paizo.com Recent Reviews of Pathfinder Player Companion: Adventurer's Armory (PFRPG)paizo.com Recent Reviews of Pathfinder Player Companion: Adventurer's Armory (PFRPG)2023-06-06T19:25:30Z2023-06-06T19:25:30ZPathfinder Player Companion: Adventurer's Armory (PFRPG): Jumps Right In (4 stars)Agent Eclipsehttps://paizo.com/products/btpy8dmf?Pathfinder-Player-Companion-Adventurers-Armory2018-02-22T01:29:50Z<p><b>Pathfinder Player Companion: Adventurer's Armory (PFRPG)</b></p><p>This book wastes not time getting to the armory of new choices.</p>
<p>Basics: This is not a fluff book. Page after page of new weapons and equipment. Also has some equipment for casters at the end as well.</p>
<p>Mechanics: A plethora of new weapons and equipment should prove useful for everyone in some aspect. Alchemical Power Components add a new layer to casting by adding effects while also having a useful item in hand.</p>
<p>Theme: It is an armory but a specific theme is absent. However there is enough variety to find themes within the book. Specifically the Syringe Spear is one I am fond of for an alchemist.</p>
<p>Execution: It forgoes fluff to dive straight into the item descriptions and stat blocks. For this type of book it works.</p>
<p>Summary: A supplement of items and interactions. A simple yet useful addition to a collection.</p><p><b>Pathfinder Player Companion: Adventurer's Armory (PFRPG)</b></p><p>This book wastes not time getting to the armory of new choices.</p>
<p>Basics: This is not a fluff book. Page after page of new weapons and equipment. Also has some equipment for casters at the end as well.</p>
<p>Mechanics: A plethora of new weapons and equipment should prove useful for everyone in some aspect. Alchemical Power Components add a new layer to casting by adding effects while also having a useful item in hand.</p>
<p>Theme: It is an armory but a specific theme is absent. However there is enough variety to find themes within the book. Specifically the Syringe Spear is one I am fond of for an alchemist.</p>
<p>Execution: It forgoes fluff to dive straight into the item descriptions and stat blocks. For this type of book it works.</p>
<p>Summary: A supplement of items and interactions. A simple yet useful addition to a collection.</p>Agent Eclipse2018-02-22T01:29:50ZPathfinder Player Companion: Adventurer's Armory (PFRPG): Lovely book (5 stars)Crodgehttps://paizo.com/products/btpy8dmf?Pathfinder-Player-Companion-Adventurers-Armory2017-06-20T21:41:55Z<p><b>Pathfinder Player Companion: Adventurer's Armory (PFRPG)</b></p><p><b>Pathfinder Player Companion: Adventurer's Armory (PFRPG)</b></p>Crodge2017-06-20T21:41:55ZPathfinder Player Companion: Adventurer's Armory (PFRPG): Chock Full of Useful Stuff (5 stars)Jhaemanhttps://paizo.com/products/btpy8dmf?Pathfinder-Player-Companion-Adventurers-Armory2017-01-24T04:57:40Z<p><b>Pathfinder Player Companion: Adventurer's Armory (PFRPG)</b></p><p>Adventurer's Armory was a product completely different than anything that had appeared in Pathfinder's Player Companion line up to that point. Whereas previous entries in the series has been about specific regions or races and contained far more "fluff" than "crunch", the Adventurer's Armory was almost •all• crunch. Full of new equipment, weapons, services, and more, the book drastically expanded the amount of stuff that PCs could spend their hard-earned (or stolen) gold on. It's probably the reason it's the most popular Player's Companion, and (I think) the only one to ever receive a second printing. Indeed, its continuing popularity is such that it's led to an announced Adventurer's Armory 2 later in 2017, which means Adventurer's Armory is the first product in the line to receive a direct sequel.</p>
<p>The inside front- and back- covers are tables providing statistics for the new weapons introduced in the book. The interior is then divided into six sections.</p>
<p>The first section, and by far the longest at 20 pages, is "Weapons, Armor, and Adventuring Gear." This section is exactly what it sounds like. There are 45(!) new weapons, including some classics from previous editions of D&D like the bardiche and lasso, as well as many I've never seen before, like the meteor hammer, groaning bullets, and syringe spear. One new shield (a "madu") and one new armor (parade armor) are introduced. The section then details dozens of new pieces of miscellaneous adventuring gear, including some that have become extremely common in groups I've played in, such as masterwork backpacks and skeleton keys. Players interested in alchemy will be happy, as a couple of dozen of substances are introduced, including everything from sneezing powder to bladeguard (for rust monster protection!). There are then 24 new tool and skill kits, such as portable alchemist's labs, a stretcher, and a portable altar. Some fun new clothing options are introduced such as tear-away clothing, as well as some eminently sensible choices like hot weather outfits. Foods and drinks receive descriptions and prices: everything from coffee and tea to Linnorm mead and Mwangi coffee. Want an animal as a pet or companion? Dogs, dire rats, stirges (!), and more are priced. Last, there's a handful of entertainment items (like loaded dice and marked cards) and herbal items. Perhaps disturbingly, there's even an entry on purchasing different types of slaves.</p>
