers to these questions:

Flickmace - how far of a reach does it have? What actions are required to extend it and then retract it (move, standard, free, etc.)?
Switchscythe - what is the cost for it? Are the rest of the stats the same as a regular scythe?
Gnome weapons - which ones, if any, of them are considered a Gnome weapons and are therefore Martial instead of Exotic for Gnomes?

If there was an errata somewhere about this, I have failed to find it.

There hasn't been yet. I'd hope that Paizo will errata it in a second printing, if they get that far.

Wow that seems very 1950's. Its a simple request that remedies their publishing mistake. I don't mean to sound critical but this should happen here, yesterday.

Of course they are busy etc.... but really are they watching customer reactions?

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Sigurd wrote:


Wow that seems very 1950's. Its a simple request that remedies their publishing mistake. I don't mean to sound critical but this should happen here, yesterday.

Of course they are busy etc.... but really are they watching customer reactions?

This is one of my Biggest complaints with Paizo, Unless they do a second printing you will never see an errata, except for random posts spread throughout the forums.

And we are too busy is not cutting it for me anymore after 2+ years.

Don't expect an reprint of this, so don't expect an errata.

Paizo Employee Chief Technical Officer

We launched a system to help us compile errata in August, but to start with, it's only available for the core RPG products. Once we get it ironed out, we'll start applying it to other products.

Dragnmoon wrote:
And we are too busy is not cutting it for me anymore after 2+ years.

I'd expect that *most* people looking in would guess that, given the success of the Pathfinder RPG, we're probably busier than ever, and they'd be right. But our priority is, and always will be, making sure new material is as close to on schedule as we can get.

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Vic Wertz wrote:

We launched a system to help us compile errata in August, but to start with, it's only available for the core RPG products. Once we get it ironed out, we'll start applying it to other products.

Dragnmoon wrote:
And we are too busy is not cutting it for me anymore after 2+ years.
I'd expect that *most* people looking in would guess that, given the success of the Pathfinder RPG, we're probably busier than ever, and they'd be right. But our priority is, and always will be, making sure new material is as close to on schedule as we can get.

Like I said... Not cutting it anymore...I know your busy... don't care anymore after hearing the same thing since you stopped doing Dragon/Dungeon.

To me it is important enough for you to find the time...

Though I except others will disagree. And I now realize you will never do Erratas for books that don't go into second printing, you will always be "Too Busy".

Edit: Edited for errors ;)

Paizo Employee Chief Technical Officer

Dragnmoon wrote:
And I now realize you will never do Erratas for books that don't go into second printing...

I just told you that we'll be applying the new FAQ/errata compilation system to other products in the future...

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Vic Wertz wrote:
Dragnmoon wrote:
And I now realize you will never do Erratas for books that don't go into second printing...

I just told you that we'll be applying the new FAQ/errata compilation system to other products in the future...

Vic...are you confusing me with someone else? when did you tell me that? And I was not aware that the FAQ was an Errata to.

Edit: NM... Missed the statement above what you quoted from me.

That said... I still was not aware that the FAQ system was going to be an Errata to.. Does that mean it will be used to fix Stat block mistakes to or just to clear up mistakes in the text that where not clear enough.. I am looking for both.

Paizo Employee Chief Technical Officer

Dragnmoon wrote:
That said... I still was not aware that the FAQ system was going to be an Errata to.. Does that mean it will be used to fix Stat block mistakes to or just to clear up mistakes in the text that where not clear enough.. I am looking for both.

One thing we've learned over the last year is that different people have different definitions of and expectations for FAQs and errata, so I'm hesitant to use those terms a lot. But to give you examples, you can use the system to report everything from rules questions to typos.

The folks behind the scenes will note the typos in case that book gets reprinted or that material gets reused somewhere, but they probably won't bother putting stuff that doesn't affect gameplay anywhere visible to you, unless it gets incorporated into a formal errata PDF (which I'll define here as a document that describes changes between printings) if we reprint.

The more important an issue is to gameplay, though, the more likely it will be added to the publicly viewable FAQ. (There's no reason a FAQ can't include a question like "The guy on page 56 has a CMB of 15. Is that right?")