<p>The second section, "Combat", comes in at two pages and introduces the concept of equipment tricks. Basically, by taking the Equipment Trick feat, a character can learn to do special things with one particular type of equipment like a rope or a shield. This section details Heavy Blade Scabbard tricks (like flipping a disarmed weapon into an empty scabbard) and Shield tricks (like throwing your shield to bounce off stuff like Captain America). I've never used equipment tricks in a game, but some of them actually look pretty fun.</p>
<p>A two-page "Faith" section introduces several new items for divine casters, most of them relating to a cleric's ability to channel energy.</p>
<p>The "Magic" section, also two pages long, focuses on the concept of Alchemical Power Components: basically, using an alchemical item as an added component when casting a spell to boost its power. Using a flask of alchemist's fire when casting burning hands, for example, means that one target that fails its save catches on fire. Some of the boosts are quite minor, while others could be extremely useful in the right circumstances, like using a tanglefoot back to allow your black tentacles to reroll grapple checks. </p>
<p>The "Persona" section details an NPC alchemist-for-hire named Arayam Bismut. Bismut is given an intriguing backstory involving a family curse and could make a decent cohort. A major thing to keep in mind, however, is that this product came out (I assume) before the Alchemist class became part of the game, so Bismut is statted out as simply a Level 6 Expert.</p>
<p>The final section, oddly labelled "Social", introduces the concept of Equipment Traits: things like having an heirloom weapon or being more skilled than most at using improvised weapons. Two new feats (Sly Draw and Splash Weapon Mastery) aid rogues who want to feint and bomb-hurlers respectively.</p>
<p>It's hard to imagine a player flipping through this book and •not• finding something useful for their character. The options provided expand, quite usefully, the understandably limited selection in the Core Rulebook. On the other hand, as everything apart from the NPC is open content, these items could just as easily be found in the PRD or PFSRD. Still, I'm confident the upcoming sequel to this book will also sell like hotcakes.</p>
<p>Note: The first printing of this book was apparently full of errors and typos. This review is based on the second printing.</p><p><b>Pathfinder Player Companion: Adventurer's Armory (PFRPG)</b></p><p>Adventurer's Armory was a product completely different than anything that had appeared in Pathfinder's Player Companion line up to that point. Whereas previous entries in the series has been about specific regions or races and contained far more "fluff" than "crunch", the Adventurer's Armory was almost •all• crunch. Full of new equipment, weapons, services, and more, the book drastically expanded the amount of stuff that PCs could spend their hard-earned (or stolen) gold on. It's probably the reason it's the most popular Player's Companion, and (I think) the only one to ever receive a second printing. Indeed, its continuing popularity is such that it's led to an announced Adventurer's Armory 2 later in 2017, which means Adventurer's Armory is the first product in the line to receive a direct sequel.</p>
<p>The inside front- and back- covers are tables providing statistics for the new weapons introduced in the book. The interior is then divided into six sections.</p>
<p>The first section, and by far the longest at 20 pages, is "Weapons, Armor, and Adventuring Gear." This section is exactly what it sounds like. There are 45(!) new weapons, including some classics from previous editions of D&D like the bardiche and lasso, as well as many I've never seen before, like the meteor hammer, groaning bullets, and syringe spear. One new shield (a "madu") and one new armor (parade armor) are introduced. The section then details dozens of new pieces of miscellaneous adventuring gear, including some that have become extremely common in groups I've played in, such as masterwork backpacks and skeleton keys. Players interested in alchemy will be happy, as a couple of dozen of substances are introduced, including everything from sneezing powder to bladeguard (for rust monster protection!). There are then 24 new tool and skill kits, such as portable alchemist's labs, a stretcher, and a portable altar. Some fun new clothing options are introduced such as tear-away clothing, as well as some eminently sensible choices like hot weather outfits. Foods and drinks receive descriptions and prices: everything from coffee and tea to Linnorm mead and Mwangi coffee. Want an animal as a pet or companion? Dogs, dire rats, stirges (!), and more are priced. Last, there's a handful of entertainment items (like loaded dice and marked cards) and herbal items. Perhaps disturbingly, there's even an entry on purchasing different types of slaves.</p>
<p>The second section, "Combat", comes in at two pages and introduces the concept of equipment tricks. Basically, by taking the Equipment Trick feat, a character can learn to do special things with one particular type of equipment like a rope or a shield. This section details Heavy Blade Scabbard tricks (like flipping a disarmed weapon into an empty scabbard) and Shield tricks (like throwing your shield to bounce off stuff like Captain America). I've never used equipment tricks in a game, but some of them actually look pretty fun.</p>
<p>A two-page "Faith" section introduces several new items for divine casters, most of them relating to a cleric's ability to channel energy.</p>
<p>The "Magic" section, also two pages long, focuses on the concept of Alchemical Power Components: basically, using an alchemical item as an added component when casting a spell to boost its power. Using a flask of alchemist's fire when casting burning hands, for example, means that one target that fails its save catches on fire. Some of the boosts are quite minor, while others could be extremely useful in the right circumstances, like using a tanglefoot back to allow your black tentacles to reroll grapple checks. </p>
<p>The "Persona" section details an NPC alchemist-for-hire named Arayam Bismut. Bismut is given an intriguing backstory involving a family curse and could make a decent cohort. A major thing to keep in mind, however, is that this product came out (I assume) before the Alchemist class became part of the game, so Bismut is statted out as simply a Level 6 Expert.</p>
<p>The final section, oddly labelled "Social", introduces the concept of Equipment Traits: things like having an heirloom weapon or being more skilled than most at using improvised weapons. Two new feats (Sly Draw and Splash Weapon Mastery) aid rogues who want to feint and bomb-hurlers respectively.</p>
<p>It's hard to imagine a player flipping through this book and •not• finding something useful for their character. The options provided expand, quite usefully, the understandably limited selection in the Core Rulebook. On the other hand, as everything apart from the NPC is open content, these items could just as easily be found in the PRD or PFSRD. Still, I'm confident the upcoming sequel to this book will also sell like hotcakes.</p>
<p>Note: The first printing of this book was apparently full of errors and typos. This review is based on the second printing.</p>Jhaeman2017-01-24T04:57:40ZPathfinder Player Companion: Adventurer's Armory (PFRPG) (3 stars)Kris Vanhoylandhttps://paizo.com/products/btpy8dmf?Pathfinder-Player-Companion-Adventurers-Armory2013-12-23T23:07:21Z<p>I've reviewed this book over on <a href="http://rpggeek.com/thread/1090904/always-be-prepared" target="_blank" rel="nofollow">RPGGeek.com</a>.</p><p>I've reviewed this book over on <a href="http://rpggeek.com/thread/1090904/always-be-prepared" target="_blank" rel="nofollow">RPGGeek.com</a>.</p>Kris Vanhoyland2013-12-23T23:07:21ZPathfinder Player Companion: Adventurer's Armory (PFRPG): A Small Treasure Hoard of Arms & Armor (3 stars)gurpsgmhttps://paizo.com/products/btpy8dmf?Pathfinder-Player-Companion-Adventurers-Armory2013-03-02T11:41:57Z<p><b>Pathfinder Player Companion: Adventurer's Armory (PFRPG)</b></p><p>This very slim 32 page addition for the Pathfinder Campaign Setting primarily adds new weapons to your Pathfinder campaign, and is easily adapted to most Fantasy Role Playing Games.</p>
<p>There's charts for weapons on the inside front and inside back covers. Inside, of course, there's a large section on Weapons, Armor, and Adventuring Gear, and small sections on combat, faith, magic, an NPC in the Persona section, and social info.</p>
<p>This book is a supplement to the Pathfinder RPG Core Rulebook. The regular weapons pages gives info on everything from Aklys to Wooden Stakes. There's a very small bit about armor and shields. There are great new Adventuring Gear items, from Area Maps to Wrist Sheaths. Even more special substances like Alchemical Grease or a Water Purification Sponge. There are tool kits and spell kits, Clothing, Food Drink and lodging, mounts pets and gear, Entertainment items, what's available on the Black Market, and converting Pathfinder Chronicles Campaign Setting items.</p>
<p>Then comes the charts you will need in order to introduce all these things to your campaign. There's also a quick overview of Equipment Tricks, Channelling Foci, Alchemical components, and Equipment traits and new feats. Then there's Arayam Bismut, an alchemist for hire, who has an interesting back story, and a number of kinfolk. He might make a great NPC when GM's go looking for adventure seeds.</p>