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Thanks for the Answer Vic. I have a few more questions, but moving the to the Appropriate forum thread.


By all means make it easy for you to not duplicate your efforts.

I realize you guys have a lot of products but a window to respond to each product's shortfalls seems a reasonable thing especially if you have subscribers who trust you guys for a high quality product. "Product Discussion" would be a very logical place for the consumer.

It's not really a centralization issue because you're going to want the responder to be familiar with that product anyway.

In your shoes, I might even remove the product discussion thread if its not possible to answer questions etc... They'll just turn into a gripe session if people feel ignored.

btw.

I wanted to send you this as a private message but I couldn't see how to do that either.

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Sigurd wrote:


I wanted to send you this as a private message but I couldn't see how to do that either.

There is no way...


Dragnmoon wrote:
Sigurd wrote:


I wanted to send you this as a private message but I couldn't see how to do that either.
There is no way...

There is e-mail.


Yup, everything comes together for probably the least appreciated race in fantasy gaming. Now I see no reason to play any other race than a Gnome.

This book is light-hearted, relevant and changes Gnomes enough to make them interesting and fun and more Fey than Elves. Finally!

Shadow Lodge

1 person marked this as a favorite.

I think the things I like best about Golarion are the things that have changed most. Goblins and gnomes are at the top of that list.

Liberty's Edge

Dragnmoon wrote:
And 'we are too busy' is not cutting it for me anymore after 2+ years.

Bingo; and make it 3+ years now, since I'm necro'ing this thread (whose most recent post before mine was over a year earlier).

It'd take like two minutes for somebody to swing in with "These are the stats of a Flickmace" or "Flickmace does not exist; ignore the entry". Yet, no errata tag for this product.

Contributor

Mike Schneider wrote:
Dragnmoon wrote:
And 'we are too busy' is not cutting it for me anymore after 2+ years.
Bingo; and make it 3+ years now, since I'm necro'ing this thread (whose most recent post before mine was over a year earlier).

May 2010 --> Dec 2011 = 3 years? Gotcha.

Liberty's Edge

Ah! A developer with time on his hands!

<gleeful feeling>

How does a Gnome Flickmace work?

Paizo Employee Chief Technical Officer

Mike Schneider wrote:

Ah! A developer with time on his hands!

<gleeful feeling>

How does a Gnome Flickmace work?

All we've said about it is here.

Liberty's Edge

Pathfinder Battles Case Subscriber; Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber

Can you use the Adopted Trait (Social) to Take one of the Gnome Social Traits in this book?

Liberty's Edge

Dragnmoon wrote:
Can you use the Adopted Trait (Social) to Take one of the Gnome Social Traits in this book?

This question appears to remain unanswered and has popped up in a new thread.

Grand Lodge

Hi Folks!

I've got a quick question that I'm hoping can garner an answer . . .

Gnomes of Golarion, page 14 of the Gnome Traits chapter, includes a statement that all the included traits are considered gnome racial traits and continues to state that only gnomes can take them.

It then makes the following statement: (Of course, a character of a different race could still select a gnome racial trait if she has the Adopted trait presented in the Pathfinder RPG Character Traits Web Enhancement.)

Now, the Adopted trait clearly states that Race traits can be taken and we have seen in numerous threads here on this messageboard that there is a difference between Race traits and Racial traits.

So was it the intention of the authors to allow all of the traits in Gnomes of Golarion to be taken as part of the adopted trait? Or did the authors make a mistake in the book?

Thanks for any help here.

P.S. I'm working on this book for PCGen and it makes a big difference which is the case.


Was there ever a price established for the switch scythe?


Starfinder Charter Superscriber

Ha! People have been waiting almost seven years for the full stats on the flickmace and clarification on the switchscythe. Do not hold your breath . . .


Jhaeman wrote:
Ha! People have been waiting almost seven years for the full stats on the flickmace and clarification on the switchscythe. Do not hold your breath . . .

You can find the flickmace in the Weapon Master's Handbook as one of the example weapons for the new construction system.

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