<p>Although you might think the small size of this book limits its focus, I believe that it is chock full of useful gaming facts. My players use it all the time. The only thing keeping it to just three stars is the total length - I wish it had been bigger. Highly recommended.</p><p><b>Pathfinder Player Companion: Adventurer's Armory (PFRPG)</b></p><p>This very slim 32 page addition for the Pathfinder Campaign Setting primarily adds new weapons to your Pathfinder campaign, and is easily adapted to most Fantasy Role Playing Games.</p>
<p>There's charts for weapons on the inside front and inside back covers. Inside, of course, there's a large section on Weapons, Armor, and Adventuring Gear, and small sections on combat, faith, magic, an NPC in the Persona section, and social info.</p>
<p>This book is a supplement to the Pathfinder RPG Core Rulebook. The regular weapons pages gives info on everything from Aklys to Wooden Stakes. There's a very small bit about armor and shields. There are great new Adventuring Gear items, from Area Maps to Wrist Sheaths. Even more special substances like Alchemical Grease or a Water Purification Sponge. There are tool kits and spell kits, Clothing, Food Drink and lodging, mounts pets and gear, Entertainment items, what's available on the Black Market, and converting Pathfinder Chronicles Campaign Setting items.</p>
<p>Then comes the charts you will need in order to introduce all these things to your campaign. There's also a quick overview of Equipment Tricks, Channelling Foci, Alchemical components, and Equipment traits and new feats. Then there's Arayam Bismut, an alchemist for hire, who has an interesting back story, and a number of kinfolk. He might make a great NPC when GM's go looking for adventure seeds.</p>
<p>Although you might think the small size of this book limits its focus, I believe that it is chock full of useful gaming facts. My players use it all the time. The only thing keeping it to just three stars is the total length - I wish it had been bigger. Highly recommended.</p>gurpsgm2013-03-02T11:41:57ZPathfinder Player Companion: Adventurer's Armory (PFRPG): Lots of nice ideas and flavor . . . (3 stars)KnightErrantJRhttps://paizo.com/products/btpy8dmf?Pathfinder-Player-Companion-Adventurers-Armory2010-11-12T21:32:37Z<p><b>Pathfinder Player Companion: Adventurer's Armory (PFRPG)</b></p><p>While the book has lots of nice idea for equipment, its got some serious strikes against it.</p>
<p>1. Errata in a book of equipment is a killer. Its not as big a problem when its some side issue, but the whole point of a book like this is stats, and there were too many mistakes on that front.</p>
<p>2. Format. This follows the standard format of Player's Companion books, which is odd for a book like this and causes you to have pages on an alchemist NPC that I really don't care that much about.</p>
<p>3. Some of the best stuff in here ends up in the Advanced Player's Guide as well. You may want to check and see if that stuff you really just have to have is reprinted there before picking this up.</p><p><b>Pathfinder Player Companion: Adventurer's Armory (PFRPG)</b></p><p>While the book has lots of nice idea for equipment, its got some serious strikes against it.</p>
<p>1. Errata in a book of equipment is a killer. Its not as big a problem when its some side issue, but the whole point of a book like this is stats, and there were too many mistakes on that front.</p>
<p>2. Format. This follows the standard format of Player's Companion books, which is odd for a book like this and causes you to have pages on an alchemist NPC that I really don't care that much about.</p>
<p>3. Some of the best stuff in here ends up in the Advanced Player's Guide as well. You may want to check and see if that stuff you really just have to have is reprinted there before picking this up.</p>KnightErrantJR2010-11-12T21:32:37ZPathfinder Player Companion: Adventurer's Armory (PFRPG) (4 stars)Kuraikumohttps://paizo.com/products/btpy8dmf?Pathfinder-Player-Companion-Adventurers-Armory2010-10-01T13:00:10Z<p>I am currently setting up for a non-magic game and this book is just what I need to spice up the items my PCs can acquire and make the world as fantastic as a magic one without being one itself.</p>
<p>Thanks.</p><p>I am currently setting up for a non-magic game and this book is just what I need to spice up the items my PCs can acquire and make the world as fantastic as a magic one without being one itself.</p>
<p>Thanks.</p>Kuraikumo2010-10-01T13:00:10ZPathfinder Player Companion: Adventurer's Armory (PFRPG) Print Edition: Great Potential in the *Free Next Edition* (3 stars)3Sheets2theWindhttps://paizo.com/products/btpy8dmf?Pathfinder-Player-Companion-Adventurers-Armory2010-08-21T17:28:14Z<p><b>Pathfinder Player Companion: Adventurer's Armory (PFRPG) Print Edition</b></p><p>I really enjoy the Pathfinder books. Great pictures, good quality paper, easy to read. There were a lot of really cool ideas in it. </p>
<p>Being a type A personality I was very disappointed with the Armoury's incompleteness... it looked like there was a rush to make a buck(this is very WOTC). Please proofread your books before sending them to the printer. I hate random pieces of errata sticking out of my books (which I treasure). :)</p>
<p>I love buying your products, but I will not spend extra funds on reprints. Do we send them in for the "free" revision printing</p><p><b>Pathfinder Player Companion: Adventurer's Armory (PFRPG) Print Edition</b></p><p>I really enjoy the Pathfinder books. Great pictures, good quality paper, easy to read. There were a lot of really cool ideas in it. </p>
<p>Being a type A personality I was very disappointed with the Armoury's incompleteness... it looked like there was a rush to make a buck(this is very WOTC). Please proofread your books before sending them to the printer. I hate random pieces of errata sticking out of my books (which I treasure). :)</p>
<p>I love buying your products, but I will not spend extra funds on reprints. Do we send them in for the "free" revision printing</p>3Sheets2theWind2010-08-21T17:28:14ZPathfinder Player Companion: Adventurer's Armory (PFRPG): Very dissapointing. (1 star)sophoshttps://paizo.com/products/btpy8dmf?Pathfinder-Player-Companion-Adventurers-Armory2010-06-08T18:49:01Z<p><b>Pathfinder Player Companion: Adventurer's Armory (PFRPG)</b></p><p>These are some of the issues I had with this product:</p>
<p>1 A one pound Butterfly Knife is listed as a one handed melee weapon, not a light melee weapon (this makes it more cumbersome to use).</p>
<p>2. The following items have listings on the charts, but no descriptions: Dogslicer, War Razor, Earthbreaker, Ogre Hook, Falcata, Kopesh, Temple Sword, Urumi, Bladed Scarf, Shoanti bola, Stoneplate Armor.</p>
<p>3. Several items have the opposite problem from #2 above. The following items are described, but not listed on the equipment charts: Armored Kilt, Pata, Thistle Arrow, Thorn Bow, Combat Scabbard (unsharpened).</p>
<p>4. Several items could have used more information, because the text given is inadequate to describe the item, or how it is used. For Example: The Sawtooth Sabre and Tent (how many people per tent size?)</p>
<p>5. The Garrotte is WEAK and unrealistic.</p>
<p>6. The Persona section is wasted space.</p>
<p>7. The Travelling Spellbook is listed in the "Special Substances and Items" descriptions, but is listed in the "Adventuring Gear" list.</p>
<p>8. The Equipment Trick feat lists the following items: boots, cloak, rope, shield, and Heavy Blade Scabbard, yet only the Heavy Blade Scabbard and Shield are described.</p>
<p>9. A few items are listed out of alphabetical order. For example: The Prohecies of Kalistrade before Printing Press, and Riding Dog before Combat Trained Dog in the descriptions.</p>
<p>10. A few of the descriptions are confusing, and seem to contradict themselves.</p><p><b>Pathfinder Player Companion: Adventurer's Armory (PFRPG)</b></p><p>These are some of the issues I had with this product:</p>
<p>1 A one pound Butterfly Knife is listed as a one handed melee weapon, not a light melee weapon (this makes it more cumbersome to use).</p>
<p>2. The following items have listings on the charts, but no descriptions: Dogslicer, War Razor, Earthbreaker, Ogre Hook, Falcata, Kopesh, Temple Sword, Urumi, Bladed Scarf, Shoanti bola, Stoneplate Armor.</p>
<p>3. Several items have the opposite problem from #2 above. The following items are described, but not listed on the equipment charts: Armored Kilt, Pata, Thistle Arrow, Thorn Bow, Combat Scabbard (unsharpened).</p>
<p>4. Several items could have used more information, because the text given is inadequate to describe the item, or how it is used. For Example: The Sawtooth Sabre and Tent (how many people per tent size?)</p>
<p>5. The Garrotte is WEAK and unrealistic.</p>
<p>6. The Persona section is wasted space.</p>
<p>7. The Travelling Spellbook is listed in the "Special Substances and Items" descriptions, but is listed in the "Adventuring Gear" list.</p>
<p>8. The Equipment Trick feat lists the following items: boots, cloak, rope, shield, and Heavy Blade Scabbard, yet only the Heavy Blade Scabbard and Shield are described.</p>
<p>9. A few items are listed out of alphabetical order. For example: The Prohecies of Kalistrade before Printing Press, and Riding Dog before Combat Trained Dog in the descriptions.</p>
<p>10. A few of the descriptions are confusing, and seem to contradict themselves.</p>sophos2010-06-08T18:49:01ZPathfinder Player Companion: Adventurer's Armory (PFRPG): Disappointing... Edit (3 stars)Trynhttps://paizo.com/products/btpy8dmf?Pathfinder-Player-Companion-Adventurers-Armory2010-05-20T12:09:11Z<p><b>Pathfinder Player Companion: Adventurer's Armory (PFRPG)</b></p><p>First of all, i have to say I'm a little bit disappointed.
<br />
Maybe I expecting to much from this book. As I read the description, I thought about a book like the SR 3.01d supplement books or "Kaiser Retos Waffenkammer" from the black Eye.
<br />
It even contains some items which are already in the Core Rule Book (e.g. Riding Dog).</p>
<p>The printing quality is great.
<br />
There are two intresting arcticles in this book, from my point of view, the one about holy items and the onw about psell components.
<br />
My suggestion for a re-print: remove some of the "mundane item" drscriptions (mainly the obvious) and extent this both parts. </p>
<p>Mainly such content should be placed in free expansions (download) to the Core Rule book (or other book). </p>
<p>Rating up from 2 to 3.5</p><p><b>Pathfinder Player Companion: Adventurer's Armory (PFRPG)</b></p><p>First of all, i have to say I'm a little bit disappointed.
<br />
Maybe I expecting to much from this book. As I read the description, I thought about a book like the SR 3.01d supplement books or "Kaiser Retos Waffenkammer" from the black Eye.
<br />
It even contains some items which are already in the Core Rule Book (e.g. Riding Dog).</p>
<p>The printing quality is great.
<br />
There are two intresting arcticles in this book, from my point of view, the one about holy items and the onw about psell components.
<br />
My suggestion for a re-print: remove some of the "mundane item" drscriptions (mainly the obvious) and extent this both parts. </p>
<p>Mainly such content should be placed in free expansions (download) to the Core Rule book (or other book). </p>
<p>Rating up from 2 to 3.5</p>Tryn2010-05-20T12:09:11ZPathfinder Player Companion: Adventurer's Armory (PFRPG): A very well balanced book (4 stars)Masikahttps://paizo.com/products/btpy8dmf?Pathfinder-Player-Companion-Adventurers-Armory2010-05-20T04:01:26Z<p><b>Pathfinder Player Companion: Adventurer's Armory (PFRPG)</b></p><p>After reading previous reviews, I must admit I was not holding this book with high expectation. I was pleased to see that my misgivings were a mistake.</p>
<p>This book is not a "power-players" appendix to add more powerful array of equipment to maximise damage. Rather this book rounds out existing items, enhances mundane items (I LOVE the masterwork backpack - sue me I am an encumberance nazi) and updates some OGL items. </p>
<p>It also includes new items, uses of items, tricks, traits and feats. As the title suggests it is all about supporting adventurer's no matter what the class. I give this item 4.5 out 5 and suggest it to players and GMs who like details around their equipment.</p><p><b>Pathfinder Player Companion: Adventurer's Armory (PFRPG)</b></p><p>After reading previous reviews, I must admit I was not holding this book with high expectation. I was pleased to see that my misgivings were a mistake.</p>
<p>This book is not a "power-players" appendix to add more powerful array of equipment to maximise damage. Rather this book rounds out existing items, enhances mundane items (I LOVE the masterwork backpack - sue me I am an encumberance nazi) and updates some OGL items. </p>
<p>It also includes new items, uses of items, tricks, traits and feats. As the title suggests it is all about supporting adventurer's no matter what the class. I give this item 4.5 out 5 and suggest it to players and GMs who like details around their equipment.</p>Masika2010-05-20T04:01:26ZPathfinder Player Companion: Adventurer's Armory (PFRPG): Good stuff (4 stars)James Hunnicutthttps://paizo.com/products/btpy8dmf?Pathfinder-Player-Companion-Adventurers-Armory2010-05-10T01:58:02Z<p><b>Pathfinder Player Companion: Adventurer's Armory (PFRPG)</b></p><p>The first 20 pages of this book are mundane equipment, weapons and armor, a lot of which is fairly useful esp for low level parties. Players into clever roleplaying can find a lot of fun here: false-bottomed cups, skeleton keys, marbles, sneezing powder, tethers for your weapons etc. This section reminds me of Aurora's Whole Realms Catalog from 2nd ed. Then there are 2 pages with 2 feats centered on your scabbard or shield, each of which allows you to use multiple tricks if you have certain requisite skill ranks. The next 2 pages are mundane religious items that a cleric can use as a focus for channeling energy, which can grant some minor bonuses. The next 2 pages have rules for using alchemical items to supplement the material components of certain spells - I quite liked these rules. For example, you can use a tanglefoot bag to boost your <i>black tentacles</i> spell. The next 2 pages are descriptions of some NPCs; I would've preferred more of the alchemical substances. The final 2 pages are a couple feats and some equipment relating to social interactions, like disguise stuff. The whole book is full color of course. The inside front & back covers is a weapons chart. Overall, I really like it.</p><p><b>Pathfinder Player Companion: Adventurer's Armory (PFRPG)</b></p><p>The first 20 pages of this book are mundane equipment, weapons and armor, a lot of which is fairly useful esp for low level parties. Players into clever roleplaying can find a lot of fun here: false-bottomed cups, skeleton keys, marbles, sneezing powder, tethers for your weapons etc. This section reminds me of Aurora's Whole Realms Catalog from 2nd ed. Then there are 2 pages with 2 feats centered on your scabbard or shield, each of which allows you to use multiple tricks if you have certain requisite skill ranks. The next 2 pages are mundane religious items that a cleric can use as a focus for channeling energy, which can grant some minor bonuses. The next 2 pages have rules for using alchemical items to supplement the material components of certain spells - I quite liked these rules. For example, you can use a tanglefoot bag to boost your <i>black tentacles</i> spell. The next 2 pages are descriptions of some NPCs; I would've preferred more of the alchemical substances. The final 2 pages are a couple feats and some equipment relating to social interactions, like disguise stuff. The whole book is full color of course. The inside front & back covers is a weapons chart. Overall, I really like it.</p>James Hunnicutt2010-05-10T01:58:02ZPathfinder Player Companion: Adventurer's Armory (PFRPG): Left me wanting more. (3 stars)nathan blackmerhttps://paizo.com/products/btpy8dmf?Pathfinder-Player-Companion-Adventurers-Armory2010-05-04T19:11:00Z<p><b>Pathfinder Player Companion: Adventurer's Armory (PFRPG)</b></p><p>There are several VERY good ideas in this book. Unfortunately, there clearly wasn't enough room to expand on the good ones. They bring in some interesting new ideas (equipment traits and tricks) and a handful of really nifty new mundane items. </p>
<p>My major complaint with this book, and the reason I'm only rating it 3 stars is the weapons. I've read the developers reasoning on why they take such a homogenous view on weapon design, but I can't help but feel like they missed a major opportunity to make some really interesting weapon changes. What I got was longsword bottom line...anything better requires a feat to use. Do you really want to spend the feat to wield a longsword that you can trip with? Or one with a slightly better crit range? Its hard enough to find a good reason to spend a feat on an exotic weapon. </p>
<p>Overall, a good book, a decent effort. I won't gripe about grammar or errors (who cares, really?) but I do care about the content. A passable book, but do yourself and your group a favor... look for a really good splat book on gear, or better yet, write some for yourselves.</p><p><b>Pathfinder Player Companion: Adventurer's Armory (PFRPG)</b></p><p>There are several VERY good ideas in this book. Unfortunately, there clearly wasn't enough room to expand on the good ones. They bring in some interesting new ideas (equipment traits and tricks) and a handful of really nifty new mundane items. </p>
<p>My major complaint with this book, and the reason I'm only rating it 3 stars is the weapons. I've read the developers reasoning on why they take such a homogenous view on weapon design, but I can't help but feel like they missed a major opportunity to make some really interesting weapon changes. What I got was longsword bottom line...anything better requires a feat to use. Do you really want to spend the feat to wield a longsword that you can trip with? Or one with a slightly better crit range? Its hard enough to find a good reason to spend a feat on an exotic weapon. </p>
<p>Overall, a good book, a decent effort. I won't gripe about grammar or errors (who cares, really?) but I do care about the content. A passable book, but do yourself and your group a favor... look for a really good splat book on gear, or better yet, write some for yourselves.</p>nathan blackmer2010-05-04T19:11:00ZPathfinder Player Companion: Adventurer's Armory (PFRPG) (3 stars)Rhunt, Kobold Legendhttps://paizo.com/products/btpy8dmf?Pathfinder-Player-Companion-Adventurers-Armory2010-05-04T18:06:01Z<p>Will proofread for food...</p>
<p>Or for legitimite PDFs once published.</p><p>Will proofread for food...</p>
<p>Or for legitimite PDFs once published.</p>Rhunt, Kobold Legend2010-05-04T18:06:01ZPathfinder Player Companion: Adventurer's Armory (PFRPG): We will buy it anyway but... (3 stars)Rocannon IIhttps://paizo.com/products/btpy8dmf?Pathfinder-Player-Companion-Adventurers-Armory2010-05-01T06:32:22Z<p><b>Pathfinder Player Companion: Adventurer's Armory (PFRPG)</b></p><p>I have to agree w/ other posters , pay the proofreaders more , or proofread it before you send it to China for printing. </p>
<p>I also would have liked more pics to use in game.</p><p><b>Pathfinder Player Companion: Adventurer's Armory (PFRPG)</b></p><p>I have to agree w/ other posters , pay the proofreaders more , or proofread it before you send it to China for printing. </p>
<p>I also would have liked more pics to use in game.</p>Rocannon II2010-05-01T06:32:22ZPathfinder Player Companion: Adventurer's Armory (PFRPG): Great (4 stars)xorialhttps://paizo.com/products/btpy8dmf?Pathfinder-Player-Companion-Adventurers-Armory2010-04-27T19:51:31Z<p><b>Pathfinder Player Companion: Adventurer's Armory (PFRPG)</b></p><p>I really liked this product. I was worried that this would step on the toes of <a href="http://paizo.com/store/byCompany/09/4WindsFantasyGaming/v5748btpy8dh0" target="_blank" rel="nofollow">Luven Lightfinger's Gear & Treasure Shop</a> a bit. They may have some overlap, but not much. The two products compliment each other rather nicely, I think. I haven't had time to make an in depth read of the book, but since it is only 30+ pages, it won't take long. This book gives some good flavor options for all classes as well as some expanded equipment lists.</p><p><b>Pathfinder Player Companion: Adventurer's Armory (PFRPG)</b></p><p>I really liked this product. I was worried that this would step on the toes of <a href="http://paizo.com/store/byCompany/09/4WindsFantasyGaming/v5748btpy8dh0" target="_blank" rel="nofollow">Luven Lightfinger's Gear & Treasure Shop</a> a bit. They may have some overlap, but not much. The two products compliment each other rather nicely, I think. I haven't had time to make an in depth read of the book, but since it is only 30+ pages, it won't take long. This book gives some good flavor options for all classes as well as some expanded equipment lists.</p>xorial2010-04-27T19:51:31ZPathfinder Player Companion: Adventurer's Armory (PFRPG): Great but scarred by errors. (3 stars)Gorbaczhttps://paizo.com/products/btpy8dmf?Pathfinder-Player-Companion-Adventurers-Armory2010-04-22T12:58:54Z<p><b>Pathfinder Player Companion: Adventurer's Armory (PFRPG)</b></p><p>Ever since the 3.0 Arms and Equipment Guide faded into obscurity (and ebay archives), there was a great need for a gear book. A solid gear book that covers all fronts and plugs the holes in the default 3.5 equipment catalog.</p>
<p>Here comes the Adventurer's Armory from Paizo. A largely system-neutral book despite being part of the Pathfinder Companion line. The book contains chapters on: Weapons & Armor, Goods & Services, Combat (introducing Equipment Tricks), Faith (religious items), Magic (alchemical spell components), Persona (an NPC alchemist) and Social (traits & feats).</p>
<p>Most of the material is of very high quality. There are dozens of new weapons, armor and miscellaneous items, the tricks and spell components are a great new additions, and the Golarion items from PFCCS get a much-needed update to PFRPG rules.</p>
<p>There are two things that knock a star off the rating. One of them is a relative lack of artwork for weapons, which leaves much to imagination and Internet sources. As much as it is understandable in face of 32-page limit, I would personally drop the NPC writeup and use some of the fantastic Paizo item cards artwork to illustrate the myriad of new weaponry.</p>
<p>A bigger issue is the presence of several errors, typos and oversights. There are already several threads on Paizo forums with errata, but it does leave a sour feeling of hasty proofreading and lack of much successful public playtest. Hopefully further printings will be free of gremlins.</p>
<p>Overall, a much needed book that delivers what it was meant to do.</p><p><b>Pathfinder Player Companion: Adventurer's Armory (PFRPG)</b></p><p>Ever since the 3.0 Arms and Equipment Guide faded into obscurity (and ebay archives), there was a great need for a gear book. A solid gear book that covers all fronts and plugs the holes in the default 3.5 equipment catalog.</p>
<p>Here comes the Adventurer's Armory from Paizo. A largely system-neutral book despite being part of the Pathfinder Companion line. The book contains chapters on: Weapons & Armor, Goods & Services, Combat (introducing Equipment Tricks), Faith (religious items), Magic (alchemical spell components), Persona (an NPC alchemist) and Social (traits & feats).</p>
<p>Most of the material is of very high quality. There are dozens of new weapons, armor and miscellaneous items, the tricks and spell components are a great new additions, and the Golarion items from PFCCS get a much-needed update to PFRPG rules.</p>
<p>There are two things that knock a star off the rating. One of them is a relative lack of artwork for weapons, which leaves much to imagination and Internet sources. As much as it is understandable in face of 32-page limit, I would personally drop the NPC writeup and use some of the fantastic Paizo item cards artwork to illustrate the myriad of new weaponry.</p>
<p>A bigger issue is the presence of several errors, typos and oversights. There are already several threads on Paizo forums with errata, but it does leave a sour feeling of hasty proofreading and lack of much successful public playtest. Hopefully further printings will be free of gremlins.</p>
<p>Overall, a much needed book that delivers what it was meant to do.</p>Gorbacz2010-04-22T12:58:54ZPathfinder Player Companion: Adventurer's Armory (PFRPG): Great addition to the game (4 stars)forbinprojecthttps://paizo.com/products/btpy8dmf?Pathfinder-Player-Companion-Adventurers-Armory2010-04-22T11:07:17Z<p><b>Pathfinder Player Companion: Adventurer's Armory (PFRPG)</b></p><p>Full of useful, low-level goodness.</p>
<p>Adds several interesting new features and things that PCs can do without power creep.</p>
<p>Great to see items from the Campaign setting finally updated to PFRPG.</p><p><b>Pathfinder Player Companion: Adventurer's Armory (PFRPG)</b></p><p>Full of useful, low-level goodness.</p>
<p>Adds several interesting new features and things that PCs can do without power creep.</p>
<p>Great to see items from the Campaign setting finally updated to PFRPG.</p>forbinproject2010-04-22T11:07:17Z